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pvp - ignore it
pets - indirect, you should have one that can vac and maybe enemy radar or utility
syndicates - indirect, you should grab a badge or two and max out a couple for trading fodder and frame upgrades rather than flat buy them from people
clans - indirect, you should buy a few items from clan stores (including possibly that pet up there)
MR - indirect, but you do need to level to at least 6 or so to unlock 85-90% of usable items. You don't need to pump to 30+
You can largely ignore archwing (indirect)
you can largely ignore many of the quests (but not all of them). You need some of them to unlock stuff to function.
you can ignore scanning stuff for simacubus or whatever his name is.
I mean at the end of the day you can stay MR1 and just chew up mars or mercury or whatever the first planet is and do nothing else ever if you want lol. So technically you don't have to do anything. Are you asking what can be ignored and still play endgame?
You'd be surprised. Again, I have almost 3000 hours in Payday 2, and that game's literally just repeating the same 40 or 50 prefab heists over and over again. Hell, forget Payday 2. I played City of Heroes for 8 years and that game more or less came down to going into a warehouse, punching out all the dudes and then doing it again. I don't need a constant stream of new stuff to keep me busy, not generally. As long as I like the actual game, I can play it for quite some time. In City of Heroes, I really liked the character creator and storytelling possibilities. In Payday 2, I really like the combat system. Hell, I have 500 hours in Space Marine almost purely because I love the art design and visual.
I'm perfectly fine just running missions over and over again as long as I like the game. I'll let you know if that's the case with Warframe once I obtain a Gorgon, but having seen videos of it the answer is "probably, yes."
That's easily solved. I won't fight things over level 40. I assume that'll remain an option, no?
That's not going to change the fact that I want one, however. As I've been saying, I don't want the weapon because it's good, I want the weapon because it's an LMG. Well, and it looks cool. It really is as simple as that. Call me superficial, but for some things I'll go with style over substance. That's what I mean when I say I play the game for "fun." Not for numbers, not for power, not even necessarily to win. I look for stuff that's cool to have and entertaining to use, and in shooters that's LMGs. If game design makes it so that LMGs are terrible and not enjoyable to use, then I'll find myself another shooter.
Some players do. I don't. One of my big revalations from a near decade of City of Heroes is I don't have to like EVERYTHING or really even most of the things about a game to like the game. In City of Heroes, I never joined a Super Group, never did any Task Force or large-team content, didn't do a lot of crafting, didn't do ANY raiding, didn't do repeatable missions or optimal builds, didn't even use the majority of the classes, etc. As a resuly, my characters were weak and my progress was slow, but it didn't matter. I liked the game and simply resolved to playing it at a lower difficulty setting.
Video games - especially modern video games and even more so "live services" - are typically so huge and attempt to appeal to so many different kinds of players that it's impractical engage in or try to enjoy all parts of them. In many cases, the features put in to appeal to one demographic actively turn me off. The Kubrow upkeep nosense is a good example. I'm sure it appeals to SOMEBODY, but for me it's rage-quit levels of "NOPE!" I'm currently waiting for my Kubrow to hatch so I can get rid of the quest and I never want to see the damn thing again - it pisses me off that much. However, because I can have other types of pets, I'm fine with it. Don't like the Tamagochi minigame? Great, get a machine that doesn't have genetics.
Ignoring parts of a game which annoy me is the only way I can play modern games and have any fun. F2P ones especially, just because of all the aggressive gameplay incentives that business model requires for normal operations. I knew going into it that I wasn't going to like all of the thing, and it seems like I can ignore the ones I HATE! while sort of skirting around the ones I can tolerate. And that's not a bad thing.
Again, I'm aware. However in this case, it's a matter of practicality. My current playstyle doesn't lend itself to very fast Mastery Rank gain, so I have to use weapons available at my rank and that I can actually get. The Supra is level 6, the Soma is level 10, I'm level 3. I intend to try both of those weapons, provided I stick it out to that point, as they both look fun. Can't use 'em now, though. The Supra does absolutely look like a kickass LMG, but I don't have the means of obtaining one as it's a Clan Dojo only thing. That's provided I'm getting the names of the guns correcrtly.
