Warframe

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Defection Missions
Just curious, why do people seem to hate defections so much? Admittedly, they're not my favourite, yet I still play them. And whenever I do, I find that I am always on my own. Not to mention that defections just seem to get trashed in the forums. But why?
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Good on you for enjoying the game the way you like.

Meta ≤ Fun
It's a dumb escort mission with dumb AI who can often get stuck and make the mission uncompleteable. No worthwhile reward.

Utter absolute trash of the worse kind.
Walrus-Sama původně napsal:
It's a dumb escort mission with dumb AI who can often get stuck and make the mission uncompleteable. No worthwhile reward.

Utter absolute trash of the worse kind.
This. Not to mention some maps they will fall into areas where you need a loki to switch them out.

Defection needs a complete rework. Period. If players are only playing it for the items it drops and then abandoning it afterwards, then you have a serious issue.

Also check under Assault, Archwing, and Salvage (among others) in need of a rework.
No_Quarter (Zabanován) 28. říj. 2018 v 12.07 
^3Tinkles původně napsal:
Also check under Assault, Archwing, and Salvage (among others) in need of a rework.
what is exactly wrong with assault? it is exactly what Invasions should be so it should changed in that direction - a set of objectives you need to do. That is legit only thing I would do about it, take that idea and shove it there to make invasions more appealing.

not all missions are supposed to be 1 minute run for Volt mains who've put Red Bull in their cereal.
While deflection is not my favorite I've NEVER failed that mission, if you are half capable to defend the Ai then they won't turn in bad places or get thrown in holes. If you are Octavia or Loki who hopes to afk the mission then.... well you get the picture that those people can be mad

Archwing is fine once you build it, get mods for it, put forma and see for your self. You get power, you get more flexibility. They will buff archwings I think as part of the rework. So you may enjoy it then. As for missions I do not see the actual problem in any of them, each is intuitive enough for your average Joe, just depends if Joe can fly good enough and not hit everything along the way.

Salvage is unique mission, do not see reason to change it and make it to feel like other missions, I do not actually see anything bad with it.... guessing people want something new but they also want new to be same as old one so they can complain that DE cannot make somehting new.

And NO ONE forces you to play all missions and in good game it cannot be done that everyone will like all missions.

Defection does trigger people but in my 3k hours I have never had a single issue with it, once stompidy Mutalist Moa managed to throw one guy in place where we could not save him..... big deal... or as whiners would say "UNPLAYABLE FIX DE!!!".
It is escort mission, there is no game in world where escort mission is most popular, yet, everyone implements it for diversity.

Not defending DE, just trying to make a sense out of it. And bet no one who hates defection so much could actually make a decent point what can be done for it to be fun.
1) Ai cannot be super smart, it works in most cases, that is how it works in every escort in every game in the world..
2) Rotations are slow, meaning rewards per time played are low, you can put best relics there it would nto be best mission
3) if you make it faster there would be no risk of defending Ai. Giving them less HP would make them die out of random crit shots from random enemies.

so I would rather like proposals on how to improve deflection.
Assault is straightforward and literally the same boring task put the stuff at main gate, wait for it, go through a randomly generated path to second location. Hack three random terminals within 90 seconds, find the weapon, find the keys to said weapon. Defend, then two go to fire the weapon, then you destroy it and you're done. It's literally 5 minutes or so each time I do it on sortie with randoms (not even a team of friends). If that isn't a "1 minute run for volt mains with red bull" then I don't know what is.

Archwing - All of mine are decked out and ready to roll, I typically end up carrying most of the archwing missions I do because I invested the time and forma to level and properly gear it. But it's lacking in many areas, and I think it's a damned shame that we have to wait until railjack before archwing gets the TLC that it has deserved for many years.
Salvage is a unique mission, but it's just as uniquely bad. They can keep the idea of what it is while adding something that is more than just a hybrid of mobile defense + defense. It's a very boring mode to play and gets old very quickly.


The idea that no one can force you to play is correct, until you're required to play certain ones. There will be players that won't like certain mission types, this is true. However, the reason shouldn't be because they're broken (defection, AI falling through map or mission stairs and requiring loki) or because they're boring (salvage, assault). I do enjoy warframe greatly, wouldn't have played so long if I didn't. However, they could improve each type of game mode to either appeal more to others (salvage, defection) or double down and make it more of an investment for those whom like those game modes.

However, most people I've seen whom have grinded for Equinox, Mesa, Harrow or Nidus don't say "Oh yeah I do those games modes all the time and have fun". They do them until they get the shiny item and then leave. If everything is like that, then you won't have much fun once you have everything. Balancing out the reward vs time spent/effort is the way to go, and defection/salvage/assault are sorely lacking.

