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Silverbird 2018 年 9 月 21 日 下午 9:59
How useful is [Hunters Munitions] on 100% CC weapons REALLY?
The bleed DoT is 35% x 7 ticks = 235%
It only happens 30% of the time though, even with 100% CC = 70.5%

Basically a 70.5% elemental mod that inflicts only true damage that bypasses shields/armor.

If you aren't running ♥♥♥♥♥♥ pubs, you'll have 4xCP anyways, so it won't really bypass anything VS grineer...
and against corpus, you have 100% base + 70.5% shield ignore, so you're gonna be damaging the shield a fair amount anyways? Even if you focus your build ENTIRELY on [Hunters Munitions].

So how useful is it really? My build options are as follows with a 114% CC Stradavar:

Hunters-focused: 22k base + 16k True 38kDPS
Blend with [primed cryo rounds]: 39k base + 10k True 49kDPS
No Hunters Munitions: 59.5K DPS


Thats around 35% damage loss for maximizing shield-ignoring slash proc damage (so that it cold have any possibility to kill through shields before shields are 90% gone in the first place!).

Time to go crunch numberes on corpus/orokin shield stats to see if it's really worth the hassle. Does anyone have experience with the mod in endgame situations like this to save me the trouble?
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目前顯示第 16-30 則留言,共 30
Ivara Ara 2018 年 9 月 22 日 上午 4:57 
引用自 Sceles
The idea with Hunter Munitions is that you take a weapon that has high crit chance and high disposition and use a riven that has crit chance and multishot to make it shoot 4-5 rounds each shot with 100% chance to crit.
This whole sentence made me barf, it is so disgusting.

I love it
TheTool 2018 年 9 月 22 日 上午 8:04 
Hunter Munitions on Baza.. crit crit crit
WarDaddy 2018 年 9 月 22 日 上午 8:39 
Thinnk you forgot multishot on 100%CC weapons doubles the application chance.
Silverbird 2018 年 9 月 22 日 下午 12:50 
引用自 Walrus-Sama
引用自 Silverbird
This entire reddit thread would like to say otherwise:
https://www.reddit.com/r/Warframe/comments/8a9k2f/do_hunter_munitions_procs_get_increased_by/
its base damage and things that scale base damage (ie: not IPS/elemental mods)

That entire thread is wrong.

It's the total damage of the weapon. All damage mods included.

A 100000 damage Sniper shot will tick 35000 Slash per tick.
I just tested it, comically childish to test in simalcrum.
Throw some mods on, shoot things 5 times, see slash ticks for 136dmg
Take 2 90% elemental mods off (base damage only) shoot some enemies, still 136dmg slash ticks...
Idk when you 'tested' this, but you need to test it again, because you're entirely wrong.
Walrus-Sama 2018 年 9 月 22 日 下午 12:54 
引用自 Silverbird
引用自 Walrus-Sama

That entire thread is wrong.

It's the total damage of the weapon. All damage mods included.

A 100000 damage Sniper shot will tick 35000 Slash per tick.
I just tested it, comically childish to test in simalcrum.
Throw some mods on, shoot things 5 times, see slash ticks for 136dmg
Take 2 90% elemental mods off (base damage only) shoot some enemies, still 136dmg slash ticks...
Idk when you 'tested' this, but you need to test it again, because you're entirely wrong.

Rip in Pepperoni
Silverbird 2018 年 9 月 22 日 下午 12:56 
引用自 StrawberryPi
引用自 Spook
if you assume that you're at all times in a squad of four people with corrosive projection, then yes, suddenly other options whose intended purpose are to deal with or bypass armor stop being particularly compelling.

The funny thing, though, is that Slash deals +25% extra damage against Cloned Flesh, which is the health type Grineer have when fully stripped of their armour. On top of that, if you're running Viral (which you honestly should with HM builds, because viral effectively doubles the damage of slash procs), you're also going to get an additional +75% extra damage. So it's true you aren't bypassing armour at this point, but you at least still get significant bonus damage.
I tested this too, slash ticks are the exact same amount regardless of enemy type.
If I'm shooting moas or ospreys, I'm getting 136 dmg slash ticks.
If I'm shooting flesh-creatures, I'm getting 136dmg slash ticks.
Slash has -25% against robotics, but it's proc-only true damage that only scales with things that scale base damage, so it seems to ignore all armor/flesh/robotic type effectiveness modifiers. Body part multipliers still affect it though.
最後修改者:Silverbird; 2018 年 9 月 22 日 下午 12:57
^3Tinkles 2018 年 9 月 22 日 下午 12:59 
引用自 Walrus-Sama
引用自 Silverbird
This entire reddit thread would like to say otherwise:
https://www.reddit.com/r/Warframe/comments/8a9k2f/do_hunter_munitions_procs_get_increased_by/
its base damage and things that scale base damage (ie: not IPS/elemental mods)

That entire thread is wrong.

