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The Quartakk is now a trap weapon
https://forums.warframe.com/topic/908909-plains-of-eidolon-update-2290/

So they made the quartakk visually hideous by making it larger. Its size on release was visually perfect. (This was in a previous patch note. For me visuals are just as important as performance when it comes to weapons. Which is why I'm still annoyed by this.)

Then they lower the damage from 51 to 27, which in my opinion is huge seeing that i had a little over 500 impact damage... now its sitting at 103.

But its ok because the fire rate was increased? Yeah im sitting in the simulacrum right now and the fire rate feels slightly faster. It was increased from 6 to 12. Which may sound huge, but guess what. when it was 6, as long as you're not over sampling the weapon, its fire rate was perfect for it. Infact it was a bit too fast in my opinion.

And lastly, its accuracy and fire machenic was change. The accuracy got buffed, which is irrelevant because it was pin point accurate for type of range that the weapon felt required for. And it went from semi - auto to burst fired. Which again is irrelevant seeing that the burst fired is still firing 4 bullets. All its doing is slightly lowering your damage output seeing that you use to pop out 4 bullets at a time, and now its burst fired. An irrelevant nerf if you will.

Quartakk was perfect. Just like how Gara was perfect. But now? Nerfed into the depths of hell.
It's just a trap weapon, don't bother building it.

And incase anyone wants to bother defending this, explain to me why my damage dropped by 400 on one damage type. And that I can't even 1 shot lv 40 bombards, no it takes 4-5 shots now. With that, I'm not even gonna bother testing it against lv 80s let alone 130s if it can't even take a lv 40 out the way it use to.
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Showing 1-15 of 40 comments
Wasn't Quartakk's damage ♥♥♥♥♥♥♥♥ than pure ♥♥♥♥ already? What exactly possessed them to make it even worse?
Vulbjorn Jan 17, 2018 @ 11:44am 
Originally posted by Totally Innocent Chatbot:
Wasn't Quartakk's damage ♥♥♥♥♥♥♥♥ than pure ♥♥♥♥ already? What exactly possessed them to make it even worse?
Doubling it's firerate and nerfing it's straight damage, in favor of indirect status buff. In short, it's now shifted more from raw damage weapon into more reliable status damage weapon.

Switching from semi-auto "fake shotgun" firing mode to burst fire also skyrocketed it's status chance into unvelievable heights, considering that shotgun-like weapons calculate their status summary, for all the pellets, which means individual status per pellet is usually miniscule, while burst fire weapons calculate their status chance per bullet, not summary.

I just tested the new quartakk with full status build against lvl 80 Bombard, managed to kill it in roughly 4-6 bursts. Pretty good.

P.S. full disclosure, I also have my Quartakk recently formaed, so two slots on it are empty.

In short - it's a buff. It's now, I think, the first burst rifle that can reach 100% status reliability.
Last edited by Vulbjorn; Jan 17, 2018 @ 11:56am
No_Quarter (Banned) Jan 17, 2018 @ 11:54am 
I do not think weapon was nerfed but purely reworked, as said status is very nice and fire rate made it more fun, at least for me as I was striggling with it before
KIREEK Jan 17, 2018 @ 11:56am 
The damage was multiplied by 4 since it fired 4 bullets, like how a 10 bullet 300 damage shotgun does 30 damage per pellet

The damage is half, but what you see is the damage per bullet, not per 4 bullets

While offtopic, you might find this interesting, continuous beam weapons damage must be considered over the course of 1 second, a very common mistake is to assume a high damage beam weapon deals more damage than another just because of the number there.
If the weapon has a firerate of 2, then it deals that damage twice over the course of 1 second, weapons like glaxion or amprex deal tiny amounts of damage, but that's because you need to multiply the damage by 10x or more because that's the amount of times per second the damage is dealt

A glaxion with 1.000 damage, means it deals 10.000 over the course of 1 second.

Multipellet weapons, the damage is the sum of all pellets, quartak was in an odd situation since it acted like a shotgun in that regard, with the change the damage is now per pellet.

