Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Weapons can benefit from critical damage as soon as they get over 40% critical chance.
Because your critical damage is at about x4.0, meaning 40% of your shots will deal 4 times the damage then it is a CLEAR win in terms of output as per magazine - you will shift from potential 100 damage per 100 hits (an example) to 220 damage per 100 shots. That is a huge buff just from 40% critical chance and x4 critical damage.
Supra Vandal can be a hybrid and it works better as such, had both builds with me and it is a simple math - if each bullet has a chance to to both crit and status and you ignore one option you are loosing.
I hope you learned something.
With such rapid fire weapon there is no need to just max your status to 100%, putting some critical chance on it gives you a nice damage buff that cannot be obtained otherwise.
Once had a chance to compare with CC+CD focused riven and results was not that impressive.
It sounds like it'll work either way, but since we're talking about what goes into this particular riven rather than how to build a weapon, I'm still leaning towards the MS side. It's hard to really gauge it without knowing the exact riven stats, though
Perfect riven would be in between, critical chance + multishot and that is for damn titty.
Supra can have about 80% multishot on a riven, with Split Chamber you are looking at decent numbers, if you can fit Vigilante Armaments then it is pretty good.
230% is okay, but still too close to 200% and too far from 300% so I would rather go for 150% and a critical boost.
Think +critical damage on a riven still seals the deal for me, you can get about 110% critical damage on a 2 stat riven with no negatives, that is another x2.2 critical damage, with vital Sense we are looking at x6.6 critical damage and total critical chance of just under 60%.
Even without amazing status, these is are numbers of a very good critical potential.
And slap an augment there and some status and she sings like a mofo
crit is raw dps plus
Multishot and Damage increase the overall damage of the weapon, no matter what. Crit, damage, elemental and status all benefit.
Crit damage only increases damage when criting and crit chance does not increase damage.
60% is a bad critical chance? I mean what you said it sounds to me that we are looking at 5% critical chance weapon, 60% is quite reliable.
By same logic, multishot only deals damage when it triggers, it is a percentage based buff which is represented by a flat average value in the game, not a straight sustained buff.
When it does not trigger you do not get multiple pellets.
And we are looking at rapid fire weapon where you are not looking at one shot potential.
Also, damage on a riven is flat buff but it is not perfect, after Serration gives 165% and your riven adds another 100% - it is NOT a 100% more DPS, is significantly less.
Sure pushing one value to insane numbers may be good, but there is still a wasted potential.
Like Tigris with 100% status. Cool and all that. But try it with Arcane Avenger? That is FULL potential.