Warframe
Let's talk about it: Saryn's rework
**THIS IS FOR PEOPLE WHO KNOWS SARYN IN AND OUT.**
***JUST KIDDING***
*****BUT PLEASE FOR THE LOVE OF GOD***

Okay, so. Just want to ask, how do other people feel about saryn's rework? I hadn't looked at the dev workshop lately (to see if they updated the info they posted there), but the last time I did, I read up on her rework.

Me, personally, I'm on the fence about it. Right now, to me it looks like a nerf coupled in with some buffs.... a nerf/buff? ... a nuff?

Spores.... I don't like that the damage type was changed from viral to corrosive. Viral is good against all factions, and right now her spores procs it over and over and over and right on round. Corrosive on the other hand, while yes it's permenent, it's only good against one out of the 4 factions in the star chart.

Now, another thing is... I like that the damage will sort of ramp up after each tick. That... that's real nice. Buuut, you can only use spores once.... and then make them all blow up to use em again. Which is also nice... but... you can ONLY use them ONCE..... ONNNNCEE.... WUN TYME. that... I don't like... because unless you only mod for range, you'll have to use some ridiculous "not fun" weapon setup to possibly get your spores where they need to be... which is everywhere.

And the last thing on spores.... I'm gonna be honest, this goes the same with all of her other abilities. Aaand this is also why I'm seeing this as a nerf... You can't put spores on your molt anymore.... That means the synergy between her 1 and 2 are gone -- infact with all of her abilities. Now, I don't know if this was changed in the dev workshop, but considering that it was specifically said that they were getting rid of the synergy between her abilities... this also means you don't get the extra humongous damage output from using your spores (1) on your molt(2) and then using her toxic lash(3) to get energy regen and also using her miasma(4) to pop your spores(1) then molt (2). To put it specifically -- (1) on her (2) then press (4) for huge damage doesn't exist anymore.

Granted, yes spores alone will ramp up in damage but... you'll have to wait a long time to get good damage in high content, either that or just let them run forever and you'll basically be out of an ability in an attempt to make sure everything is getting damaged...

Where as now... well cutting the enemies health by 50% over and over and over again, kinda makes high lv content much much consumable.

At anyrate. Molt.
I have no complaint's about the molt changes other than you can't put spores on it anymore. Right now I see it as a very minor tweek. Molt will have an invulnerability period that sucks up damage. scales similarly to iron skin (apparently but we will see), and yeah. Only thing I don't like is what I just said previously

Toxic lash
And so, this is the ability that puts me on the fence officially. I am the kind of player that uses all warframe abilities in a single mission. But, I am also the kind of player that doesn't go full melee (Normally bring a spin to win weapon since they are the most reliable and simple to use). Toxic lash and the toxic lash augment working on primaries and secondary AND "double buffing" on melees is actually pretty nice.


And finally.... Miasma....
So with miasma... I see this change as nothing more but a nerf. Miasma, currently, deals corrosive damage. Now, here's the deal with corrosive. If you read on the wiki, I believe I remember this percentage, you deal 75% additional damage with corrossive(weapons) and also strip 30....35%? armor. The armor stripping percentage decreases each time you actually proc corrossive. And the point of which the enemy has no armor is when their armor value is below... 0.1%... or is it 1%? At anyrate, that is against enemies using FERRITE armor.

(Side tid bit note: Corrosive for ferrite -- Radiation for alloy (napalms, bombards, nox's, and anything on Uranus since all grineer units on Uranus use alloy))

Now... with viral.... you cut the enemies health by 50% for 6 seconds. Ofcourse with saryn's passive, it'll be a lil bit longer than 6.

Now, take those two points into consideration... when I say "the change with miasma's damage type from corrosive to viral is a massive nerf".

Seriously. Corrosive is a permenent proc. It has no duration. AND it decreases their armor value by 30 or 35% PERMENENTLY. Now, I don't know about you guys, but on my saryn it costs 70 energy right now for me to cast Miasma. So unless the change with miasma insures a permenent viral proc, I don't see it being of any use. And not even that, Miasma deals DOT (damage over time) as well, So for it to be a reliable ability, not only will it need a permenent viral proc but the damage needs to increase with each tick as well, otherwise me PERSONALLY will see this as a nerf.

