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That being said, soundtrack is something that can keep me playing a game even if it's trash. The fact that I sunk so many hours into warframe despite its unmemorable songs just shows how great it is to play.
I can only imagine how much more time I would've spent on it if the soundtrack was actually good.
No such system exists (or exist in very limited quantity) in Warframe so you have combat music blaring during long treks without enemies or quiet music during battles.
"This is what you are" is the definition of "A broken clock is still right twice a day".
As for examples - I love a lot of Mick Gordon's works, but not all of them; Assasins' Creed's music I never held as something spectacular, though; Viklund's work for payday includes some great tracks, but also (again, personal opinion) completely forgettable and mediocre tracks, and I honestly have never played nor even heard music from Touhou.
Personally, my opinion is, _unlike_ just listening to music for the sake of listening to it, in videogames, half the work isn't even on the composer as much as on fitting music to visuals. This is why some games' tracks, despite not being impossible awesome on their own, can feel much more memorable - they simply are not just good, but also perfectly fit to the events on-screen. That's how plot-based games, when done right, can leave an impression so lasting you'd be able to see the scenes from the game/movie when you just hear the track somewhere. Star Wars' Duel of Fates is made that much stronger by the scene it is in; Serious Sam's First and Second Encounters' somewhat repetitive music is that much more memorable because of how perfectly it syncs with gameplay, as is the oppressive spirit of the first two Dooms, oddness and fantasy-ness of Heretic being amplified by the game's design, or the drive and action of Doom'16's music fitting well with the action.
The list can go on and on. Since all of this is subjective on both person level and presentation level, no, we can't really all agree that it sucks - and not because of 'blindly fanboying over a favorite game of ours' (personally, I'd even agree that mission music isn't really all that fitting oftentimes, so I have mission music muted, starting up either the IDKFA remastered musiv from Doom1, or some of more action-ey music from other franchises like the aforementioned Serious Sam, something like Destiny, Star Wars and so on) - but rather, because it's not really all that possible to say that "Something[A objectively sucks and there isn't a single person who would disagree nor any redeeming quality that makes it the least bit like the amazing Something-B" because that would simply be a lie.
But everything else is so bland and generic that i have ingame music slider on 0 and listen to my own music or even to youtube videos.
Doom is in a league of its own and should not be used as an example when comparing video game music. The rest of your examples are roughly on par with Warframe, except for Touhou. Touhou's music is incredibly generic... I have heard only a few good tracks and I think all of them have been remixes or covers.
What Gordon has accomplished is to capture the essence of Doom. It truely accentuates the game play experience and is meant to make you feel like a badarse as you cut demons in half with a chainsaw or smash their brains out with your fists etc. The audio design for the game is top notch, without a doubt.
I would certainly prefer to listen to WF outside of the game though, as Doom's soundtrack is not the type of music I enjoy. But in terms of encapsulating the game I don't think there's a real comparison to be made.
you fail to understand that music is NOT something you can agree or disagree about. your ears are your own with their unique likes and dislikes. my ears in particular love some of what they hear in this game and dislike some other so you get a big X from me. many say beyonce is a music queen, i call her garbo bimbo but that's just my opinion.. everything is not for everyone.