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回報翻譯問題
I love it
Throw some mods on, shoot things 5 times, see slash ticks for 136dmg
Take 2 90% elemental mods off (base damage only) shoot some enemies, still 136dmg slash ticks...
Idk when you 'tested' this, but you need to test it again, because you're entirely wrong.
Rip in Pepperoni
If I'm shooting moas or ospreys, I'm getting 136 dmg slash ticks.
If I'm shooting flesh-creatures, I'm getting 136dmg slash ticks.
Slash has -25% against robotics, but it's proc-only true damage that only scales with things that scale base damage, so it seems to ignore all armor/flesh/robotic type effectiveness modifiers. Body part multipliers still affect it though.
that being said, I'm not actually convinced that elemental damage mods are somehow taken into the slash proc's damage calculation. People have argued that they have definitive proof and testing both for and against this claim since the mod came out. It's... very strange.
I never said viral damage being good against cloned flesh has to do with whether or not you're using hunter munitions. If you actually take the context of the post I was replying to, I was referencing the fact that if you're in a squad of 4CP, assuming you're going up against Grineer, the health types you're going to come across is cloned flesh. Like I said, you should generally be using Viral on your HM weapons because of its interaction with slash procs. My point was that you're still getting some bonus damage even if your squad has 4CP because of Viral getting a bonus against cloned flesh.
On high damage weapons like bows or sniper rifles you're better off just topping their damage and 1-shotting everything instead of relying on a slash proc to do all the work.
That being said I never use that mod, because I'd rather have consistent and reliable raw damage instead of hoping my bullets make them bleed to death.