NOTE - the reason I mentioned my energy cost is because I would rather spend 10-15 energy to cast spores to proc viral over and over again instead of having to cast 70 energy over and over again to proc viral once each cast. jus sayin.

ANOTHER NOTE - Just to clear up any confusiong, Viral is great for spores because it procs it over and over. However, It's terrible for Miasma (our current miasma, assuming that they're ONLY changing the damage types) because miasma will only proc it once and viral only lasts for 6 seconds at default. In my personal opinion! If miasma is to be reliable it'll need a permenent viral proc, similar to corrosive.

SO what are others opinions? I spoke to a few gentlemen in hydron while they were actually using saryn, a few said they liked the potential damage of spores (which I agree, that ♥♥♥♥ looked nice), some said molt will actually be good in high lv missions, etc. etc. Me, personally, I'm on the fence about it. Saryn has one of -- if not the best warframe ability synergies in the game, and with her synergy gone, that alone is a massive nerf to me. But, she's getting minor buffs here and there. And the buffs right now are just good enough to not make me want to sell my old as dirt saryn prime when these changes come through.... for now atleast.

OH one last thing, I was asked this and I'm curious as to others say as well.

"Do YOU think saryn actually needed this rework to fit in with the current era -- "era".... STATE! of Warframe? Was there another frame that may have needed the time they put into saryns rework?"

Me, personally, no. Saryn didn't need this rework. If you played her well, knew how her abilities worked (In which case variouos youtubers like Brozime, MCgamerz, and many more youtubers LITERALLY made videos breaking down her synergy for the simple minded. X3lp did videos that broken the s__t down to geomateticalbaldiwhdal levels, and all of the information was correct. EVEN DKDIAMANTES BROKEN IT DOWN A FEW TIMES AND HE DOESN'T EVEN DO THESE KINDS OF VIDEOS! AND! you could have always looked her up on wiki if for some ungodly reason, you can play warframe, but you don't know about youtube. And god help your soul if you tell me you don't know what bing,google, or yahoo is. basic default browsers.) -- If you played her well, knew how her abilities worked, she was deffinetely one of the choices I would go for in terms of infinite scaling damage due to her spores and synergy alone. Don't get me wrong I'm not a spore spammer-roo but facts are facts.

Is there another frame I would have chosen for this rework? eh... if anyone, mabye give frost a minor rework...a very minor rework.. ehh.. limbo since he is literally the worst frame for any squad setup where he can be easily replaced with by a bless trinity. Like, you need a reaaaal specific reason to want a limbo in your squad -- Excalibur, mabye. Excalibur doesn't need a rework, but not gonna lie. I would be very interested in what they would do to Excalibur... mabye a chargeable blade dash? I would say chroma because him or limbo is suppose to get primed next, but chroma is... fine. If anything I would like to see his 2 and 3 get buffed, since the nerf of those 2 abilities kinda... ya..... If anyone, I guess I would choose Ivara. Ivara is another frame that doesn't need a rework or an ability tweak. But I would also be sort of intrigue in how they could f_ck her kit up ( and god knows they will eventually) in an attempt to not having the players "stay in one place and press a button over and over" because that napalm surely won't kill her. That and if she gets some form of rework or sudden attention like this, probably means she MIGHT get primed. In which case, her prime can't POSSIBLY look as butt ugly as her regular -- good gawd. good frame, just ridiculously hideous.... dem thighs tho...
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115/55 megjegyzés mutatása
Wall of text crits you for 15491 damage. You Die.
Wait, Saryn's getting another rework? :O
I need to read up on this before I reply, I'm little shocked. .
For me her 2nd rework sounds great.
It makes her much less of one-trick pony with molt>spore>miasma setup and buffs her 2nd and 3rd skills considerably.

However the swap of viral/corrosion dage types between 1st and 4th bothers me.

Change of spores to corrosion makes them less useful against anything that isn't grineer, although i do remember something about them dealing more toxin damage.