Once you start bringing up Prime, Vanda and the other high-level modifiers - that's all fine and good but I don't have access to those and probably won't for some time, if I can be bothered to chase them in the first place. The Gorgon is about the only LMG I can reasonably get at present, provided RNJesus gives me the drop for it. The rest of them will have to wait, but I have my eye on some of them.
You guys are looking at the game from a top-down perspective, it feels like. You've unlocked all the planets, done all the things, gotten lots of end-game loot and are looking for more things to do. I've been playing this game for what? Three days now? Four? It's pretty clear that progress runs on an MMO scale. I have no perspective for the future, I have very little concern what I'm going to be doing 100 levels from now. My concern is getting something I can enjoy NOW, so that I'm motivate to keep coming back to the game and earning progress
Good question - I didn't formulate my original request correctly. No, I'm not terribly concerned about end game. I rarely bother with that in most MMOs, The Division being the sole exception. Rather, "what can I ignore and still have a decent experience of the mid game," would be a better question. I don't have any illusions of amassing a collection of loot, nor doing any of the elite highest-level stuff. If anything, I'm probably going to try unlocking the entire solar system and running regular missions until I get bored, and I'm mostly looking at what I don't need if that's all I intend to do.
Yeah, eventually I'll get bored and then, from the perspective of experience or affluence, I might consider pursuing higher-level gameplay, but let's take this one step at a time. Going into an MMO and immediately considering end-game is a great way to sap all the fun of actually playing it, I've found. It's one of the reasons The Division is so hostile to introducing your friends - level-scaling forces you to either power-level them into end-game or not play with them. Kind of a similar issue here, actually, though most of my friends started out around when I did.
But yes - from the perspective of someone who has no broader goal than going through the story, unlocking all the planets and making ONE build, how much of this can be ignored without compromising that goal?
pvp - ignore
pets - get carrier sentinel with vacuum and you are set
syndicates - you dont need to ignore it... its like a secondary passive xp bar... just get the sigil and run missions normally...
clans - just find a friendly clan to invite you so you can all the bp that you need
mr - dont.. at least do up to mr 13 or something so you dont have weapon content that is locked to you...
ps.. i ignore rivens... i just sell them for plat
You don't need to join a clan, but just join one anyway, there are plenty of clans that have all the research completed, and don't really care what you do, you can ignore them, though some have requirements like discord, MR, or logging in at least once a month (to stop quitters).
Because right now you don't really sound like you want to play the game much at all.
If you want to unlock all planets/quests, I think the minimum MR rank you'll need is 5. So you'll have to grind MR some. If you're really averse to trying different stuff, you can level frames without using their abilities, or weapons without using them at all, get them to rank 30, and then discard them. On the other hand, since you have to level stuff, why not experiment around with different stuff? You might be surprised and find something you actually enjoy. You can get all weapons and frames in the game without paying real money (with the exception of the now unobtainable founders pack), so it doesn't cost anything to try stuff.
For pets, you'll want to use Carrier. It's Ammo Case mod will help a lot with weapons that eat a lot of ammo, which is what you want to use. Sentinels are generally more popular than Kubrows/Kavats, so you're not missing much there.
You don't really need Syndicates, but they don't really require a lot of effort, either. Putting a Syndicate sigil on your Warframe will let you gain Syndicate standing while doing normal missions. As someone else said, if you don't like the cosmetic look, you can mess with the appearance to make it almost invisible.
Clans are also unneccessary, but Clan research holds a lot of gear. For the minimum effort, you can join an existing clan, grab the blueprints you want, and leave. There are plenty of clans which are okay with that. For the minimum human interaction, you can start your own clan, but you'll have to sink a lot of resources into building a dojo and funding research.
Things related to your build that you could be missing out on:
If you skip Syndicates, you'll be missing out on some unique mods for Atlas (and other frames), the Entropy Burst mod for the Supra, the Synoid Heliocor and Sancti Magistar weapons, and large energy/ammo/health/shield restores.
If you skip Clans, you'll be missing out on the Jat Kittag, Supra, and Tenora weapons, and medium restores (if you don't do Syndicates for large restores).
And as you're aware, low MR causes you to miss out on a lot of weapons.
If you put enough work into modding, though, you can get through all the non-endgame content with any weapon/frame. When players first start having difficulty with the game, it's usually because they haven't worked on their mods enough. Specialization, while certainly useful, isn't necessary until the endgame.
