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Or it feel bigger, I don't really play vauban that often but it feel bigger.
Any enemies that are in your Bastille will get sucked into vortex, but once the animation of Bastille collapsing is over Vortex will remain its regular size.
I think the problem you have is that it just doesn't fit with your playstyle or mentality. Going for 'the best' just leads you to the same boring meta as 85% of every other player. Sure, it might make the missions quicker or easier, but in the end you just end up being bored and burned out and complaining about things being too easy or there not being enough content. Some times it makes more sense to just try and do what is fun to do even without being the most optimal way.
Feels like what they did was really try to increase Vauban's damage output, so that he covers both that and CC. And they did it well, but at the cost of A: not a lot of survivability, and B: it's not as fast killing as other frames, so it will fall under the argument of "but other frames do it better".
Ember is better, but it feels you think you just press 3 and its insta win, same with her 4, which isnt the case at all.
I had Vauban Prime and after this rework I deleted him, DE won't touch him for a very long time and its sad to see him with the same problems he already had.
Ember is absolutely nothing like Vauban. I have begun to think that maybe Ember's rework wasn't a total miss, but I dislike managing the heat on her 2 and she kinda plays too much like Mesa tbh.
The bastille & tesla changes were nice but they botched everything else.
The orbital strike is only there to placate those easily amused by shiny things. Its far too slow to do much of anything in a squad and my weapons do more damage than that ability ever will.
The tether grenade is a gimped tripwire. Where well place wires could lock down multiple hallways this grenade stops two whole enemies, wow! Sometimes it'll even grab enemies you don't want it to so you're better off using bastille.
Flachette grenade is useless for dealing with mid-high level enemies. It can be used as an extended radar by using the damage pop-ups to know where enemies are but concuss did it better.
The damage boost grenade would be nice if it actually worked. Half the time it doesn't activate even when i throw it right at someone's feet. It will be half decent if bland once they fix that.
Speed pad is kinda useful against enemies since they trigger it from any angle. Set it up in advance to prevent enemies from rounding a corner or going through a door for a cheap alternative to bastille. You can also chain one into another to send enemies off the map in defense missions. Just be prepared to get flak from unobservant teammates.
I really wish they'd give us the option to switch back to the old minelayer or mix n' match them. Then i'd be pretty happy with the changes.
personally I think DE is doing it to cause a certain train boy suicidal depression
I was hoping that a rework could have helped Vauban find a place in taking of the high level content, but the most he can really do ability wise is just spam his 3 and 4 but why even bother doing that when I could just run around as Excalibur and with exalted blade and now down my enemies much faster? Or Mesa?
His old self was pure ♥♥♥♥. He was unfun to play, oneshoted by everything, only 2/4 abilities mattered and they were boring to spam.
Now he's genuinely fun to play. He's not S tier by any stretch, but he's fun and that's what matters to me here.
I find myself constantly setting up trap hallways with his 2 (all of them), I love airstrike, I love watching bastiled enemies getting sucked into vortex... He actually deals damage now (carried grendel survival by spamming needles into a tight room) and throwing animations are pleasant to the eye.
He might not be good power wise, but at least playing him now feels good.
Before rework he was neither.
Needle grenade is support damage that is essentially fire and forget. This is the "let us deploy a gun turret" ability that people have been asking about for years. Use this in areas that are too dangerous to jump into, or to soften up groups. Combine with other abilities.
Vortex beam works best with tether or Bastille's vortex. If you're using it in areas that your team members are actively killing, you are using it wrong and just wasting energy that could be better spent on more rollers or overdrivers.
Don't forget, for all of Vauban's abilities that disable, his damage from other abilities and his weapons increases 25% against trapped enemies.
Vauban is not a spam ability to win kinda frame. Vauban is not the frame for people who feel they need to be the biggest try-hard in the group to get the most damage or kills. Vauban is a CC frame, and all his abilities benefit from trying to play it as a CC frame.
Step 2: put tethers, needles and maybe even a speed pad for fun.
Step 3: turn around and go and hold another hallway.
Murder-rooms are my favorite thing about new Vauban.
The problem I've always had with Vauban (and I admit it may just be that I suck) is that he has little defensive abilities. No extra type of shield/armor thing he can get like Trinity's Link or Zephyr's Turbulence of example. As such I tend to go down near constantly with him since on top of all of that he has no natural way to restore lost health aside from spamming health pizzas.