Also note that a weapon effectiveness heavily depends on the player using it, saying the weapon wasn't that great means only 1 thing.
Last edited by KIREEK; Jan 17, 2018 @ 12:03pm
Originally posted by KIREEKPSO:
The damage was multiplied by 4 since it fired 4 bullets, like how a 10 bullet 300 damage shotgun does 30 damage per pellet

The damage is half, but what you see is the damage per bullet, not per 4 bullets
Alright, now that makes a difference in the assessment.
Zefar Jan 17, 2018 @ 12:20pm 
Forget critical damage on this weapon. Build it for raw status now or throw it away.

I'm gonna miss my 12k crit on headshots.
Sniper tweenky Jan 17, 2018 @ 12:39pm 
Originally posted by Vulbjorn, the walrus rider.:
Originally posted by Totally Innocent Chatbot:
Wasn't Quartakk's damage ♥♥♥♥♥♥♥♥ than pure ♥♥♥♥ already? What exactly possessed them to make it even worse?
Doubling it's firerate and nerfing it's straight damage, in favor of indirect status buff. In short, it's now shifted more from raw damage weapon into more reliable status damage weapon.

Switching from semi-auto "fake shotgun" firing mode to burst fire also skyrocketed it's status chance into unvelievable heights, considering that shotgun-like weapons calculate their status summary, for all the pellets, which means individual status per pellet is usually miniscule, while burst fire weapons calculate their status chance per bullet, not summary.

I just tested the new quartakk with full status build against lvl 80 Bombard, managed to kill it in roughly 4-6 bursts. Pretty good.

P.S. full disclosure, I also have my Quartakk recently formaed, so two slots on it are empty.

In short - it's a buff. It's now, I think, the first burst rifle that can reach 100% status reliability.


You DO realise its status chance wasn't buffed right?? ive always had a hybrid build of 100% status, raw damage, and crit. its status chance is the same, crit chance is the same, damage -- nerfed to ♥♥♥♥
Doctor Future Jan 17, 2018 @ 12:40pm 
i have a hunters munition and status build with this bad boi and its still kicking sum butts
Sniper tweenky Jan 17, 2018 @ 12:45pm 
Originally posted by KIREEKPSO:
The damage was multiplied by 4 since it fired 4 bullets, like how a 10 bullet 300 damage shotgun does 30 damage per pellet

and also, do you also realise that the quartakk has always shot 4 rounds. changing how it fires those 4 rounds means very little. The only difference from going from semi, where it pukes out all 4 projectiles at once, to burst fired with a slightly higher ROF (rate of fire) only means mabye a milisecond shorter on KPS and mabye a milisecond faster on DPS.

500 damage = 2000 of raw damage without crit is now 103 damage = 412 of raw damage without crit.

LITERALLY stating that the damage is multiplied by 4 means very little since anyone who even looked at the damn thing knew that. And also the "pellets" you're seeing, those or the "projectiles" from your multishot mods.

Again, this is a huge nerf to this weapon
Originally posted by Sniper tweenky:
Originally posted by KIREEKPSO:
The damage was multiplied by 4 since it fired 4 bullets, like how a 10 bullet 300 damage shotgun does 30 damage per pellet

and also, do you also realise that the quartakk has always shot 4 rounds. changing how it fires those 4 rounds means very little. The only difference from going from semi, where it pukes out all 4 projectiles at once, to burst fired with a slightly higher ROF (rate of fire) only means mabye a milisecond shorter on KPS and mabye a milisecond faster on DPS.

500 damage = 2000 of raw damage without crit is now 103 damage = 412 of raw damage without crit.

LITERALLY stating that the damage is multiplied by 4 means very little since anyone who even looked at the damn thing knew that. And also the "pellets" you're seeing, those or the "projectiles" from your multishot mods.

Again, this is a huge nerf to this weapon
If I'm understanding correctly: prior to change, the 500 damage was the combined total of all four rounds, not 500 each.
No_Quarter (Banned) Jan 17, 2018 @ 12:48pm 
Originally posted by Totally Innocent Chatbot:
If I'm understanding correctly: prior to change, the 500 damage was the combined total of all four rounds, not 500 each.
+1
Vulbjorn Jan 17, 2018 @ 12:48pm 
Originally posted by Sniper tweenky:

You DO realise its status chance wasn't buffed right?? ive always had a hybrid build of 100% status, raw damage, and crit. its status chance is the same, crit chance is the same, damage -- nerfed to ♥♥♥♥
As I mentioned before, with explanation, status chance was buffed indirectly. As explained above, shotguns (mechanics of which Quartakk used before buff) calculate status, critical chance, and damage per all pellets combined.

