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That said, a slash heavy melee built for gas&slash is a LOT of fun on the trash. The new melee lets you swap, you can can sniper rifle roflstomp the ancients and then go back to cutting a swath.
I don't recall... is it possible to do corrosive and gas on specific element weapons (some weapons with elemental damage innate can do combinations of damage that are not normally possible). ? If so, you could look at that... but most of the element damage weapons are weakish.
Some elements work on niche types(Gas and Fire almost interchangable) while others are catch-all(Cold, Corrosive, Radiation) and a couple are just straight up garbo on their own(Impact, Puncture, Electricity) due to whatever palette of enemies you're fighting always having some resistance to common types and near 0 to the top 3. Much balance.
Comes with innate punch through for ancients.
Ignis wraith modded for corrosive/radiation, high punch through, high status chance, as soon as that radiation procs on the ancients they quit healing.
Braton Prime with punch through and corrosive, built with 2 dual status mods, and crit/multishot. It shoots through infested, and is VERY cheap.
Soma Prime with punch through, crit/bleed hunter munitions build absolutely eats faces.
Gas is a novelty. Only really useful for corpus shield enhancement sorties... but holy hell is it outstanding for that.
How do you give Ignis Wraith both corrosive and radiation? Doesn't seem possible?
Correct, sir, my apologies. I run it heat/corrosive and just burn the healers down.
The game excels near the "middle" of its difficulty curve. Early on, you have little access to all the things in the game. End game starts coalescing into a few extremely effective builds at the detriment to all others. Mid game allows you to do whatever you want, without punishing you. Fortunately, the game pretty much stops at the middle part, unless you seek the challenge.
You can try bleed builds for variance, it really opens a lot of options, or you can do a sniper build that just muscles through the defenses of enemies.