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Loadouts are a thing.
but they're also a pain and mod slots are pretty cramped for secondaries thanks to them more or less having a three mod core for damage and multishot compared to the two for other weapons.
i decided to grab up grineer and corrupted since corpus and infested are made out of paper and so not worth specializing against that i already don't bother switching off of corrosive for corpus anyhow. Maybe fortuna will suddenly have a ♥♥♥♥♥♥♥♥ of new armored corpus or something and retroactively make the mod have had some vague purpose. except the levels will probably still be low enough that it just wouldn't matter.
They are good. But not worthy for the mod slot and the capacity they cost. Corrosive is fair and equal as everyone gets ♥♥♥♥♥♥ anyway.
some people will say they are worth on slash/gas builds, but let's be real, you will never, ever, need to specialise on a certain faction to do good on this game, in 3 years playing this
game not even once I found a use for those mods, again only crazy people that think of being in a mission for 6 hours or more mean something, will find those mods useful in a way, for the rest of people that play the game like a normal human being, are useless.
So, yeah, these Mods are not terribly useful except for very specific builds that not many people will employ.
also, as has been pointed out: faction mods are actually EXTREMELY beneficial towards meta slash proc builds. +55% faction damage ends up making slash procs 2.4x as strong. it's just that... nobody wants to bother doing that and having to level four prime mods and switch all the time.
If you make your own builds, checking out what's better or worse for YOU then you likely reached the conclusion that expell mods with 30% were intended by DE, more and the mods would likely need to be rarer.
With primed mods the question doesn't exist, because in some cases (which is quite common in builds) you will find the regular expell mods at the top in terms of damage increase potential, the only thing above that were riven mods and primed variants of the expell mods, again, you find this on your own.
Proceeds to place half the mods on a gun for a corrosive status weapon build due to Grineer heavy armor
I use them, not all the time but I use them. They're great for damage intensive builds where all the bonuses play off each other.