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Cloud Walker in particular is surprisingly fast in terms of movement-speed, and seems to let you drift in any direction, even upwards
Chinese excalibur is now a good choice
Only problem I have is his passive is limited to 3 (ignore death/buffs) per mission. Now one could argue that he doesn't really need those lives as he's got good survivablity, but the idea it's limited bothers me. I would prefer if it was on a cooldown or something. Maybe the cooldown should be like 3 minutes at base per life, but will be much longer if you use another life. I dunno, I just don't like the limited nature of his passive. Seems to defeat the purpose of a passive (an always active ability).
Point being, the kit is fine. You can heal up fast, dish out damage and the staff doesn't suck now. The real bummer is the Twin. It's so bad at everything I don't know why you'd bother. I saw somebody here comment that marking targets is more or less useless as most the time you kill things faster than it would take for you to mark the target and then wait for your Twin to finally take it down.
As has been said before, Wukong is probably better, he's just not a terribly good choice for most things.
1- the clone :
same problems as with every ai companion skill : you cant rely on them for fighting stuff as their pathing wont be very accurate. they also suffer more from the problems of some weapon classes, such as gunblades jamming, and clip into walls on some occassions.
but, they ARE a nice chunk of meat for tanking and with the right weapons (basically just slap something meta friendly on them) they will beat stuff up for you.
2-the cloudwalker:
its ok, the added utility of healing is nice for catching my breath and having the clone tank some more for me after dropping aggro.
its just... its not too reliable for most of the content which is cramped hallways you jump through, so the increase in speed doesn't do much for it and that keeps it a skill i'd hardly ever touch, especially on wukong where i want to keep aggro on me and off the team.
3-defy:
as far as the damage part goes it does just as well as most skills that do damage: its alright against 1 or 2 factions (in this case the corpus and the grineer), suffers from the same scaling problem most damage dealing skills do in higher level content.
the armor boost had me pleasently surprised, its more reliable than i expected ( i didnt like the change to nezha's damage block much and was worried about this one), BUT again you wont reliably get the boost if youre not in direct line of sight of enemies when you case defy. especially with how short the duration of invincibility is.
however this does mess up the energy generation of rage/adrenaline for the duration of armor, unless enemies are past the 80-90 level marker.
4-primal fury:
gives me hope for melee 3.0, the combos are much better now and its easier to use whichever combo you want.
on its own- just as good as using just about any other melee polearm
boosts the clone greatly as far as being aggressive goes, redeeming the clone a bit.
its an alright revamp imo, but since i used the old wukong a lot i can't say its *better overall*. idk if wukong is actually going to see more use after this but thats to be seen i guess
edit: oh right the passive:
uhh its... just what you'd expect? 3 extra lives. some of the buffs look neat but i honestly haven't gone on to experience them much, and i don't plan to do so too much. it bears less of an impact on my playstyle than the 2 extra combo duration but thats just the build and playstyle
Nope.
Just tested on Mot, after using all 3 then dieing for real and using a quick revive, no more passive lives.
Cloudwalker is seriously great. A heal, quick travel, great panic button, etc. I can see using this as an alternative to parkour on some of those tricky new jupiter areas. Haven't tried it for stealth yet.
Defy is better than I think people realize. It's a slightly nurfed nyx bubble with an armor buff at the end. You really need to trigger it in the right situation to get value but that makes it an interesting skill I think... and it scales.
His reworked exulted weapon feels a lot better and more fluid than his old one.
Hopefully they roll things back ASAP.
granted, not a lot of people do this, but thats a playstyle i liked using
(not that it matters at this point. rework is here to stay most likely and i doubt people care to hear about the opinions of people they disagree with, just like most discussions)
4 hours in - i still cant say how i feel about the rework