Warframe

Warframe

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Warschack Aug 24, 2018 @ 10:41am
Root motion in Warframe
I don't know if root motion is exlusive to unity engine, but either way I believe somthing similar should be aplied to warframe. Again, I don't know the limitation of Evolutin Engine, but if it's possible, the devs should really consider it. The current movent system just feels cheap compared to the rest of the game.
Last edited by Warschack; Aug 24, 2018 @ 11:11am
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Showing 1-15 of 18 comments
WTF is root motion?
Warschack Aug 24, 2018 @ 11:02am 
Originally posted by ...?:
WTF is root motion?
it's hard to explain, so here is a video
https://www.youtube.com/watch?v=QCA4ZQzFZ9s
Sythil Aug 24, 2018 @ 11:04am 

Originally posted by ...?:
WTF is root motion?

http://www.youtube.com/watch?v=RVatXN5YYbY
Warschack Aug 24, 2018 @ 11:10am 
Originally posted by Sythil:
Originally posted by ...?:
WTF is root motion?

http://www.youtube.com/watch?v=RVatXN5YYbY
I don't get it
Stupidlyrandom Aug 24, 2018 @ 3:57pm 
Originally posted by Warschack:
Originally posted by ...?:
WTF is root motion?
it's hard to explain, so here is a video
https://www.youtube.com/watch?v=QCA4ZQzFZ9s

Its not that hard to explain, it just means that the distance your player model moves is directly tied to the animation instead of the coding.

Basically, your character moves exactly as far as their leg movement would move them in real life. The problem with putting this into warframe is that any time you get a speed buff you'd look absolutely ridiculous.
On top of that, since the movement system is such a core part of the game, it would most likely take FOREVER to recode every frame to have their character models directly tied to movement. Its a nice idea, but I doubt DE will be doing anything like this in the near future. Maybe in a couple of years as they continue to update the game visually, but keep in mind that this would be a MASSIVE change, and in a game with so many existing systems theres a good chance that making such a large change to the games code could straight up break the game.
Last edited by Stupidlyrandom; Aug 24, 2018 @ 4:01pm
Warschack Aug 24, 2018 @ 5:06pm 
Originally posted by Stupidlyrandom:
Originally posted by Warschack:
it's hard to explain, so here is a video
https://www.youtube.com/watch?v=QCA4ZQzFZ9s

Its not that hard to explain, it just means that the distance your player model moves is directly tied to the animation instead of the coding.

Basically, your character moves exactly as far as their leg movement would move them in real life. The problem with putting this into warframe is that any time you get a speed buff you'd look absolutely ridiculous.
On top of that, since the movement system is such a core part of the game, it would most likely take FOREVER to recode every frame to have their character models directly tied to movement. Its a nice idea, but I doubt DE will be doing anything like this in the near future. Maybe in a couple of years as they continue to update the game visually, but keep in mind that this would be a MASSIVE change, and in a game with so many existing systems theres a good chance that making such a large change to the games code could straight up break the game.
Aren't their other alternative systems that could kinda do the same thing?
primobrainlet Aug 24, 2018 @ 5:48pm 
This wouldn't work, warfarme's sheer ridiculousness is part of what makes it great, and this would straight up kill that
Warschack Aug 25, 2018 @ 12:49am 
Originally posted by Davy Jones:
This wouldn't work, warfarme's sheer ridiculousness is part of what makes it great, and this would straight up kill that
I don't think so
Radioactive Grass Aug 25, 2018 @ 1:37am 
Originally posted by Sythil:
Originally posted by ...?:
WTF is root motion?

http://www.youtube.com/watch?v=RVatXN5YYbY
Holy duck it's ♥♥♥♥ man!
Sceles Aug 25, 2018 @ 1:54am 
Originally posted by Warschack:
The current movent system just feels cheap compared to the rest of the game.
You are calling the best movement system any game has ever had "cheap" just because it doesn't have some gimmicky feature that's used maybe in a handful of games. Makes it kinda hard to take this thread seriously.
hikaru Aug 25, 2018 @ 2:46am 
Of course root motion is already used in Warframe. Or else we can already dance to Lua by swinging Galatine Prime.