Although you can ignore pets, the quest "howl of the kubrow" requires a dog, but that quest is basically just an introduction to pets. The organic pets have better stats as opposed to the sentinels, and are far better at staying alive and killing enemies. But both the organic pets and the sentinels have special abilities and unique mods. I tend to run a type of kubrow (dog) called a helminth charger, but that's only because I can look after it.
You can ignore syndicates, but you would be at a huge disadvantage as they have unique rewards.
You can not ignore clans, some of the best none prime weapons are located in the labs in a clan dojo (basically a hub), and 5 warframes are only obtainable via the tenno lab (unless you want to buy them with plat, with I strongly disagree with doing).
And you cannot ignore mastery rank until mastery rank 16, as getting to mastery rank 16 will let you use every weapon, warframe and mod in the game.
OK, that's encouraging to hear. Thank you for the advise.
See, these kinds of responses are odd to me. Without wishing to offend, they come across like "You don't want to grind? Then you can't enjoy this game." It's similar to the "Why are you playing an MMO if you don't want to team?" questions I had to answer over and over again for eight years playing City of Heroes. Most games - especially MMOs and especially F2P titles - are made up of more than one thing, more than one aspect of gameplay. What I'm getting from a few of the responses so far is a genuine question of how I can enjoy the game if I'm not willing to engage in the "core" gameplay.
The answer to that is the same answer I gave in City of Heroes - I like the game DESPITE it being an MMO, not BECAUSE it's one. So far, I've had actually quite a bit of fun playing Warframe DESPITE its progression system, not BECAUSE of it. If anything, whenever progression comes up and I have to dive into menues, Alt-Tab to the wiki and come here asking questions, my will to play decreases significantly. When the game lets me just go from mission to mission punting Grenier into space, running on ziplines and firing into a crowd, I can enjoy it even if it gives me nothing.
I don't know what Captura is and if my gear of choice doesn't work there... Well, I'll cross that bridge when I get to it. Worse come to worst, I don't do it and keep doing what I'm already doing. Again - I don't need to engage in every single part of a game in order to enjoy it. More often than not, trying to do that spoils the fun, rather than enhancing it. For me at least.
Yeah, I found a few workarounds. There are a few weapons I can juggle - some of the cooler-looking rifles and pistols might be a good place to start. That and Sentinels seem to have their own levels as do their weapons, so that's another thing I can try levelling up. Getting to 5 should be doable without having to use gear I hate.
Yeah, seems like I'll have to mess with that at some point. What Syndicates would you recommend, if that's the case? My eyes glaze over every time systems like these pop up, so any help on the matter should help ease the pain.
Yeah, that tends to always be the case. In fact, your description brings back such unpleasant memories of City of Heroes Incarnate content. Getting to 50 was easy on Single Origin Enhancements (basic gear), but post-50 Incarnate content was scaled up VERY aggressively, essentially requiring Inventions (crafting) builds that I hated and generally didn't do. I'm not too worried about end game in general, to be honest.
the only few factions you'll end up having to max out are cetus and quills and you'll want to gain cephalon simaris standing for transmute cores, you can skip the whole dojo thing by joining one and getting the blueprints you'd need or make one with your friends, dojo is there for research and free endo every once in a while, reuires farming though
one thing you can not ignore is farming/grinding
MR16 is the point the whole game is open to you in terms of building weapons and using end game mods. End game mods are fun but not "needed".
Same with most weapons... but a lower MR player still has decent weapons to use.
Other than that you can ignore it all.
No need to do quests unless you want your operator or certain warframes.<correctiion- you need to do some quests for planetary junctions.. but you don't have to do that either>
No need to do sorties, unless you want riven mods.
No need to do syndicates unless you want those mods or pizzas. They do offer some weapons but if you don't care about MR you don't "need" them at all.
No need to do eidolon hunts if you don't want arcanes, quill standing and better amps/operator arcanes.
No need to do focus if you don't want to improve operator stats and abilities.
You can do all the starchart missions without any of that stuff.
How do you define "progress" though?
What is it you want to work on?
Tell me what you want to progress in and I can tell you what parts you need to do.