Change of miasma to viral is what bothers me the most because as a damage dealing nuke it suddenly will deal MUCH less damage to grineer and infested (will get blocked by grineer armor and infested are resistant to viral, i guess spores constantly procing corrosion and melting armor are meant to compensate? But how many procs it takes to nerf 5000 armor to 50?).

So yeah... Nerf/Buff a.k.a. rework. She'll be less useful as map debuffer (viral proc > corrosion proc in utility terms), less powerful/universel as nuker (due to armor / infested resistance), but 2nd skill will no longer dissapear from enemies sneezing on it and 3rd skill buffs guns too, not only melee which is huge.

Oh and no more molt-spore-miasma setups.
No_Quarter (Kitiltva) 2018. máj. 16., 7:13 
reasons I like rework:
1) brainless spam 1 on 2 is stupid
2) it is actually a huuuge buff as her 1 seems stronger and her 2 is stronger and her 3 is stronger and her 4 is stronger and her survivability is better.
3) her 3 will give 200% bonus corrosive to melee and only 100% to other weapons meaning she got flexible af, especially with way better survivability

reasons I do not like the rework:
none

there are some speculations how will it play out but overall I feel it is a great thing, her gameplay was stupid af.
How she won't be all about spam 1 so we cannot really compare that, it is intended to use abilities dynamically and cast 1 on someone, use 3 to buff weapons and make that cancer exploade to spread it over everyone and tick.
I feel with option to do more things you will be able to pus her way further than you currently could with 1 on 2 spam.
People who want ot sit and dps will not like this rework and they will do way worse with reworked Saryn as her rework does not encourage you to sit, as I understood it - the more active you are the more dps you'll get.
Which brings in skill to the game and not just brainless 1 spam which I always support.

Hoping Equinox's 4 gets reworked too to include more skill and less brainless walking around while enemies refuse to try to kill you, as we all noticed in EOS.
I love Equinox, just htink her 4 is toggle simulator to kill everything with 0 skill involved.
Legutóbb szerkesztette: No_Quarter; 2018. máj. 16., 7:15
Sniper tweenky eredeti hozzászólása:
Spores.... I don't like that the damage type was changed from viral to corrosive. Viral is good against all factions, and right now her spores procs it over and over and over and right on round. Corrosive on the other hand, while yes it's permenent, it's only good against one out of the 4 factions in the star chart.
Corrosive has +75% bonus against Ferrite Armor (light/melee Grineer, Heavy Gunners, Oxium Ospreys, Sargeant, Mutalist Alad V, Jordas Golem, Vay Hek, all Sentient fighters) and Fossilized Health (Ancients, Boilers, Broodmothers, Mutalist MOAs, all Infested bosses except Jordas Golem). The only thing it's ineffective on is Proto Shields.

Corrosive has applications on Sentients, Grineer, and Infested. The only thing it's not terribly effective against is Corpus, and it still has uses against Bursas and other armored boss/miniboss units (like Ambulas) by depleting their Alloy Armor. Viral, while its proc is useful against damn near everything, as a damage type it is useful only against Flesh and Cloned Flesh health types, and suffers a penalty against all light infested.

Personally, I'd rather have the core of my damage output be Corrosive rather than Viral, especially if the core of my damage output applies Corrosive's proc repeatedly to strip armor. Viral only needs to be applied to a target once; so long as you don't let the enemy outlive the proc, one proc should be all you need to kill the target if your damage is good.

Now, another thing is... I like that the damage will sort of ramp up after each tick. That... that's real nice. Buuut, you can only use spores once.... and then make them all blow up to use em again. Which is also nice... but... you can ONLY use them ONCE..... ONNNNCEE.... WUN TYME. that... I don't like... because unless you only mod for range, you'll have to use some ridiculous "not fun" weapon setup to possibly get your spores where they need to be... which is everywhere.
You're not considering the fact that spores spread on their own when you kill victims now, and their duration is unlimited now. Instead of spamming spores everywhere, you spore one enemy out of a crowd and then pop him like a zit to get your spores on all of his buddies. Then you pop them to get spores on their buddies, and it continues ad nauseum until you run out of fools to spread spores.