And root motion is not even exlusive to Unity. Unity did not invent it. The engine in the first youtube video is Unreal Engine 4.

Root motion is usually used when we need to use animations to drive the collision capsule. While character movement is usually done by using collision capsule to drive animations. There's literally a switch in Unreal engine so you can enable root moton on or off for each animation. Evolution engine might be the same given DE history with Unreal.

And no, moment in Warframe is not cheap at all. If you think it cheap, please show some games that can do it better.
Warschack Aug 25, 2018 @ 11:32am 
Originally posted by hikaru:
Of course root motion is already used in Warframe. Or else we can already dance to Lua by swinging Galatine Prime.

And root motion is not even exlusive to Unity. Unity did not invent it. The engine in the first youtube video is Unreal Engine 4.

Root motion is usually used when we need to use animations to drive the collision capsule. While character movement is usually done by using collision capsule to drive animations. There's literally a switch in Unreal engine so you can enable root moton on or off for each animation. Evolution engine might be the same given DE history with Unreal.

And no, moment in Warframe is not cheap at all. If you think it cheap, please show some games that can do it better.
Assassins creed, Shadow of Mordor, Uncharted, Tomb Raider to name a few
primobrainlet Aug 25, 2018 @ 11:38am 
Originally posted by Warschack:
Originally posted by hikaru:
Of course root motion is already used in Warframe. Or else we can already dance to Lua by swinging Galatine Prime.

And root motion is not even exlusive to Unity. Unity did not invent it. The engine in the first youtube video is Unreal Engine 4.

Root motion is usually used when we need to use animations to drive the collision capsule. While character movement is usually done by using collision capsule to drive animations. There's literally a switch in Unreal engine so you can enable root moton on or off for each animation. Evolution engine might be the same given DE history with Unreal.

And no, moment in Warframe is not cheap at all. If you think it cheap, please show some games that can do it better.
Assassins creed, Shadow of Mordor, Uncharted, Tomb Raider to name a few
The thing is none of these games have space ninjas needing to go 90 mph in a jump to get around. "cheap" is more like that original 3d bubsy game, movement is a hard thing to screw up
Warschack Aug 25, 2018 @ 12:16pm 
Originally posted by Davy Jones:
Originally posted by Warschack:
Assassins creed, Shadow of Mordor, Uncharted, Tomb Raider to name a few
The thing is none of these games have space ninjas needing to go 90 mph in a jump to get around. "cheap" is more like that original 3d bubsy game, movement is a hard thing to screw up
I don't mind the fast speed and acrobatics, but the way the characters move is just cheap. The way tennos stop on the spot, even when running 90 mph. Their is not sence of momentum, inertia, weight, anything to it. Or when you make the character look around, it just slides to whatever direction you point without any footwork, even WoW have that nailed down.
Pelaf Aug 25, 2018 @ 12:28pm 
Originally posted by Warschack:
Originally posted by Davy Jones:
The thing is none of these games have space ninjas needing to go 90 mph in a jump to get around. "cheap" is more like that original 3d bubsy game, movement is a hard thing to screw up
I don't mind the fast speed and acrobatics, but the way the characters move is just cheap. The way tennos stop on the spot, even when running 90 mph. Their is not sence of momentum, inertia, weight, anything to it. Or when you make the character look around, it just slides to whatever direction you point without any footwork, even WoW have that nailed down.
They're hulks of superpowered alien flesh controlled by telepathic children, and they cast already physics-breaking spells to murder trillions of helpless foes. I don't feel like inertia should be the thing breaking your immersion into this realistic system.
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Date Posted: Aug 24, 2018 @ 10:41am
Posts: 18