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Yes, after you do the one quest that requires you to breed a Kubrow.
Yes, as long as you don't want items that come only from Syndicates that, more often than not, are extremely useful.
Yes, but only if you don't care about having access to somewhere between 1/4 and 1/2 of the weapons in the game.
No.
2: yes, or just make one and put it away forever, dosent matter
3: not advisable, but yes, will just be harder to get augments, and theres no syndicate warfare, just passive gain and enemy ones coming after you a little on very rare occasions
4: not really, however you can easily make a solo clan
5: NO! you need it to progress in the game and unlock more weapons, just play the game normally and level up items to gain more, do an easy test and keep going, at 16 you can pretty much safely stop caring about it
Pets? yes, sentinels are the true endgame
Syndicates? yeah, you can buy what they offer from other players
Clans? just join one and get all the weapon and warframe blueprints that can only be earned there, then you can leave, but in an upcoming update (railjack), the Clan Research will be fundamental for upgrades
MR? eh... the higher, the better; you'll unlock more weapons and more prime gear when you have higher MR
Like, I understand you may not like certain parts of it and may choose to avoid them, but you've listed so much stuff, some of which there is not logical reason to ignore it.
you can ignore pets, sentinels are usually better anyways
You can ignore syndicates, although it is better to not ignore them because they can give you good rewards like ability upgrades and powerful weapons.
You can ignore clans, but it is better off not to, as they can give you good weapons and (a few) warframes
You can't ignore mastery rank. Almost every weapon and all the prime stuff is locked behind that. You level it up by leveling up weapons, warframes, pets, etc.
I'm hedging my bets. I listed pretty much everything I could think of, and the tally is actually more favourable than I expected. Yes on a bunch of things, Maybe on a bunch of things, No on the rest. That's valuable info.
That would involve putting significant time into something I fundamentally don't enjoy. It's easier to ask the community for opinions in those cases. So far, it's been worth the effort to ask.
As to the advise
So PvP and furry pets are safe to ignore, that's absolutely good to know. Syndicates and clans probably not so much. I'll see about messing with Syndicates, clans... I don't know. I could make a clan of my own, but wouldn't I also need tons of resources in a system designed for large groups of people? Could probably mooch off someone else's clan, I suppose. And yeah, I figured Mastery Ranks wouldn't be safe to ignore. I kind of have a setup I already like, is why I ask - frame and weapons. Guess I'll have to see about playing with other items, even if I don't necessarily like them. Would like to get to at least MR3, that seems to be an important milestone.
As to Syndicates and Clans - do I HAVE to wear their insignias in order to make progress with them? That sort of thing "home team" stuff is what typically turns me off on a lot of the community stuff in MMOs. The goal is to make me feel like part of something broader, which tends to irritate me in real life. Personal hangups and all that. Will have to see how that goes, I suppose.
Either way, thanks for the info, everyone. It helps a lot.
As for Syndicates, you seem to be under the impression that it's some sort of annoying feature that requires you to actually be active in "Faction Wars", and play ranged battle with other players, and whatnot. Not at all. You join a Syndicate, they give you a sigil, you wear it when doing missions, and you get Syndicate affinity (with a daily cap) that you redeem for interesting rewards. Then, you climb the ranks for even better rewards. You can make their sigil nearly invisible, and nobody is gonna care in the slightest about it anyway, or even notice it. There's no "community" in Syndicates, you join them, you run their sigil, you get cool stuff. Done. There are daily missions you can run for bonus affinity that doesn't count toward the daily cap, but it's not required at all. The only "annoying" effect of joining a Syndicate is that their enemy Syndicate might occasionally send a squad to kill you during a mission, but eh. Avoid them at the beginning of the game, then just kill them when you get strong enough that they become a non-issue. But that's literally all there is to it.
As for Mastery Ranks, NO, you should NOT ignore it, for several reasons. You can't really ignore it anyway, since it's an indicator of how much content (gear) you're experiencing, so staying at the same level for too long is just setting yourself for getting burned out. The game is mostly about trying out a whole variety of cool weapons and frames, so stagnating isn't gonna be much fun on the long run. Then, a higher Mastery Rank raises your daily affinity cap for Syndicates, so high rank means that you will be able to ignore Syndicate missions even harder and just let affinity fill up while doing whatever. And of course, a bunch of awesome weapons are locked behind rank. *cough*tigrisprime*cough*
I currently have my Atlas frame and Fragor hammer maxed out, but don't quite have a pistol or rifle I actually like. Was hoping for a Gorgon, though that's proving difficult to get, at least for me. There are a few similar-ish melee weapons and frames that I could maybe try out, but I'm definitely not interested in experiencing all or even most of what the game has to offer. I spent the majority of my time in Payday 2 using the same three guns (the three LMGs) and most of the same skills, I spent the majority of my time in The Division using pretty much the same build.
If I'm faced with the choice of playing stuff I don't like just to progress, that's going to be a problem.