Sure, you can only cast it once at a time, but it's also much, much easier to spread. You treat your victims like disposable Molts. The new Spore configuration saves you time and energy spamming spores everywhere and makes it more fire-and-forget. You may need to build a bit more range to ensure even spread, but it's not as bad as you make it out.

And the last thing on spores.... I'm gonna be honest, this goes the same with all of her other abilities. Aaand this is also why I'm seeing this as a nerf... You can't put spores on your molt anymore.... That means the synergy between her 1 and 2 are gone -- infact with all of her abilities. Now, I don't know if this was changed in the dev workshop, but considering that it was specifically said that they were getting rid of the synergy between her abilities... this also means you don't get the extra humongous damage output from using your spores (1) on your molt(2) and then using her toxic lash(3) to get energy regen and also using her miasma(4) to pop your spores(1) then molt (2). To put it specifically -- (1) on her (2) then press (4) for huge damage doesn't exist anymore.
Molt's synergy with spores was removed because it was anti-interactive and no longer necessary under Spores' new mechanics. You don't need Molts to spread spores anymore - you spore enemies directly and pop them to infect other enemies near the victim. Enemies themselves are used like you'd use molt previously.

Under the new system, Miasma is the set-up for Spores, not the other way around. You splat enemies with a mass viral proc with Miasma (which Miasma now re-applies with every tick, guaranteed), then spread spores among them, the damage enhanced by miasma's viral proc and the ramping damage increase. The damage is backloaded a bit more than the old setup, and you'll need to adjust for that, but ultimately it'll scale much, much better against enemies that old Miasma couldn't kill outright. Recasting Miasma to keep it refreshed causes it to deal additional damage on the spore-carriers, so synergy is not only still there, but it's mutual now.

Also, Toxic Lash applies to your entire arsenal, with an additional bonus for melee - you can now use your guns under toxic lash to spread spores without having to kill the victim. You don't get the energy on every spore pop anymore, which sucks, but Saryn's nowhere near as energy-hungry as she used to be, considering that Molt is much more durable and ALL of her powers have had their durations improved. The Contagion Cloud augment, coupled with the fact that you can shoot enemies with Toxic Lash to proc it instead of risking yourself in melee, makes it ridiculous easy to spread toxin procs among the enemies, to further improve the damage of Spores and Miasma.

Now, your understanding of how the Corrosive proc works is flawed. Corrosive is a permanent proc... but it's also stackable. Each corrosive proc that lands on an enemy will strip more and more armor off them, making them more and more vulnerable to damage of all kinds. Eventually, it'll eat their armor entirely - this can have a bit of a negative effect on Spores itself if enemies with Ferrite armor lose all of it (then you lose that sweet +75% damage bonus from Corrosive), but on enemies with tremendous amounts of armort (heavy gunners, bosses), the loss of their armor will make up for it. Even then, by the time Spores has stacked that many procs on a victim, its damage will have ramped up to the point where you can essentially command them to die by manually deactivating Spores, if they aren't outright dead already.

Saryn's nigh-infinite scaling is still there, and she's both more survivable and better equipped to deal with the enemies who need you to bust out that scaling the most - Infested Ancients and the entire damn Grineer faction.
Legutóbb szerkesztette: [R] Nerva; 2018. máj. 16., 9:32
It's a buff for people who play the game. It's a nerf for people who bot the game.
No_Quarter (Kitiltva) 2018. máj. 17., 3:25 
if you think about it, with Saryn being more active, and her 1 and 4 being more status reliable, and her 3 being a huuuuge boost to melee - imagine Condition Overload build on that.
You are basically getting +120% melee damage to begin with on top of +200% toxin that applies to melee. (probably effected by ability strength so it would probably go higher, guessing 350%-ish should be "cap")
If you mod your melee for other stuff then it would be easy to nail a lot of different status effects dealing stupid ammounts of damage.
Think gas build should work well to further amplify AoE spread effect as it would add near consistent +60% melee from AoE toxin proc.

that's +180% base melee damage to begin with from Condition Overload on top of additional toxin boost from her 3.
Those numbers already sound stupid enough alone, not to mention that spores tick all the time and miasma is buffed

to put it in simple words
PhellAsleep eredeti hozzászólása:
It's a buff for people who play the game. It's a nerf for people who bot the game.
and I love it
Just wait for younoobe to tell you what the new meta is
Legutóbb szerkesztette: GunsForBucks; 2018. máj. 17., 4:03
On the fence too, to be honest. Scaling damage on spores looks nice, as do the changes to the molt and toxic lash. The need to spam the hell out of the miasma ability to spread viral will be a pain in the space nuts though, as unless something is changed regarding the cost it'll still be damned high, for something that's now basically a setup for her main damage output as opposed to the finishing blow?

