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Switching from semi-auto "fake shotgun" firing mode to burst fire also skyrocketed it's status chance into unvelievable heights, considering that shotgun-like weapons calculate their status summary, for all the pellets, which means individual status per pellet is usually miniscule, while burst fire weapons calculate their status chance per bullet, not summary.
I just tested the new quartakk with full status build against lvl 80 Bombard, managed to kill it in roughly 4-6 bursts. Pretty good.
P.S. full disclosure, I also have my Quartakk recently formaed, so two slots on it are empty.
In short - it's a buff. It's now, I think, the first burst rifle that can reach 100% status reliability.
The damage is half, but what you see is the damage per bullet, not per 4 bullets
While offtopic, you might find this interesting, continuous beam weapons damage must be considered over the course of 1 second, a very common mistake is to assume a high damage beam weapon deals more damage than another just because of the number there.
If the weapon has a firerate of 2, then it deals that damage twice over the course of 1 second, weapons like glaxion or amprex deal tiny amounts of damage, but that's because you need to multiply the damage by 10x or more because that's the amount of times per second the damage is dealt
A glaxion with 1.000 damage, means it deals 10.000 over the course of 1 second.
Multipellet weapons, the damage is the sum of all pellets, quartak was in an odd situation since it acted like a shotgun in that regard, with the change the damage is now per pellet.
Also note that a weapon effectiveness heavily depends on the player using it, saying the weapon wasn't that great means only 1 thing.
I'm gonna miss my 12k crit on headshots.
You DO realise its status chance wasn't buffed right?? ive always had a hybrid build of 100% status, raw damage, and crit. its status chance is the same, crit chance is the same, damage -- nerfed to ♥♥♥♥
and also, do you also realise that the quartakk has always shot 4 rounds. changing how it fires those 4 rounds means very little. The only difference from going from semi, where it pukes out all 4 projectiles at once, to burst fired with a slightly higher ROF (rate of fire) only means mabye a milisecond shorter on KPS and mabye a milisecond faster on DPS.
500 damage = 2000 of raw damage without crit is now 103 damage = 412 of raw damage without crit.
LITERALLY stating that the damage is multiplied by 4 means very little since anyone who even looked at the damn thing knew that. And also the "pellets" you're seeing, those or the "projectiles" from your multishot mods.
Again, this is a huge nerf to this weapon
After Quartakk was changed to Burst fire rifle, it's mechanics now utilize burst rifle mechanics - meaning that all the status and critical stats, which were unchanged, were buffed in this way, because they now calculate per pellet.
Changing how Quartakk fires those 4 shots is a MASSIVE difference in Quartakk's case. It changes how it fundamentally calculates it's damage stats.
Each 1 projectile had 500 impact damage to it and like 100 ish on slash and puncture if i remember correctly. now multiply that by 4 and that's how much damage you would have been spitting out per shot prior to this change.
BASICALLY the damage listed on the stat sheets is the damage for 1 projectile from that weapon. (same goes for any weapon as well)
AHH ok i gotcha. Now suddenly remembering how op that one infested burst fired rifle i have was before I got bored of it.
Quartakk for example, since we're talking about that, its damage is very obviously going to be much higher than like 170- whatever its total base damage is right now, exactly 4 times as much. but then there's crits, status, what status. etc.
Hema, since its burst fired.
If i could ever remember the name of this infested burst fired rifle i have. Its basically an infested Harpakk.... then there's the harpakk
Then the hind.
the stats listed is for 1 bullet out of the 3 (or well in Quartakk's case, 4) bullets that you're shooting.
Otherwise you would be shooting all 3 (4) bullets and the total damage would be like... 86... or 150... then there's crits, and status which would increase the damage ofcourse. crit multiplier, yadayada.
Luckily, that ^ is not whats happening. Every projectile will deal the damage that's listed on the stat sheet. So take what you see and multiply that by how many bullets the weapon fires.
Sybaris prime for example, its evened out on IPS. So let's say, 103.3 for impact,puncture,slash. that's 309.9 damage. The sybaris prime is a 2x burst fired rifle, SO by the end of that 2nd shot, you would have dealt 619.8 raw damage.
But lets say you missed the 2nd shot because you were just barely on the target or mabye the target got knocked down during the trigger pull. whatever. that one projectile would deal 309.9 raw damage, ofcourse all of this is excluding crit and status.
These are just examples to shot that every projectile in a burst fired or in a shotgun will deal that amount of damage you see on a stat sheet, and not total up to that amount of damage.... may be confusing but i hope you understand lol