It's the total damage of the weapon. All damage mods included.

A 100000 damage Sniper shot will tick 35000 Slash per tick.
Can confirm when I use my corinth - one shot with HM and done slash finishes them off (akin to tigris prime).
Silverbird 2018 年 9 月 22 日 下午 1:02 
引用自 ^3Tinkles
引用自 Walrus-Sama

That entire thread is wrong.

It's the total damage of the weapon. All damage mods included.

A 100000 damage Sniper shot will tick 35000 Slash per tick.
Can confirm when I use my corinth - one shot with HM and done slash finishes them off (akin to tigris prime).
If you're killing them in one shot, how TF can you see what slash damage ticks you're doing? -w-
^3Tinkles 2018 年 9 月 22 日 下午 1:08 
引用自 Silverbird
引用自 ^3Tinkles
Can confirm when I use my corinth - one shot with HM and done slash finishes them off (akin to tigris prime).
If you're killing them in one shot, how TF can you see what slash damage ticks you're doing? -w-
If the shot doesn't immediately kill them they die within the next 2-3 seconds from slash procs, is what I meant.
Spook 2018 年 9 月 22 日 下午 1:09 
引用自 Silverbird
引用自 ^3Tinkles
Can confirm when I use my corinth - one shot with HM and done slash finishes them off (akin to tigris prime).
If you're killing them in one shot, how TF can you see what slash damage ticks you're doing? -w-
He's counting the bleed effects of the shot as being part of the shot. It still only takes one ammo even if the death isn't completely immediate.

that being said, I'm not actually convinced that elemental damage mods are somehow taken into the slash proc's damage calculation. People have argued that they have definitive proof and testing both for and against this claim since the mod came out. It's... very strange.
最後修改者:Spook; 2018 年 9 月 22 日 下午 1:09
Wintermute 2018 年 9 月 22 日 下午 1:20 
Are there any ways to increase the proc chance? Status? Orange crits?
Aurora 2018 年 9 月 22 日 下午 1:56 
Nobody mentioning that its the best combo for any crit primary since you just jam viral onto it to half their hp and let the bleeds utterly destroy them.
TheTool 2018 年 9 月 22 日 下午 6:57 
引用自 Aurora
Nobody mentioning that its the best combo for any crit primary since you just jam viral onto it to half their hp and let the bleeds utterly destroy them.
Baaaazzzzzaaaaaa!
peppermint hollows 2018 年 9 月 22 日 下午 8:42 
引用自 Spook
Two: viral damage being good against cloned flesh has absolutely nothing to do with whether or not you're using hunter munitions. It's just, good against cloned flesh. The interaction of its status proc effectively "doubling" damage of slash procs is in fact true of its relation with all forms of damage. It doubles everything the same way. The reason it's popular with slash procs is again, really only because of the armor/shield bypass; viral comboes well with everything, but from the slash proc side of things, viral is one of the only options for making the slash procs better.

I never said viral damage being good against cloned flesh has to do with whether or not you're using hunter munitions. If you actually take the context of the post I was replying to, I was referencing the fact that if you're in a squad of 4CP, assuming you're going up against Grineer, the health types you're going to come across is cloned flesh. Like I said, you should generally be using Viral on your HM weapons because of its interaction with slash procs. My point was that you're still getting some bonus damage even if your squad has 4CP because of Viral getting a bonus against cloned flesh.
Konachibi 2018 年 9 月 23 日 上午 3:44 
I'd say Hunter's Munitions works best on a high crit weapon with a low damage output but a high rate of fire, so guns like Soma Prime, Prisma Grakata, Baza, Tenora etc. will proc slash on basically anything you shoot at. (Remember when those guns used to be the meta?)

On high damage weapons like bows or sniper rifles you're better off just topping their damage and 1-shotting everything instead of relying on a slash proc to do all the work.

That being said I never use that mod, because I'd rather have consistent and reliable raw damage instead of hoping my bullets make them bleed to death.
最後修改者:Konachibi; 2018 年 9 月 23 日 上午 3:48
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張貼日期: 2018 年 9 月 21 日 下午 9:59
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