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Unsure about the sword, but are you using it exclusively for stealth attacks? If so, they will always appear yellow, even if it may have been an orange or red crit.
Check out Blood Rush, and the Gladiator mod set on the wiki for the specific calculations, including changes to how those mods behave since Update 26. They give you crit based on your weapon's base critical chance, before adding other mods that boost crit, like True Steel, or Sacrificial Steel, and Maiming Strike.
With Blood Rush, and Drifting Contact, you should be able to reach and maintain red crits without needing True/Sacrificial steel, on Destreza Prime, or any other weapon with decent base crit chance. If you have gladiator mods added in addition (preferably on your Helios sentinel's weapon to save mod slots for damage/QoL on your own weapon), you'll need a lower combo to start seeing red crits.
with 100% you are sure to get yellow crits.
After 100% the rest is the probability to get orange crits.
For example with 110% you will get yellow crit for sure and a 10% to get orange crit so you can't get red crit but if you use gladiator mods because they give you a probability to get a +tier on your crit.
If you have 10% bonus with gladiator mods for example, the 10% means you have a 10% your current crit will bet a +tier, so if you have a orange crit and gladiator mod bonus hits you will have a red crit.
If you have 200% you will get orange crits, the rest will be red and so on...
Gladiator mods give you a set bonus that grants scaling crit chance based on your combo counter. At 12x combo, each part of the set equipped gives 110% crit chance. This crit bonus is additive with blood rush, the steel mods, crit chance on rivens, etc.
So if you have 3 gladiator mods and blood rush, with no other crit chance mods, you'd have +990% crit chance at 12x combo. That would give gram prime, for example, 348.8% crit chance, or guaranteed red crits with 48.8% chance of 2nd tier red crits.