Assault - Making it so you can instead of destroying the fun, find another target, needing you to find an enemy )capture) to find the next target, then defend an area (defense) then maybe find another key or two (mobile defense) to destroy another target. Increasing the rewards and having ALL NODES ON KUVA FORTRESS GIVE KUVA would be a great addition. You're on the kuva fortress, why does it only give kuva on ONE node? That makes no sense. They could balance it out like they did with arbitrations giving ayatans / raw endo/ unique mods. Speaking of which, Assault/Kuva Fotress doesn't have any unique mods, there isn't a reason to do kuva fortress at all except for 100% star chart (elite alerts), and kuva farming survival. That's it.

Rewarding the player with good unique loot depending on what is being done is the way to do it. Give unique and fun/ powerful mods to the player for staying around in salvage/ assault / defection would be great. Possibly a unique weapon blueprint or two for defection. Polish the nodes so that they're a bit more fun or accessible, and there ya go. This isn't rocket science it's being able to experiment with different angles and see what works best. If little to no one are playing them to begin with, then you have nothing to lose, and worst thing would be in the end nothing changes - but at least you tried. They haven't tried, yet.

Defection - every 4 squads a boss of some sort comes out, an actual boss. Not our lovely General of immunity and light shows, nor the Juggernaunt. An actual boss. One that requires some teamwork or something, he can possibly drop unique loot akin to Stalker. (Also rework stalker loot tables and G3 and Zanuka).
Since defection is an escort mission, they should be able to follow their "line" to where they need to go. Instead in some defection maps they end up falling off the map and dying or being permanently stuck. That is unacceptable in any capacity. At the bare minimum they should be able to get from the battlefield to safety, period. The fact that some nodes cannot shows they haven't put the effort in to actually polish that.

There are other ideas here but I'm creating an essay of sorts on many different things (first warframes) that they can fix that I will be posting to the official forums sometime within the next week. I get their.. ideology, it's the same many other developers have.

"Oh no they didn't like it, that idea is a bust lets move onto something different". They have a bit of this, along with " it didn't work out lets wait to rework it until we launch an update with that idea at its core". Like Archwing being unfavourable for many for a long time - and it gets a rework when railjack comes out. Or Plains of Eidolon having some missions being broken or buggy yet that is only getting fixed because Fortuna is coming out.

^ That isn't how you update stuff, at all.

I know how I sound harsh and unforgiving, because that's how I would be on myself if I was a dev here (and I want to be one). The thing is, if they aren't looking at it critically and aren't listening to the community, whom have been more forgiving than most, and actually giving them ideas - then I don't know what they're doing.

Sorry for the long post, but there ya go.
:SBchicken::teacup:
No_Quarter původně napsal:
if you are half capable to defend the Ai then they won't turn in bad places or get thrown in holes.

You haven't played much defection apparently...

There is a HUGE issue where the "survivors" simply stand where they spawn and never move. No way to interract with them, no way to make them run to their healing station, the only option to continue is to let them die and get closer to a fail.

This can also happen at a healing station. They just stand there sucking down the heals with no way to make them move on. Again, no way to interract with them and no way to make them move to the next healing station or the escape ship, the only option to continue is to let them die and get closer to a fail. This most often happens in an area with dashwires in the room above the heal station. No, it's not just improper positioning not triggering the "move on" interaction over the "get on dashwire" interraction, there is absolutely no "move on" interaction available no matter how you position.

Add to these obvious glitches the other innate issues where you're walking 3-4 idiotic NPCs that can get spread out and tossed into holes and drug around making it nearly impossible to heal them or keep them alive without heals or locking you into using 1-2 frames only, as well as the issue where you get 2 sets spawning at 2 locations on opposite sides of the map and the long reward rotation and you can see many reasons why the game mode is hated.

On top of all of that, they're only infested maps, meaning the affinity gain is way lower than the difficulty and those gawdawful toxin clouds the NPCs love standing in make things difficult for many non-tank frames. 2 toxin effects on you makes your health drop fast despite shields / armor and that right here gimps over half the frames.

Sadly, the issues that make people dislike defection mean it's highly unlikely DE will "fix" them. Since the game mode is unpopular, it isn't played as much and because of this, they won't devote the time and resources to it.

Heck, on paper, the relic drop chance is pretty good, but given the slower rotation time and increased pain from the above mentioned issues / glitches, you're better off farming relics in other faster rotation lower chance per rotation missions.

