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Fordítási probléma jelentése
I need to read up on this before I reply, I'm little shocked. .
It makes her much less of one-trick pony with molt>spore>miasma setup and buffs her 2nd and 3rd skills considerably.
However the swap of viral/corrosion dage types between 1st and 4th bothers me.
Change of spores to corrosion makes them less useful against anything that isn't grineer, although i do remember something about them dealing more toxin damage.
Change of miasma to viral is what bothers me the most because as a damage dealing nuke it suddenly will deal MUCH less damage to grineer and infested (will get blocked by grineer armor and infested are resistant to viral, i guess spores constantly procing corrosion and melting armor are meant to compensate? But how many procs it takes to nerf 5000 armor to 50?).
So yeah... Nerf/Buff a.k.a. rework. She'll be less useful as map debuffer (viral proc > corrosion proc in utility terms), less powerful/universel as nuker (due to armor / infested resistance), but 2nd skill will no longer dissapear from enemies sneezing on it and 3rd skill buffs guns too, not only melee which is huge.
Oh and no more molt-spore-miasma setups.
1) brainless spam 1 on 2 is stupid
2) it is actually a huuuge buff as her 1 seems stronger and her 2 is stronger and her 3 is stronger and her 4 is stronger and her survivability is better.
3) her 3 will give 200% bonus corrosive to melee and only 100% to other weapons meaning she got flexible af, especially with way better survivability
reasons I do not like the rework:
none
there are some speculations how will it play out but overall I feel it is a great thing, her gameplay was stupid af.
How she won't be all about spam 1 so we cannot really compare that, it is intended to use abilities dynamically and cast 1 on someone, use 3 to buff weapons and make that cancer exploade to spread it over everyone and tick.
I feel with option to do more things you will be able to pus her way further than you currently could with 1 on 2 spam.
People who want ot sit and dps will not like this rework and they will do way worse with reworked Saryn as her rework does not encourage you to sit, as I understood it - the more active you are the more dps you'll get.
Which brings in skill to the game and not just brainless 1 spam which I always support.
Hoping Equinox's 4 gets reworked too to include more skill and less brainless walking around while enemies refuse to try to kill you, as we all noticed in EOS.
I love Equinox, just htink her 4 is toggle simulator to kill everything with 0 skill involved.
Corrosive has applications on Sentients, Grineer, and Infested. The only thing it's not terribly effective against is Corpus, and it still has uses against Bursas and other armored boss/miniboss units (like Ambulas) by depleting their Alloy Armor. Viral, while its proc is useful against damn near everything, as a damage type it is useful only against Flesh and Cloned Flesh health types, and suffers a penalty against all light infested.
Personally, I'd rather have the core of my damage output be Corrosive rather than Viral, especially if the core of my damage output applies Corrosive's proc repeatedly to strip armor. Viral only needs to be applied to a target once; so long as you don't let the enemy outlive the proc, one proc should be all you need to kill the target if your damage is good.
You're not considering the fact that spores spread on their own when you kill victims now, and their duration is unlimited now. Instead of spamming spores everywhere, you spore one enemy out of a crowd and then pop him like a zit to get your spores on all of his buddies. Then you pop them to get spores on their buddies, and it continues ad nauseum until you run out of fools to spread spores.
Sure, you can only cast it once at a time, but it's also much, much easier to spread. You treat your victims like disposable Molts. The new Spore configuration saves you time and energy spamming spores everywhere and makes it more fire-and-forget. You may need to build a bit more range to ensure even spread, but it's not as bad as you make it out.
Molt's synergy with spores was removed because it was anti-interactive and no longer necessary under Spores' new mechanics. You don't need Molts to spread spores anymore - you spore enemies directly and pop them to infect other enemies near the victim. Enemies themselves are used like you'd use molt previously.
Under the new system, Miasma is the set-up for Spores, not the other way around. You splat enemies with a mass viral proc with Miasma (which Miasma now re-applies with every tick, guaranteed), then spread spores among them, the damage enhanced by miasma's viral proc and the ramping damage increase. The damage is backloaded a bit more than the old setup, and you'll need to adjust for that, but ultimately it'll scale much, much better against enemies that old Miasma couldn't kill outright. Recasting Miasma to keep it refreshed causes it to deal additional damage on the spore-carriers, so synergy is not only still there, but it's mutual now.
