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Сообщить о проблеме с переводом
Regulator damage goes up per shot. Slower fire rate = less damage.
A bullet that doesn't hit the enemy, does no damage.
Primed Target Cracker and Primed Pistol Gambit are most definitely the best things to put on her Regulators however.
Hornet Strike and Barrel Diffusion are obvious necessities. Lethal Torrent is recommended. Two Stat mods or Dual Stat mods (I recommend pure damage on the Stat mods because of her two Naramon Polarities, but it's not necessary. The last slot is entirely up to you.
Augur Pact, Gunslinger, another damage mod (Either Pummel or Elemental is recommended) -- I don't recommend Magnum Force because the damage bonus isn't as high as Augur Pact, and yet it has a higher Drain (makes no sense to me).
If you have it, Arcane Velocity is also highly recommended.
Need Crit, Multishot, Firerate and Corrosive.
Primed Target Cracker and Primed Pistol Gambit.
Barrel Defusion, Lethal Torrent and maybe the other firerate mod.
Corrosive damage to have a chance vs high level armor.
Arcane Velocity also helps a lot.
It is for Regulators. Mulitple chance to proc because high rate of fire automatic weapon favors Corrosive heavily. Plus Armor is the only thing Regulators can have a problem with.
Damage going up per shot on regularors isn't affected by fire rate. Damage goes up the same reguardless of wether the 2nd shot takes .005 sec or 2 hours to fire.
While a bullet not hitting the target does in fact do no damage, if the trade off is high enough that you gain more damage from the bullets that do hit than you lose from the bullets that don't hit, it would be worth it.
To give a better answer to the question, those two mods are generaly considered nearly useless in most weapons. Not because they're bad in and of themselves, but because there are many better options for your 8 mod slots as Pimp My Meg pointed out above. Even the non-primed versions of the mods he suggested are both easier to attain and more damage than the 2 corrupted pistol mods you asked about.
To analyze creeping bullseye (48% crit chance & -36% fire rate), with 1 mod slot for crit chance, you'd be better off using pistol gambit for the 120% / 187% prime. Using Creeping Bullseye at the same time as pistol gambit will actually cost you damage overall because of the reduced fire rate even before realizing you could have a different mod in that spot.
To analyze Magnum Force (66% damage & - 33% accuracy), even Augur Pact with 90% damage for half the mod cost and a small defense boost instead of an accuracy loss is much better. 90% / 165% prime elemental mods are even better because they can be tailored to elemental weakness again without the accuracy loss.
They might be nice enough to use if you could put 12 or so mods on your Regulators, but with the better options available, they're just not worth using.
As corrupted mods, they were released before Augur Pact existed. They mostly seem designed for beam secondaries where magnum force would gain you a bit of damage with no accuracy loss because of pinpoint acuracy on beamers and the fire rate reduction from creeping bullseye would reduce ammo consumption with a bit of crit chance boost on top.
In short Magnum force is the regulator.Btijmoo(butthatisjustmyownopinion)