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With such range you have like 22m range which is low for average engagement distance in Warframe and closing it for melee does not work as specter goes full ♥♥♥♥♥♥ with melee.
It is just a meme build so no need to try to be more flexible with it, go all in on it.
You can only use her 2 with it, and in day form you can use 3 to boost her ability strength to get higher armor boost in Night Mode and in Night Mode you can use her 4 to heal your self.
it can be situationaly op, it all depends how AI feels in the situation. It is fun to say the least, but not very reliable build.
I am not sure how augment for her 4 works there, I mean it works but that augment is about range
Woah calm down there cowboy! The build was purely for fun, it's not to be taken seriously, though to answer some of what you said...
The bonus buddy you get with Duality does 300% damage for their duration (adjustable with power strength so mine would probably do around 320%), so if you're using a rapid fire weapon (I use the Secura Dual Cestra with a crazy powered riven) that bonus buddy with tear enemies to pieces for as long as it lasts, and since this build is designed to keep switching between Night and Day forms to keep the bonus buddy and to utilise Mend & Maim, it's actually surprisingly good for damage output as well as survival. Sure you could go purely in for Duration and Strength to get the most out of Duality, but when it only costs 10 energy to switch forms and your Mend & Maim stays active and still works really well, it's just a surprisingly effective combo.
The range does suffer, this is true, if I removed Duality I could put on Augur Reach, making Mend & Maim and other abilities more practical, but even 124% range is a decent distance considering the build is designed around the player running around like a loony switching forms and nuking rooms with their little spectre buddy at their side!
As for the Energy Transfer augment, it isn't about range. Energy Transfer allows Equinox to keep 100% of the power she's generated for Mend & Maim when switching forms. Put basically, Metamorphosis will not turn off Mend & Maim like it would normally, so you can freely switch between Night and Day and forever keep Mend & Maim active, allowing you to use it to either heal yourself or your party should you need to, or nuke everything within 22 metres of you.
That's the fun in this build, should you need to heal and you're in Day form, you can just switch to Night form, get a bonus buddy for 20 seconds and still heal yourself with no downsides, and vice versa for the opposite. It's not entirely practical, but it's fun, and fun is what counts when you've been playing for 3500 hours and have run out of stuff to do!
Those look like some fun ones. I've never really tried to play Volt much 'cos I don't much like how he looks, but I do remember his abilities having some fun potential.
Oh, here's another one I made for Zephyr not long ago:
https://steamcommunity.com/sharedfiles/filedetails/?id=1315544045
I call it my 'fly-away Zephyr' build. The really high duration means that Tail-wind can propel you half-way across the Plains Of Eidolon in one tap (at an insane speed I might add!), while Tornado will just pick up and throw enemies all over the place. Damage is severely lacking of course, but who cares when you're throwing Grineer in to the sea or over mountains! Jet Stream still works fairly well too, but Air Burst is kinda pointless and crappy (so what else is new?
Doesn't work too good in most missions because of enclosed spaces, but for PoE, some Venus, Neptune and Pluto missions, and the upcoming Venus open world area, there's no faster way of getting around!
https://steamcommunity.com/sharedfiles/filedetails/?id=1401830154
This build has pros and cons to it which are the following.
-Easy to achieve high melee combo counter. +10 to combo counter per Dash (if it hits an enemy)
-Not that much of an energy hog
-Doesn't rely on Zenurik
-Since, you will be using Slash Dash this makes it a nice addition to use along with parkour movement
-Very different playstyle but similar to Atlas' punch build somewhat but instead of one-shotting enemies you will be building up your combo counter which in turn will allow you to deal tons of damage at around 15 - 20 minutes in survival (cause people care about who did the Most Damage after all)
-Synchs up very nice with crit based melee weapons
-Even if you do die your melee combo counter will be penalized very little due to Power Spike and allows you to keep going strong even in 2+ hour survival for instance, even after multiple deaths in a row
-Requires Naramon if you want to make the most out of it and needs max Power Spike to be the most effective. Void Stalker if you want to go a bit more ham
-Not a playstyle for everyone, since it relies on Slash Dash pretty much to achieve results
-Recommended to have a special build setup for your melee weapon that does not use Drifting Contact / Body Count due to Power Spike
-Starts off slow and needs at least 15 to 20 minutes to get damage numbers you would be more satisfied with
Here is what I use for my weapon. You can use whatever you feel more comfortable with:
https://steamcommunity.com/sharedfiles/filedetails/?id=1401825838
And for fashion framers here is my Shulk inspired Excalibur. I am really feeling it!:
https://steamcommunity.com/sharedfiles/filedetails/?id=1401823043
https://steamcommunity.com/sharedfiles/filedetails/?id=1401823181
An example of the build in action:
https://steamcommunity.com/sharedfiles/filedetails/?id=1308036598