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Rivens are weapon specific mods that greatly increase the damage of the weapon depending on hwo often it is used by other tenno. For example the tigris is a 1/5 meaning stats can roll as high as 125%. Whereas the sobek isn't used nearly as often, having a 5/5 meaning you can roll as high as 450% on stats (like damage, mutishot status crit etc). You get these from sorties that you gain access to after the War Within quest.
As for Hek vs Sobek. Hek has custom mods that can make it a powerhouse at lower levels, like the 200% multishot syndicate mod, Sobek is great going past sorties, but requires a riven to do so, even at 100% status. Sobek is actually my most used weapon, and I enjoyed it leveling past Mr 15. So I think you will as well.
Good luck!
Hummm these are good tips man, thanks for info and reply! ;D
WOW man, very good options you point here too... I see a review about the Zarr (launcher + shotgun mode), very cool. Im looking for guns+fun, you know? lol
Right now, having to much fun with the little Sonicor and Glaive, jesus... my great buddy Blitz (kubrow), just love it!!! hahaha
Anyway, very thanks for the info + reply... going to try this bastards.
Have fun man! Cheers Tennos !!! o/
Sobek doesn't have the punch of a Hek or Tigris, but it is a good mid-point between a punchy shotgun for hard targets, and an assault rifle for dealing with many targets. Acid shells, Radiation/Viral status procs, just works well at softening up targets for other squad members and handling some crowd control. But, there have been a few new shotguns which also fill this role now, so I guess the Sobek is being used less often.
Really, dont like Strun? Man he saves me a lot, in the first missions, until i get the Hek. With some ammo/reload/damage mods, he does a decent job, i think... but course, has another better options later. Right now, my Hek is my beast (2 formas now...)
And thanks for ur tips/reply man, have fun!!! ;D
I mostly like the Sobek for Acid Shells and Shattering Justice. While this cuts down on the total damage slightly, when used in a warframe that has CC or weakening abilities (Nyx, Mag, Equinox, Saryn, ect), it just combines well as a clearing weapon that can still do focused damage.
If I need heavy damage, I go with a Hek, Tigris, Opticor with multi-shot, Rubico, Vectis Prime, ect. If I need a mix of heavy damage and many shots, I go with a Tenora, Sybaris Prime or Sobek (depending on range of targets and how they pack together). For anything else, it falls into the range of many shots but not super high damage, so you have Telos Boltor, Ignis Wrath, Amprex, Panthera, and lots of random others.
So i just put some mods to increase/improve that(mostly shotguns). I prefer more shots and fewer reloads, hate low ammo, lol. Right now, my Hek is a beast, my best friend, after my great great great buddy Blitz (kubrow), hahahaha
Running Sobek with radiation/viral, and acid shells, I mostly just need each status to hit once per enemy, kill the weak one so it pops. The explosion causes a corrosive proc (scaling 45% max health) on nearby enemies and kills them too causing another proc. So you get this situation where enemies are at 50% health from viral, then take 450 and 45% max health damage from the Acid Shells. With the standard enemy grouping of 4-6 lancers with 1 gunner, this ends up with the weaker enemies reducing both the health and armor of the gunner as they explode. Even though the per pellet chance of status is lower, the higher ammo count and rate of fire means you can just pepper the group and usually get most of them affected and get the chain reaction started. For stronger targets, you can just get up close and make all those pellets hit for full damage. The Justiice proc on high missions is just cake since it goes off so often restoring health and killing surrounding enemies so makes a frame like Inaros or Nidus even more godly.