I mean, sure, you can mod for efficiency. At the cost of range, strength or duration. All of which are basically required to deal decent damage reliably as it currently stands.

I can see why they want to change it up; spamming spores on a molt and doing basically nothing else is absolutely boring, if effective until they kill it. But I agree there are synergies that are going to disappear completely with these changes that were fun to use.

EDIT: I also forgot; They're not going to adress the biggest issue the frame had with these changes whatsoever. That being that it's Hella weak against strong single targets. It'll possibly be worse with these propoesed changes than it already is.
Legutóbb szerkesztette: H3X; 2018. máj. 17., 3:52
No_Quarter (Kitiltva) 2018. máj. 17., 4:28 
H3X eredeti hozzászólása:
On the fence too, to be honest. Scaling damage on spores looks nice, as do the changes to the molt and toxic lash. The need to spam the hell out of the miasma ability to spread viral will be a pain in the space nuts though, as unless something is changed regarding the cost it'll still be damned high, for something that's now basically a setup for her main damage output as opposed to the finishing blow?

I mean, sure, you can mod for efficiency. At the cost of range, strength or duration. All of which are basically required to deal decent damage reliably as it currently stands.

I can see why they want to change it up; spamming spores on a molt and doing basically nothing else is absolutely boring, if effective until they kill it. But I agree there are synergies that are going to disappear completely with these changes that were fun to use.

EDIT: I also forgot; They're not going to adress the biggest issue the frame had with these changes whatsoever. That being that it's Hella weak against strong single targets. It'll possibly be worse with these propoesed changes than it already is.
her 3 is getting buffed which means her 1v1 is getting buffed exponentially with stacking stuff (read post above)
her status viability is buffed, meaning any target will suffer
Legutóbb szerkesztette: No_Quarter; 2018. máj. 17., 4:29
No_Quarter eredeti hozzászólása:
her 3 is getting buffed which means her 1v1 is getting buffed exponentially with stacking stuff (read post above)
her status viability is buffed, meaning any target will suffer

I'll believe it when I see it works better to be honest. Corrosive as promary damage type may be better, may well be worse.
No_Quarter eredeti hozzászólása:
H3X eredeti hozzászólása:
On the fence too, to be honest. Scaling damage on spores looks nice, as do the changes to the molt and toxic lash. The need to spam the hell out of the miasma ability to spread viral will be a pain in the space nuts though, as unless something is changed regarding the cost it'll still be damned high, for something that's now basically a setup for her main damage output as opposed to the finishing blow?

I mean, sure, you can mod for efficiency. At the cost of range, strength or duration. All of which are basically required to deal decent damage reliably as it currently stands.

I can see why they want to change it up; spamming spores on a molt and doing basically nothing else is absolutely boring, if effective until they kill it. But I agree there are synergies that are going to disappear completely with these changes that were fun to use.

EDIT: I also forgot; They're not going to adress the biggest issue the frame had with these changes whatsoever. That being that it's Hella weak against strong single targets. It'll possibly be worse with these propoesed changes than it already is.
her 3 is getting buffed which means her 1v1 is getting buffed exponentially with stacking stuff (read post above)
her status viability is buffed, meaning any target will suffer


Her 3,currently, buffs melee weapons with additional toxin damage based on power strength. In the future, it'll buff primary and secondaries. Also a little bit of a higher buff to melees. It's not exactly making her better for "1v1". But you also gotta remember, there's never going to be JUST one bombard you're going to have to worry about in a mission. There's napalms, nox's, heavy gunners, eviscerators, helions, hyenka masters, etc. etc.