They "could" fix some of the hate for defection by reducing the rotation length (fewer rescues per reward) and maybe improving the AI a bit and / or taking their weapons away so they no longer slow down to shoot things or at least speed them up so they don't take as long to get to the next objective.
No_Quarter (Zabanován) 28. říj. 2018 v 12.43 
you did forget that Warframe features RANDOM tilesets, meaning that walk line cannot be manualy drawn, it comes down to calculations which work good in most cases, in some cases they will go with longer route. Again, no walk route is perfect and number of possible interractions is near infinite.

just pointing out struggles with implementing such thing.

Also, mini boss there.... why?

Also x2, as Steve said, they make things and they have to work on new updates as F2P model DEMANDS new content updates over fixes - which is prooven in their stats, new update brings new players, bugfix brings no one. So they try to make it as good as possible in such model.

Eventually they do address stuff, like some endless tilesets for defense and interception were bad, they have fixed Hydron, Ceres, Uranus...

F2P is not like full price title, that is why F2P games have less fixes and more content updates while with full price games it is vice versa.

And we all gotta agree, would you like Deflection fixed or Fortuna out? because that is what they have to do, prioritize, and in all honesty game is hit or miss - Arbitrations are great, gg, great stuff, Plague Star is loved, Conclave is failure, same goes for their sport thingy whatever the name of it. Some modes did implement better than the others and it is natural.
Eidolon hunts are good thing as a lot of people fill out cetus 15 minutes befor ethe night and you cannot recruit for anything else while that is on the rush.

So hope that explains somewhat why F2P games are NEVER polished and some things are just meh ompared to others, they have to dish out content and some calls are better than the others.
Handoiron původně napsal:
No_Quarter původně napsal:
if you are half capable to defend the Ai then they won't turn in bad places or get thrown in holes.

You haven't played much defection apparently...

There is a HUGE issue where the "survivors" simply stand where they spawn and never move. No way to interract with them, no way to make them run to their healing station, the only option to continue is to let them die and get closer to a fail.

This can also happen at a healing station. They just stand there sucking down the heals with no way to make them move on. Again, no way to interract with them and no way to make them move to the next healing station or the escape ship, the only option to continue is to let them die and get closer to a fail. This most often happens in an area with dashwires in the room above the heal station. No, it's not just improper positioning not triggering the "move on" interaction over the "get on dashwire" interraction, there is absolutely no "move on" interaction available no matter how you position.

Add to these obvious glitches the other innate issues where you're walking 3-4 idiotic NPCs that can get spread out and tossed into holes and drug around making it nearly impossible to heal them or keep them alive without heals or locking you into using 1-2 frames only, as well as the issue where you get 2 sets spawning at 2 locations on opposite sides of the map and the long reward rotation and you can see many reasons why the game mode is hated.

On top of all of that, they're only infested maps, meaning the affinity gain is way lower than the difficulty and those gawdawful toxin clouds the NPCs love standing in make things difficult for many non-tank frames. 2 toxin effects on you makes your health drop fast despite shields / armor and that right here gimps over half the frames.

Sadly, the issues that make people dislike defection mean it's highly unlikely DE will "fix" them. Since the game mode is unpopular, it isn't played as much and because of this, they won't devote the time and resources to it.

Heck, on paper, the relic drop chance is pretty good, but given the slower rotation time and increased pain from the above mentioned issues / glitches, you're better off farming relics in other faster rotation lower chance per rotation missions.

They "could" fix some of the hate for defection by reducing the rotation length (fewer rescues per reward) and maybe improving the AI a bit and / or taking their weapons away so they no longer slow down to shoot things or at least speed them up so they don't take as long to get to the next objective.
Thank you, I forgot something that is also critical for these nodes not being played often.

#1 is rewards
#2 is some warframes are basically required.

Defection best frame? Trinity. Others include harrow (lol) and Oberon. Sure you can play with other frames like ember, equinox, mesa, nova etc. But that requires more work, and if you're barely getting anything as a reward to begin wtih, then you just want to get it done to get that 'one chase item' and then be done with the mode. Most people play defection for Harrow, that's it. Once they have him, they never touch it again.

To those that like defection, that is your right to like it, but that doesn't mean it doesn't need worked on or improved.
No_Quarter (Zabanován) 28. říj. 2018 v 12.50 
I have played decent ammount of it, this may come as a surprise to some but Equinox has that thing called Night Mode where her 3 reduces all incoming damage in AoE, slows down enemies with augment and you can also heal NPC's.... so yeah, never a single issue as I am able to kill enemies before they can make NPC's go crazy, why let game have a chance of doing it wrong, just kill enemies and NPC's go trough ez.

Never a single glitch, farmed Harrow, played every sortie, played them for newbie friends who need it.....

