安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
DE went kinda overboard with that buff.
I took some random Hate i had in my inventory, and it had no issues killing stuff over 70+ lvls with 2-3 mods in it.
Spam heavy attack ftw
Any build that uses some other base dmg mod in addition to Condition Overload is a flawed build.
Any build that uses some other crit chance mod in addition to Blood Rush is a flawed build.
This new iteration of melee sure is great! /s
You can easily wipe out full groups of level 140 CHG's and C-Bombs in seconds with extremely basic builds on several weapons in the new system. You just need to find the right stance for the job on each weapon.
So far I've gone with 3x60/60 for viral+heat, CO, PPP, PR, PF and Healing Return on several weapons. Gram Prime being the one where I drop a 60/60 heat mod for Berserker instead.
Weapons I've tried to far that absolutely melts those mods are.
Reaper Prime, Nami Skyla Prime, Venka Prime, Orthos Prime, Galatine Prime, Gram Prime, Kronen Prime and Lesion. Most being weapons that wree extremely lackluster prior to the new melee system and now outperform some of the stronger weapon of the old system without needing a riven to do it.
There is NO POINT in using Primed Pressure Point since it gives only +165% base dmg while Condition Overload gives 120% for each status effect on the target. They are now both base dmg mods, on the same multiplier. 165% is nothing compared to 600%+ the Condition Overload can give. Same goes for Blood Rush, it's now the only proper crit chance mod. Even 5 dispo rivens pale in comparison to Blood Rush. And since no other mod can bump the crit chance of a weapon up from 20% to 100% Blood Rush is required if you don't want your build to suck. Focusing solely on Condition Overload has diminishing returns because every status effect is now just an increase in base dmg(instead of the old 1,6 * 1,6 * 1,6 * etc. calculation).
This explains where all my crit went. XD
There is always the point in using it in a basic working setup. CO and PPP are far easier to come by than BR since neither is locked behind an event or a specific mob that has a timegate to it. Yes you can buy it, but the difference between it and PPP is minimal in the new system on status heavy slash weapons.
If you have BR then yes it is a good replacement for PPP, if you dont have it you are just as safe with PPP. And for BR to actually work well you will need the arbitration aura for longer combo duration in most content, and make sure to not use your air slam heavy attack (which hits for insane amounts and suspends targets).
I suspected before the nerfs that even after being nerfed it was still going to be hard to compete with slide attack spam, because it just offers so much mobility and constant heavy AoE damage that they'd have to completely nerf it into Narnia to compete. and indeed, while they did nerf it a very noticeable amount, IMO it just went from stupid broken obviously OP -> not stupid broken but still the best general-purpose option.
it's got less range and sometimes it won't one-shot beefier enemies. and you won't really see the pretty red numbers anymore. but it still gets the job done just fine. even tho there's no explicit bonus to slide attacks now I still just spam slide attacks for the AoE + mobility, seems to still work the best. I still end every mission having done way more damage/racked up way more kills than everyone else, barring those times an AoE frame is nuking everything, and even then I tend to roughly tie.
With primed reach this stance has insane reach.
Absurd crits.
Every combo has innate slash proc.
Stupidly fast.
The CC raises in few seconds.
Even the heavy attack has innate slash.
Just use a viral build an try to kill a (level 165)demolist machinist with it. it's super fast!