Also,



H3X eredeti hozzászólása:
No_Quarter eredeti hozzászólása:
her 3 is getting buffed which means her 1v1 is getting buffed exponentially with stacking stuff (read post above)
her status viability is buffed, meaning any target will suffer

I'll believe it when I see it works better to be honest. Corrosive as promary damage type may be better, may well be worse.


I don't know what to say to this. It pretty much sums up what I said about the spores damage types being changed lol. But, I was thinking last night. If you take into consideration ALLLLL of the content warframe has right now. There's really.... no... reason for saryn to be getting reworked... her spores specifically. Like, my main issue is corrosive is good against 1 faction, the grineer -- 2 if you count the corrupted lancers,heavy gunners, and bombards in the orokin faction. But, there's no... level content for infested or... corpus that scales them high enough for the damage type to sort of matter. Ofcourse, there will be in the near future - venus open world. In which case I imagine the corpus enemies are going to be tougher that the plains of eidolon enemies -- but by a landslide (since.. ya know... venus is technically higher level than earth). So, imagine the corpus enemies in the final bounty mission on venus. That's where it'll matter.

Of course there is sanctuary onslaught and elite sanctuary onslaught, but if you're still doing those, I seriously feel like all the bugs have been screwing you over in your attempts to get lato vandal XD. And even then, viral would be a better choice to go with than corrossive for her spores.

Then there's sorties... but at this point I don't even bother with them since.. im maxed on rivens annd I don't ever... use rivens. I find rivens to be completely unneccessary and unrewarding now a days, unless you're trying to turn one weapon into another. Or insanely buff a weapon, in which case that kind of damage is unneccessary for our current content. Heck, 99% of the weapons in this game are overpowered for the kind of content we have. Oh. then there's endless survivals, but idk... me personally i kinda find that boring, especially now more than ever so from farming for mutagen samples for the hema, which DE never did lower like they promised...

But anyways, yeah sorties. I can see if you're doing a grineer sortie... but then you'll probably ONLY use saryn for grineer sorties. Since her spores will be useless in infested and corpus sorties


But at anyrate, right now there's no kind of content available to where we need to worry about damage types IN SARYN'S SPORES CASE. because for one the damage will still ramp up, so it'll still kill those corpus on pluto and the infested in eris. And since it'll be changed to corrosive, it'll atleast deal somewhat good damage to about 50% of the enemies in MOT. HOWEVER, I PERSONALLY am still very worried because we are getting tougher content in the near future. And at the end of the day, procing viral over and over tends to kill enemies alot faster than procing corrossive on em. But.. .we will just hafta see how it pans out because with saryn getting reworked like this and then the melee changes -- if DE f_cks this up, another large portion of the community will poof.

Oh one other thing, I saw someone talking about damage types and the infested -- made a comment rather. Uhh... it may have been that one guy with the wall of text that didn't read the original post I made...

Basically, someone said something about corrossive being good against ancients.

Here's a TL;DR

Infested -viral/radiation
Viral to cut their health in half, but you mainly want radiation procs to prevent the ancients from buffing each other and nearby enemies as well (i.e. chargers). Oh and slash based weapons too

Grineer - corrossive/blast , corrosive, viral/slash, viral
With corrossive and blast, you can strip their armor and CC them. Against armored enemies blast damage does jack all but it still knocks em on their a$$. You mainly want corrossive procing though. Then viral and slash or just viral, you're aiming to completely bypass the armor and deal damage directly to their health. This method kills enemies alot quicker. With corrosive I would highly recommend puncture based weapons.

Corpus - Gas/electricity, or gas/magnetic
Really, you want to run some form of toxin, ofcourse viral is good here too since it bypasses shields, but me personally, I would reccommend gas and electricity. Gas to proc toxin in an aoe of 4 meters, and electricity to proc electricity and cc enemies (if it bothers to chain). Ofcourse magnetic is also a great choice for corpus too, it chews up their shields fast. couple this with impact based weapons and yeah.. you're good.