I am sad you are having it but if you try my tip you may have less issues, use strong weapons and deal with enemies before they melee the NPC's and it goes like hot knife trough butter
No_Quarter původně napsal:
you did forget that Warframe features RANDOM tilesets, meaning that walk line cannot be manualy drawn, it comes down to calculations which work good in most cases, in some cases they will go with longer route. Again, no walk route is perfect and number of possible interractions is near infinite.

just pointing out struggles with implementing such thing.

Also, mini boss there.... why?

Also x2, as Steve said, they make things and they have to work on new updates as F2P model DEMANDS new content updates over fixes - which is prooven in their stats, new update brings new players, bugfix brings no one. So they try to make it as good as possible in such model.

Eventually they do address stuff, like some endless tilesets for defense and interception were bad, they have fixed Hydron, Ceres, Uranus...

F2P is not like full price title, that is why F2P games have less fixes and more content updates while with full price games it is vice versa.

And we all gotta agree, would you like Deflection fixed or Fortuna out? because that is what they have to do, prioritize, and in all honesty game is hit or miss - Arbitrations are great, gg, great stuff, Plague Star is loved, Conclave is failure, same goes for their sport thingy whatever the name of it. Some modes did implement better than the others and it is natural.
Eidolon hunts are good thing as a lot of people fill out cetus 15 minutes befor ethe night and you cannot recruit for anything else while that is on the rush.

So hope that explains somewhat why F2P games are NEVER polished and some things are just meh ompared to others, they have to dish out content and some calls are better than the others.
Random tilesets are predictable to an extent after you've played on them a bunch. I know I started to go insane when farming Ivara because I had most of the combos memorized. It's quite possible for them to correctly map it out, it would just take time.

Mini boss would be for some variety (not required, just a random idea that could stick). At the very least a possibility for exclusive look akin to stalker.

Bugfixes bringing no one I need a citation for (there isn't one). I've seen over many forums over the years on many games of players quitting because something they loved isn't getting attention or is being neglected and that they would immediately resume play if it was fixed or looked at. That alone is a reason to do it - another is human decency. No reason to release something half baked and have it be a spot on your game. At least showing you're willing to improve it is a great asset. They also have the community at large whom can give ideas.

"We're currently experimenting with a system to put 15% of our develper force on working on past projects to possibly enhance them and bring them up to date, we would appreciate help and ideas for these projects to make these older passages of warframe better and more fun for everyone". Current topic = Defection (or salvage, assault etc). Go through the ideas and then get a rough draft, run it by the community and see if they like it. If it's a majority landslide winning, then do it, if not back to the drawing board. Would take 1 person to keep an eye on the forums and a once per week meeting with the 15% team to brainstorm. Not hard (at least in my mind on paper *shrug*).

Fortuna can be released and stuff. However I worry about fortuna with PoE (Plains of Eidolon) having so many issues that are.. quitely frankly, stupidly easy to fix many of these bugs break the game and force you to abort with all of them being out of the player's control.

Elite Alerts (easier to spell) are I'd say an 80% hit with a 15% 'needs fixing" and a 5% "maybe more could be added". Overall a success I agree.

Plague star needs fixed in a way, lephantis can get stuck in the boil and I've had the mission fail on me because the drone fell through the map.

Conclave is niche and will stay as such even if it got full focus, not everyone wants pvp. Those that like it will, and those that won't .. won't.
I have never had a real issue with AI navigation or even really with protecting. I've never lost a single defector that I was trying to protect
Defection requires team work.

Defection with a well coordinated team with players who can hold their own ground, is actually the fastest Arbitration mission mode.

Since Warframe community or "meta", the way the procedural generated tileset trained us to blitz through missions as fast as possible. Each player acts as an individual, and go through the mission at their own pace.

So when it comes to mission like Defection, which requires each players to have their own specific "job" to do, it all falls apart.

And instead of trying and spending the effort to communicate, it's easier to just diss Defection.
Granted, normal Defection doesn't actually offer anything special or worthwhile, but then again neither does any other normal mission modes.
Archie 28. říj. 2018 v 13.10 
I've never had issues with defection AI or PoE bounties glitching out. Then again maybe someone who has done 100 defections and 300 bounties has run into issues that do exist. Defection is a cool concept but it gets stale fast. Also lack of rewards pulls it down to very unpopular. In this type of game (looter) rewards are core. On top of game modes being relatively fun, they need to be worth it.
We hate them because they exist.
Those who admittedly hate it played it during the Pacifism Defect, when it was added it was a mess, degenerate Ai that got stuck ALWAYS, it's also unrewarding.
Oh yea, and Oberon completely breaks that gamemode. Oberon can litteraly AFK with his 3 active and the mission (if they AI doesn't glitch) will play itself. There is no reason to bring any other frame except Oberon.

Again, boring gamemode.
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Datum zveřejnění: 28. říj. 2018 v 10.04
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