Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
bow doesn't fire the arrow if you cancel the charge too early
It can output some very strong damage if RNG is on your side, if it both procs a good Status effect and Crits, for example. But the thing is those percentages are at a point that each time you fire the weapon feel like a coin flip. Leading to the constant feeling that you don't know if the next shot is going to oneshot a dude of just tickle them. It's just a very inconsistent weapon. And since most other Bows can reach over 100% chance easily, meaning they always crit and are consistent, it just make the Daikyu seem inferior.
A Riven with the right stats can help with some of these problems somewhat, put requireing a Riven with just the right stats for a weapon to be good just isn't very worth while. Especially when other Bows are good without a Riven.
Personally, I love bow projectiles (also known as arrows :p ), but then I play this game for awesomeness and ragdoll fun, not optimised slaughter. The fact alone that you can line up several enemies and pierce them all in one shot makes any bow a candidate for my armoury.
Wouldnt an investment into base damage nullify that? Daikyu already starts with the most monstrous base stats of all the bows, and crits just multiply the attack damage. If you put enough in, couldn't Daikyu out-damage everything even with their crit chance, and STILL have the potential for even more crit damage on top of that?
It may not leave you with many extra mod slots for shenanigans, but using base damage mods can get all three types to nearly 1k damage for a total of almost 3,000 per shot. Adding in crit chance and crit multiplier and you have an 85% chance of doing 10k damage in a single hit. That sounds good on paper, at least for me.
through it has a slower charge time compared to other bows
1second charge compared to most bows' .5sec (if i remember correctly)
and the fact you have to wait for a full charge in order to fire so unless you do high level missions it tends to just overkill targets with a slower rate of fire.
also some people dislike not having 100% crit chance since in some missions the % chance to not crit is the same as not killing the target. making them have to charge up another shot just to kill the target while other bows having over 100% makes them more reliable.
that said i do prefer the daikyu over other bows (probably because i have a riven on it and i like using it's amalgam mod if i want to use my nikanas)
but it does have its disadvantages compared to the others especially in the past when it was alot weaker than it is now
Well, generally speaking, for doing lots of damage you want Crit (since it's a multiplier, and crits do even more damage on headshots on top of that).
For Status you'll want to hit a lot to proc many Status Effects, since it's a Bow (and a slow one at that) it's potential is hindered by that. Not only that, but even if it does proc every single Hit, it's number of procs per projectile is limited to one (However Multishot can help with this), and it's RNG if you'll get a good Proc (Corrosive, Slash, Viral, etc) or a useless one (Impact, Puncture, etc).
Don't get me wrong, the weapon can put out insane damage when everything goes well (Crit, headshot, good proc, etc), it's just that it's inconsistent. The damage it does during a 'bad' shot (No crit, useless status, etc) is a mere fraction of it's true potential (the previous good shot example), which just overall makes the weapon feel very inconsistent. Some people just don't like that.
I was messing around in an online weapon mod tester, and I got it to 3,100 base damage, 100% crit rate, about .56 draw speed, and around 4.2x crit damage. I haven't replicated it yet in-game (I even have the corrupted mod I need so I'll try it later) but that should make it a guaranteed 10,000 physical damage. I'm gonna try it out and see how I like it.
Daikyu can reach 101% with a combination of Point Strike and Critical Delay, but then essentially requires use of Speed Trigger to make it usable. If you're willing to tolerate a .5 second draw time, then you can get some crazy numbers.
However, it's just too slow and single target. Those are main issues. Even with vile acceleration it's insufferable to use the thing against hoards of enemies. Which is 90% of this game's gameplay.