R Nerva eredeti hozzászólása:
Sniper tweenky eredeti hozzászólása:
Spores.... I don't like that the damage type was changed from viral to corrosive. Viral is good against all factions, and right now her spores procs it over and over and over and right on round. Corrosive on the other hand, while yes it's permenent, it's only good against one out of the 4 factions in the star chart.
Corrosive has +75% bonus against Ferrite Armor .

Also this is only applicable on primaries,secondaries, and melees. If you read what I said, I specifically said "(weapons)". This additional damage bonus does not apply to abilities. However because of Miasma currently having corrosive damage type, enemies weak against corrossive will receive additional damage because they are weak to it. Not the +75% bonus damage, because... it's not a weapon... its an ability, just additional damage because they are weak to it. (If you read what I said, basically every grineer unit in the star chart except for bombards,napalms,nox's, and any enemy unit on uranus).
No_Quarter (Kitiltva) 2018. máj. 17., 7:57 
I am amazed that players still compare each ability on it's own when every single of them was meant to stack in a different way including damage from weapons.

and the fact that more active you are the more dps you get

also, if person asked for 1v1 he got 1v1 answer, in most cases you will get very few enemies that are super hard to deal with, AoE will reduce them a lot before they are able to be effective against Saryn.

Also, you are comparing damage types without comparing how build up in actual damage happens because you exclude synergy and main factor in new way Saryn works - the player and his ability to use those synergies unlike 1 spam where any bot could do it.
It does nto matter which damage is good against who as long as other balance parameters match to it, and making her 1 do increasing damage up to infinity means that you can put piss damage and it will still scale up to kill stuff if player can be efficient enough to spread it

so it is very dumb to talk about those things untill final numbers come out, as proper balancing can send your walls of text to ♥♥♥♥, especially if player wants to work and tick that corrosive 10x more than viral could be ticked now
Legutóbb szerkesztette: No_Quarter; 2018. máj. 17., 8:01
And how about the multiple synergies that're effectively being removed from the frame for this "glorious" scaling damage? The fact that TTK will effectively go up regardless of scaling damage or combined abilities due to how certain procs affect health/armor?

As I've already said, I'll percieve it as better than it is currently when I can play it and see for myself. That said, I'm skeptical at best. It looks like it's being pushed into an AoE debuff role, killing the DPS one it used to be (fairly) decent at. But that's on paper - maybe the scaling on the 1 will be quicker with STR for example, but either way it's removing a chunk of stuff it currently has for what may or may not actually work IMO.
Sniper tweenky eredeti hozzászólása:
Also this is only applicable on primaries,secondaries, and melees. If you read what I said, I specifically said "(weapons)". This additional damage bonus does not apply to abilities. However because of Miasma currently having corrosive damage type, enemies weak against corrossive will receive additional damage because they are weak to it. Not the +75% bonus damage, because... it's not a weapon... its an ability, just additional damage because they are weak to it. (If you read what I said, basically every grineer unit in the star chart except for bombards,napalms,nox's, and any enemy unit on uranus).
Excuse me? Are you trying to say that Spores will notinflict the bonus +75% damage simply because it's an ability? Because you're flat wrong.

Take a stroll over to the wiki[warframe.wikia.com]. Corrosive damage is corrosive damage, regardless of whether it's from a weapon, ability, companion attack, whatever. Corrosive damage deals +75% damage to Ferrite armor, because Ferrite armor is weak to that element. Period. The game does not make a distinction between a damage source's origin for applying weaknesses. Fossilized (the health type of Ancients, Boilers, and other large Infested) also takes +75% damage from Corrosive. All other forms of health and armor are normal, with the sole exception of Proto Shields, which take -50% damage from Corrosive. This means that, as a damage type, Corrosive is neutral against non-boss Corpus, and effective against about half the Grineer faction and additionally useful against the most worrisome units the Infested field, and as a status effect Corrosive is useful against every single armored enemy in the game.

As a result, having Corrosive on Spores, considering that Spores will now scale with time and can constantly re-apply the Corrosive proc to strip armor and further increase their damage on armored enemies (the enemies they need to scale against the most), is a buff to Spores.
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Közzétéve: 2018. máj. 16., 5:51
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