Also, Toxic Lash applies to your entire arsenal, with an additional bonus for melee - you can now use your guns under toxic lash to spread spores without having to kill the victim. You don't get the energy on every spore pop anymore, which sucks, but Saryn's nowhere near as energy-hungry as she used to be, considering that Molt is much more durable and ALL of her powers have had their durations improved. The Contagion Cloud augment, coupled with the fact that you can shoot enemies with Toxic Lash to proc it instead of risking yourself in melee, makes it ridiculous easy to spread toxin procs among the enemies, to further improve the damage of Spores and Miasma.
Now, your understanding of how the Corrosive proc works is flawed. Corrosive is a permanent proc... but it's also stackable. Each corrosive proc that lands on an enemy will strip more and more armor off them, making them more and more vulnerable to damage of all kinds. Eventually, it'll eat their armor entirely - this can have a bit of a negative effect on Spores itself if enemies with Ferrite armor lose all of it (then you lose that sweet +75% damage bonus from Corrosive), but on enemies with tremendous amounts of armort (heavy gunners, bosses), the loss of their armor will make up for it. Even then, by the time Spores has stacked that many procs on a victim, its damage will have ramped up to the point where you can essentially command them to die by manually deactivating Spores, if they aren't outright dead already.
Saryn's nigh-infinite scaling is still there, and she's both more survivable and better equipped to deal with the enemies who need you to bust out that scaling the most - Infested Ancients and the entire damn Grineer faction.
You are basically getting +120% melee damage to begin with on top of +200% toxin that applies to melee. (probably effected by ability strength so it would probably go higher, guessing 350%-ish should be "cap")
If you mod your melee for other stuff then it would be easy to nail a lot of different status effects dealing stupid ammounts of damage.
Think gas build should work well to further amplify AoE spread effect as it would add near consistent +60% melee from AoE toxin proc.
that's +180% base melee damage to begin with from Condition Overload on top of additional toxin boost from her 3.
Those numbers already sound stupid enough alone, not to mention that spores tick all the time and miasma is buffed
to put it in simple words
and I love it
I mean, sure, you can mod for efficiency. At the cost of range, strength or duration. All of which are basically required to deal decent damage reliably as it currently stands.
I can see why they want to change it up; spamming spores on a molt and doing basically nothing else is absolutely boring, if effective until they kill it. But I agree there are synergies that are going to disappear completely with these changes that were fun to use.
EDIT: I also forgot; They're not going to adress the biggest issue the frame had with these changes whatsoever. That being that it's Hella weak against strong single targets. It'll possibly be worse with these propoesed changes than it already is.
her status viability is buffed, meaning any target will suffer
I'll believe it when I see it works better to be honest. Corrosive as promary damage type may be better, may well be worse.
Her 3,currently, buffs melee weapons with additional toxin damage based on power strength. In the future, it'll buff primary and secondaries. Also a little bit of a higher buff to melees. It's not exactly making her better for "1v1". But you also gotta remember, there's never going to be JUST one bombard you're going to have to worry about in a mission. There's napalms, nox's, heavy gunners, eviscerators, helions, hyenka masters, etc. etc.
Also,
I don't know what to say to this. It pretty much sums up what I said about the spores damage types being changed lol. But, I was thinking last night. If you take into consideration ALLLLL of the content warframe has right now. There's really.... no... reason for saryn to be getting reworked... her spores specifically. Like, my main issue is corrosive is good against 1 faction, the grineer -- 2 if you count the corrupted lancers,heavy gunners, and bombards in the orokin faction. But, there's no... level content for infested or... corpus that scales them high enough for the damage type to sort of matter. Ofcourse, there will be in the near future - venus open world. In which case I imagine the corpus enemies are going to be tougher that the plains of eidolon enemies -- but by a landslide (since.. ya know... venus is technically higher level than earth). So, imagine the corpus enemies in the final bounty mission on venus. That's where it'll matter.
Of course there is sanctuary onslaught and elite sanctuary onslaught, but if you're still doing those, I seriously feel like all the bugs have been screwing you over in your attempts to get lato vandal XD. And even then, viral would be a better choice to go with than corrossive for her spores.
Then there's sorties... but at this point I don't even bother with them since.. im maxed on rivens annd I don't ever... use rivens. I find rivens to be completely unneccessary and unrewarding now a days, unless you're trying to turn one weapon into another. Or insanely buff a weapon, in which case that kind of damage is unneccessary for our current content. Heck, 99% of the weapons in this game are overpowered for the kind of content we have. Oh. then there's endless survivals, but idk... me personally i kinda find that boring, especially now more than ever so from farming for mutagen samples for the hema, which DE never did lower like they promised...
