Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=QCA4ZQzFZ9s
http://www.youtube.com/watch?v=RVatXN5YYbY
Its not that hard to explain, it just means that the distance your player model moves is directly tied to the animation instead of the coding.
Basically, your character moves exactly as far as their leg movement would move them in real life. The problem with putting this into warframe is that any time you get a speed buff you'd look absolutely ridiculous.
On top of that, since the movement system is such a core part of the game, it would most likely take FOREVER to recode every frame to have their character models directly tied to movement. Its a nice idea, but I doubt DE will be doing anything like this in the near future. Maybe in a couple of years as they continue to update the game visually, but keep in mind that this would be a MASSIVE change, and in a game with so many existing systems theres a good chance that making such a large change to the games code could straight up break the game.
And root motion is not even exlusive to Unity. Unity did not invent it. The engine in the first youtube video is Unreal Engine 4.
Root motion is usually used when we need to use animations to drive the collision capsule. While character movement is usually done by using collision capsule to drive animations. There's literally a switch in Unreal engine so you can enable root moton on or off for each animation. Evolution engine might be the same given DE history with Unreal.
And no, moment in Warframe is not cheap at all. If you think it cheap, please show some games that can do it better.