After Quartakk was changed to Burst fire rifle, it's mechanics now utilize burst rifle mechanics - meaning that all the status and critical stats, which were unchanged, were buffed in this way, because they now calculate per pellet.

Changing how Quartakk fires those 4 shots is a MASSIVE difference in Quartakk's case. It changes how it fundamentally calculates it's damage stats.
Last edited by Vulbjorn; Jan 17, 2018 @ 12:50pm
Sniper tweenky Jan 17, 2018 @ 12:53pm 
No, that's where you're wrong. The 500 damage was the impact portion of my base damage prior to this change. (It was like 520 something tbh, but after they made it visually bigger I stopped using it for fun since it looked so out of place on my nyx,ivara,saryn, and ember)

Each 1 projectile had 500 impact damage to it and like 100 ish on slash and puncture if i remember correctly. now multiply that by 4 and that's how much damage you would have been spitting out per shot prior to this change.

BASICALLY the damage listed on the stat sheets is the damage for 1 projectile from that weapon. (same goes for any weapon as well)
Sniper tweenky Jan 17, 2018 @ 12:55pm 
Originally posted by Vulbjorn, the walrus rider.:
Originally posted by Sniper tweenky:

You DO realise its status chance wasn't buffed right?? ive always had a hybrid build of 100% status, raw damage, and crit. its status chance is the same, crit chance is the same, damage -- nerfed to ♥♥♥♥
As I mentioned before, with explanation, status chance was buffed indirectly. As explained above, shotguns (mechanics of which Quartakk used before buff) calculate status, critical chance, and damage per all pellets combined.

After Quartakk was changed to Burst fire rifle, it's mechanics now utilize burst rifle mechanics - meaning that all the status and critical stats, which were unchanged, were buffed in this way, because they now calculate per pellet.

Changing how Quartakk fires those 4 shots is a MASSIVE difference in Quartakk's case. It changes how it fundamentally calculates it's damage stats.


AHH ok i gotcha. Now suddenly remembering how op that one infested burst fired rifle i have was before I got bored of it.
Sniper tweenky Jan 17, 2018 @ 1:07pm 
Just go to the simulacrum, and look closely.

Quartakk for example, since we're talking about that, its damage is very obviously going to be much higher than like 170- whatever its total base damage is right now, exactly 4 times as much. but then there's crits, status, what status. etc.

Hema, since its burst fired.

If i could ever remember the name of this infested burst fired rifle i have. Its basically an infested Harpakk.... then there's the harpakk

Then the hind.

the stats listed is for 1 bullet out of the 3 (or well in Quartakk's case, 4) bullets that you're shooting.

Otherwise you would be shooting all 3 (4) bullets and the total damage would be like... 86... or 150... then there's crits, and status which would increase the damage ofcourse. crit multiplier, yadayada.

Luckily, that ^ is not whats happening. Every projectile will deal the damage that's listed on the stat sheet. So take what you see and multiply that by how many bullets the weapon fires.

Sybaris prime for example, its evened out on IPS. So let's say, 103.3 for impact,puncture,slash. that's 309.9 damage. The sybaris prime is a 2x burst fired rifle, SO by the end of that 2nd shot, you would have dealt 619.8 raw damage.

But lets say you missed the 2nd shot because you were just barely on the target or mabye the target got knocked down during the trigger pull. whatever. that one projectile would deal 309.9 raw damage, ofcourse all of this is excluding crit and status.

These are just examples to shot that every projectile in a burst fired or in a shotgun will deal that amount of damage you see on a stat sheet, and not total up to that amount of damage.... may be confusing but i hope you understand lol

Originally posted by Vulbjorn, the walrus rider.:
Originally posted by Sniper tweenky:
BASICALLY the damage listed on the stat sheets is the damage for 1 projectile from that weapon. (same goes for any weapon as well)
Could you, please, prove it?
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Date Posted: Jan 17, 2018 @ 11:31am
Posts: 40