But anyways, yeah sorties. I can see if you're doing a grineer sortie... but then you'll probably ONLY use saryn for grineer sorties. Since her spores will be useless in infested and corpus sorties
But at anyrate, right now there's no kind of content available to where we need to worry about damage types IN SARYN'S SPORES CASE. because for one the damage will still ramp up, so it'll still kill those corpus on pluto and the infested in eris. And since it'll be changed to corrosive, it'll atleast deal somewhat good damage to about 50% of the enemies in MOT. HOWEVER, I PERSONALLY am still very worried because we are getting tougher content in the near future. And at the end of the day, procing viral over and over tends to kill enemies alot faster than procing corrossive on em. But.. .we will just hafta see how it pans out because with saryn getting reworked like this and then the melee changes -- if DE f_cks this up, another large portion of the community will poof.
Oh one other thing, I saw someone talking about damage types and the infested -- made a comment rather. Uhh... it may have been that one guy with the wall of text that didn't read the original post I made...
Basically, someone said something about corrossive being good against ancients.
Here's a TL;DR
Infested -viral/radiation
Viral to cut their health in half, but you mainly want radiation procs to prevent the ancients from buffing each other and nearby enemies as well (i.e. chargers). Oh and slash based weapons too
Grineer - corrossive/blast , corrosive, viral/slash, viral
With corrossive and blast, you can strip their armor and CC them. Against armored enemies blast damage does jack all but it still knocks em on their a$$. You mainly want corrossive procing though. Then viral and slash or just viral, you're aiming to completely bypass the armor and deal damage directly to their health. This method kills enemies alot quicker. With corrosive I would highly recommend puncture based weapons.
Corpus - Gas/electricity, or gas/magnetic
Really, you want to run some form of toxin, ofcourse viral is good here too since it bypasses shields, but me personally, I would reccommend gas and electricity. Gas to proc toxin in an aoe of 4 meters, and electricity to proc electricity and cc enemies (if it bothers to chain). Ofcourse magnetic is also a great choice for corpus too, it chews up their shields fast. couple this with impact based weapons and yeah.. you're good.
Also this is only applicable on primaries,secondaries, and melees. If you read what I said, I specifically said "(weapons)". This additional damage bonus does not apply to abilities. However because of Miasma currently having corrosive damage type, enemies weak against corrossive will receive additional damage because they are weak to it. Not the +75% bonus damage, because... it's not a weapon... its an ability, just additional damage because they are weak to it. (If you read what I said, basically every grineer unit in the star chart except for bombards,napalms,nox's, and any enemy unit on uranus).
and the fact that more active you are the more dps you get
also, if person asked for 1v1 he got 1v1 answer, in most cases you will get very few enemies that are super hard to deal with, AoE will reduce them a lot before they are able to be effective against Saryn.
Also, you are comparing damage types without comparing how build up in actual damage happens because you exclude synergy and main factor in new way Saryn works - the player and his ability to use those synergies unlike 1 spam where any bot could do it.
It does nto matter which damage is good against who as long as other balance parameters match to it, and making her 1 do increasing damage up to infinity means that you can put piss damage and it will still scale up to kill stuff if player can be efficient enough to spread it
so it is very dumb to talk about those things untill final numbers come out, as proper balancing can send your walls of text to ♥♥♥♥, especially if player wants to work and tick that corrosive 10x more than viral could be ticked now
As I've already said, I'll percieve it as better than it is currently when I can play it and see for myself. That said, I'm skeptical at best. It looks like it's being pushed into an AoE debuff role, killing the DPS one it used to be (fairly) decent at. But that's on paper - maybe the scaling on the 1 will be quicker with STR for example, but either way it's removing a chunk of stuff it currently has for what may or may not actually work IMO.
Take a stroll over to the wiki[warframe.wikia.com]. Corrosive damage is corrosive damage, regardless of whether it's from a weapon, ability, companion attack, whatever. Corrosive damage deals +75% damage to Ferrite armor, because Ferrite armor is weak to that element. Period. The game does not make a distinction between a damage source's origin for applying weaknesses. Fossilized (the health type of Ancients, Boilers, and other large Infested) also takes +75% damage from Corrosive. All other forms of health and armor are normal, with the sole exception of Proto Shields, which take -50% damage from Corrosive. This means that, as a damage type, Corrosive is neutral against non-boss Corpus, and effective against about half the Grineer faction and additionally useful against the most worrisome units the Infested field, and as a status effect Corrosive is useful against every single armored enemy in the game.
As a result, having Corrosive on Spores, considering that Spores will now scale with time and can constantly re-apply the Corrosive proc to strip armor and further increase their damage on armored enemies (the enemies they need to scale against the most), is a buff to Spores.