Warframe

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G_lad Oct 6, 2018 @ 5:06am
Are the expel mods actually useful?
Personally I just stick to this meta of: hurr durr build a crit gun then apply corrosion to win every single time and get diagnosed with crippling depression because you feel dirty

then there's like: https://youtu.be/Yi_tu7xrsBo

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Showing 1-15 of 24 comments
Goosetave Oct 6, 2018 @ 5:23am 
Like the bane mods, they do what they advertise, and they do it well. But no one wants to swap up their build everytime they run a mission. No one.
Laura Oct 6, 2018 @ 5:44am 
Originally posted by Goosetave:
Like the bane mods, they do what they advertise, and they do it well. But no one wants to swap up their build everytime they run a mission. No one.

Loadouts are a thing.
Thoogah Oct 6, 2018 @ 5:47am 
if you can spare a slot in your build to fit one in, they are extra damage and there's no harm in that. Just use the same build on all config slots and change 1 slot. People do that for elemental mods depending on mission. Eventhough it is favored overall corrosive isn't great against everything
Spook Oct 6, 2018 @ 5:49am 
They're numerically pretty strong for one of the last slots on a build, especially because they double dip on status proc damage and triple dip for gas, because even though DE knows it does this and it is almost certainly (initially) unintended, they also don't care to fix/remove it.

but they're also a pain and mod slots are pretty cramped for secondaries thanks to them more or less having a three mod core for damage and multishot compared to the two for other weapons.

i decided to grab up grineer and corrupted since corpus and infested are made out of paper and so not worth specializing against that i already don't bother switching off of corrosive for corpus anyhow. Maybe fortuna will suddenly have a ♥♥♥♥♥♥♥♥ of new armored corpus or something and retroactively make the mod have had some vague purpose. except the levels will probably still be low enough that it just wouldn't matter.
Last edited by Spook; Oct 6, 2018 @ 5:51am
StingerRPG Oct 6, 2018 @ 5:51am 
There is no need to create a new loadout just to combat certain factions given if your weapon is strong enough. And let's be honest, there is nothing ingame that is so hard that you are required to specialize builds against factions.

They are good. But not worthy for the mod slot and the capacity they cost. Corrosive is fair and equal as everyone gets ♥♥♥♥♥♥ anyway.
Hexo Mia Oct 6, 2018 @ 5:57am 
their damage is trash, only work with very specific weapons and builds totally not worth the investment unless you are one of those "hardcore" players that are willing to spend 6 hours in a survival for no reason other than bragging rights.

some people will say they are worth on slash/gas builds, but let's be real, you will never, ever, need to specialise on a certain faction to do good on this game, in 3 years playing this
game not even once I found a use for those mods, again only crazy people that think of being in a mission for 6 hours or more mean something, will find those mods useful in a way, for the rest of people that play the game like a normal human being, are useless.
Last edited by Hexo Mia; Oct 6, 2018 @ 6:04am
This thread convinces me the only guns people are interested in using are high status slash weapons with high fire rate and nothing else. Anything else DE adds is wasted to the playerbase.
Tigerlight Oct 6, 2018 @ 8:28am 
Originally posted by Grey Star, Lich Defender:
This thread convinces me the only guns people are interested in using are high status slash weapons with high fire rate and nothing else. Anything else DE adds is wasted to the playerbase.
Arguably, that's kinda their own fault. Slash procs are so universally useful and effective that any attempts they make to diversify fall flat without addressing that first.
Originally posted by Tigerlight:
Originally posted by Grey Star, Lich Defender:
This thread convinces me the only guns people are interested in using are high status slash weapons with high fire rate and nothing else. Anything else DE adds is wasted to the playerbase.
Arguably, that's kinda their own fault. Slash procs are so universally useful and effective that any attempts they make to diversify fall flat without addressing that first.
They planned on doing that but it just made the playerbase angry.
Tigerlight Oct 6, 2018 @ 8:57am 
Originally posted by Grey Star, Lich Defender:
They planned on doing that but it just made the playerbase angry.
Well...that's on them too, sadly. If it's broke, fix it. They've done it to several Frames (despite players b*tching), they should do it with damage mechanics. Anyway, unless or until they do, this kinda stuff is gonna be slated in the face of the high-status, high-slash status quo. It just is.

So, yeah, these Mods are not terribly useful except for very specific builds that not many people will employ.
Last edited by Tigerlight; Oct 6, 2018 @ 8:59am
sal Oct 6, 2018 @ 9:17am 
they are a waste imo except for the corrupted one if you like doing endurance runs on mot
Spook Oct 6, 2018 @ 11:13am 
Originally posted by Grey Star, Lich Defender:
Originally posted by Tigerlight:
Arguably, that's kinda their own fault. Slash procs are so universally useful and effective that any attempts they make to diversify fall flat without addressing that first.
They planned on doing that but it just made the playerbase angry.
they planned on buffing the ♥♥♥♥ out of actual slash based weapons while making slash procs worthless on any stances that had them, balanced weapons, or hunter munitions, and making impact an actively detrimental damage type to have. the reception was negative for pretty good reason.

also, as has been pointed out: faction mods are actually EXTREMELY beneficial towards meta slash proc builds. +55% faction damage ends up making slash procs 2.4x as strong. it's just that... nobody wants to bother doing that and having to level four prime mods and switch all the time.
Last edited by Spook; Oct 6, 2018 @ 11:14am
KIREEK Oct 6, 2018 @ 1:18pm 
Yes

If you make your own builds, checking out what's better or worse for YOU then you likely reached the conclusion that expell mods with 30% were intended by DE, more and the mods would likely need to be rarer.
With primed mods the question doesn't exist, because in some cases (which is quite common in builds) you will find the regular expell mods at the top in terms of damage increase potential, the only thing above that were riven mods and primed variants of the expell mods, again, you find this on your own.
talkingmute Oct 6, 2018 @ 1:38pm 
"No, faction specific mods suck"
Proceeds to place half the mods on a gun for a corrosive status weapon build due to Grineer heavy armor

I use them, not all the time but I use them. They're great for damage intensive builds where all the bonuses play off each other.
Just Life Oct 6, 2018 @ 3:56pm 
Might also pick up the corpus one and get ready for Fortuna. Never know if you'll need that extra damage for the big spider boss thing.
Last edited by Just Life; Oct 6, 2018 @ 3:57pm
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Date Posted: Oct 6, 2018 @ 5:06am
Posts: 24