Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Oh ho, so another way to delay my Exterminate mission. You think I would kill the Juggernaut if I didn't need to? And I've NEVER seen people stop what they're doing to avoid spawning the Juggernaut. It's ridonkadonk to be frank.
But yeah I should have left him behind. I just didn't like that the Exterminate enemy marker stayed on him 300m behind (and not on the juicy enemies that are on the rest of the map that has been generated for their use). His attack that spawns enemies (that add to the counter if you didn't realize that) and his annoying weak spots are what upset me.
It definitely does not happen on like a 50/50 scale. More like a 20/80 scale to be honest. But when I just want to make the orange man happy by digitally kidnapping Infested Leapers, I'm not in the mood to drag out Capture missions longer than I should (hence my meta ♥♥♥♥♥♥♥ speedrunning)
Because I captured the target and it turned into an Exterminate mission, which kind of requires me to kill enemies to extract with my orange man points. Hence running into the Juggernaut.
And I'm insulting myself to hopefully stop people like you from wasting time insulting me, which unfortunately wasn't the most intelligent idea I cooked up in my slightly-inconvenienced mind.
I can't say how often they occur, and it's definitely not a high percentage. But they trigger completely randomly as far as I'm aware and I very much do not appreciate it when they do.
I don't feel like waiting for 30 seconds though, that's my problem (speedrunning yadayada). I came to digitally kidnap two creatures and leave. Besides, you couldn't find me any reasonably high level player that unironically stops what they're doing to avoid the Juggernaut.
I wouldn't have any problem with Juggyjoo if he didn't have an attack which slowly spawns more infested (that add to the counter) and didn't have weak spots as his only damage option.
And my post isn't about how much of an idiot I am nor about how irritating I found the Juggernaut in the one situation where it was enough to push me over the edge to waste everyone's time on this post.My post is about how utterly pointless a change of plans RNG factor slapped onto Capture missions is.
I'm not trying to deflect blame onto the Juggernaut for me spawning him.
The wiki does indeed have no mention of anything related to change of plans in capture missions.
And I have no problem with having change of plans being slapped onto spy missions with all alarms. In that case, the game explicitly punishes you for doing such a bad job at your spy mission. There’s a rhyme and a reason. In the case of Capture missions, I already captured the goon, so how do my plans change after the fact?
I suppose this obnoxious “feature” is going to be staying for a while, much to my displeasure.
In Warframe, if you get the Change of Plans, it's not the game's fault. It's YOUR fault.
A spy mission turning into an exterminate? Well you shouldn't have set off 3 alarms to begin with! It's a stealth!
A rescue mission turning into a spy (first mission on The New Strange)? It's logical. After all, it's part of the storyline.
Juggernaut appeared? Again, your fault. They only appear if you amp up the fight too much. If you really are THAT dense and still spawn the juggernaut even though you hate him, then you can just, oh I don't know, avoid him? Maybe drop that bad habit?
Capture turned into execution? This one isn't actually your fault. It's really a bug in the game, so it's ok to not like it.
Stop whining. It's your fault
FYI that change just rises the mission completition credits reward on completition. Same as in PD2 you get som more experience at the end of escape mission.
You actualy are just complaining about rushing without thinking. And you should instead be asking how to avoid mission change instead of whining like a spoiled brat about it.