The nomenclature I'll be using is "stuff to do" and "stuff to get." It's been my experience in stat-based, loot-based MMOs that that's essentially what content breaks down to. What does the content allow you to do and what does the content reward you with, though not necessarily for the same stuff. As such...
City of Heroes
The mid-game stuff to do in City of Heroes I'd describe as all content up to level 50 (the level cap) aside from Trial and Raid content. Missions, Story Arcs, Task Forces and a bunch of other stuff I'm forgetting would count. Any of the Incarnate content (post-50 content) would definitely count as end-game due to the major power creep in enemy stats, as well as consisting primarily of raids anyway. The game's handful of Raids (Hamidon, Mothership) would obviously be end-game content, as well.
The mid-game stuff to get in City of Heroes is pretty much standard enhancements (standard gear), as well as Common and Uncommon Inventions Enhancements (crafted gear). All of these are fairly easy to get off of drops or buy off the Market for cheap and are easily available on the road to 50. Rare and Trial enhancements (Hydra, Hamidon) I'd argue are end-game due to their rarity and cost on the Market. Purple Enhancements are DEFINITELY end-game due to their stupid rarity. Any Incarnate powers are also definitely end-game, as the Incarnate progression system is hella-grindy and only available in Incarnate content.
In my time with City of Heroes, I did my best to avoid the Inventions system and the player Market as well as avoid grinding for loot as much as possible. That made my builds pretty weak and generally inapplicable for what little solo/small-team Incarnate content there was. As such, I ignored most if not all of the end-game altogether. I did dabble in Incarnate stuff, but progress was so painful without raiding I gave up pretty quickly.
The Division
The Division is odd in that it has next to no end-game any more. At one point, the developers made a change where all the content could drop all of the stuff and be run at max level. I wish more games would do that, but it made true end-game fairly rare. As such, I'll focus on what that actually is.
The end-game stuff to do is pretty much restricted to three things. There are the game's four Incursions (four-player raids) which cound since they're generally harder than standard content, employ gimmick boss fights and require extreme levels of voice chat communication. There's Legendary difficulty on some missions, which counts due to the abolishment of storyline and the extreme power creep on enemy stats. Resistance (wave survival) also counts as enemy stats balloon HARD in later waves. Finally, PvP also counts since the Dark Zone used to be the game's selling point and sole end game at one point. That and most PvP players are jacked-up on end game gear. Anything else is mid-game.
The end-game stuff to get is pretty much restricted to Classified Gear Sets and Exotic weapons, purely because these are VERY rare. However, since they have a chance to drop from all content, they're easily attainable outside of the end game, making this one of the few MMOs where I've been able to obtain a full complement of end-game gear without engating in end game :)
As with City of Heroes, I've avoided The Division's end game almost entirely. I don't PvP, I've run very few Resistances or Incursions and I couldn't care less about Legendary missions. Over-statted enemies are no fun.
Diablo 3
The mid-game stuff to do there I'd argue is Adventure Mode, at least up until level 100, maybe Paragon Level 20-30. Anything past that starts getting REALLY grindy and repetitive, which I'd describe as end-game easily. Adventure Mode is DEFINITELY end-game, since that abolishes story altogether and focuses on Nephalem Rifts - random-tileset maps with a mix of random-faction enemies designed to test your build's stats. I did one of those and it was so boring I never want to touch it again.
The mid-game stuff to get I'd argue is any gear up to unique. Unique used to be end-game, but then Blizzard got their heads out of their asses and abolished the auction house and redesigned drop rates. Uniques are still rare, but attainable without the need to grind for them. I don't even know what all the crap that drops from Nephalem rifs even is - runes and some kind of super-unique jewellery, if I recall. That I'd definitely consider end-game. There are a few crafting recipes with obscene costs, as well, which I'd lump in there too.
I don't bother with Adventure Mode in Diablo 3. That boils an otherwise cool game down to throwing stats against stats and watching a completely incomprehensible soup of effects resolve itself. Rather reminds me of City of Heroes Task Forces. No, thanks. I'll keep playing Story Mode, instead.
Warframe
I don't know what the equivalent of mid-game in Warframe is. I'm assuming unlocking the solar system and being able to do most of the non-special missions there would count, but I've no idea what that means for gear. I'm still strugging to wrap my head around the gobbledygook naming convention at this point :)