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I never said if it is a good or a bad boss fight, I only said how to do it easier and in less than 4 minutes. I also explained how it is not a trait of a smart person to pick a wrong tool and complain, we should learn that as babies when we fit a cube into a square hole, ball into a round hole and star into a star hole - a simple IQ test.
Get offended as you like, those are standardized IQ tests. Even some animals are capable to fit proper shapes aka pick a proper tool.
So? You can:
1) kill a nully
2) avoid heim
3) recast an ability if you have reflexes
I play Nezha there and I never had issues from nullies, they are not that common to be annoying there, if your builds are diverse enough and you packed bunch of elementals then Profit Taker goes down with ease.
I can show you if you like, but I'd suggest trying
Saying Nully can dispel abilities can be an argument against all warframes in mission, however you can destroy bubbles quite fast if you aim at the thing that makes the bubble and with Nezha in particular you can relocate fast as he has an insane slide so even if you get caught by surprise you can move fast enough.
The longest thing in Profit taker is the shield take down... just cycle the element as fast as you can to one you can one or two shot.. also have a fully unlocked operator to zip around to take out the shield missile things quick.
With the Exploiter solo it can be difficult to keep the coolers at bay and attack... I mean over time it will let you but it takes more time for me than the profit taker. For exploiter I almost always pub and it still takes more time than I can do Profit taker solo.
In terms of warframe choice for the job I kind of feel any frame can do exploiter while I have a specific build and set up for Profit taker.
In OV it feels like the first spider is the harder one so it kind of make me wonder how the third spider is going to be.
Do they still plan to add the third one?
Last time I ran Mesa Prime with the shatter shield up but I still got ripped apart so I'm guessing it doesn't work so well. So I mainly focused on getting rid of the enemies with my ultimate while still trying to shoot the shield. I'm also positive I got one shotted when my Shatter shield went off for the few seconds because I went from full health to 0 in an instant.
Even Rhino, Inaros and others that have high defense capabilities need to be careful. A triple Ironclad charge shield won't last long on that fight. It's also about as many enemies you'll be able to charge through.
Inaros without Trinity also needs to be a bit careful due to the massive damage the boss deals.
But the most annoying part is the shield and what it allows to damage it.
Okay, ignoring the Warframes we will use. What mods are good counters to anything the Profit taker do?
Not a mod but to avoid the magnetic you just don't go under him.
For the adds, the fight has built in pauses when the shield resets due to damage / operator reset, just clear a few adds and mark a heavy weapon guy for archgun reset while you figure out what the next resist is or wait the timer for operator reset. This is also an awesome time to snipe the alert beacons.
Magus repair and a decent (not rhino) tank frame make staying alive fairly easy. You can heal up 20% of your frame's health a second while you're in operator to change shields or any time you need the healing.
I usually solo with Inaros just because I don't like the hectic (for me at least) management of chroma's 2 and 3 and energy maintenence while tracking the multiple issues of the fight. The combination of magus repair and Inaros's insane health pool and augmented 4 for status immunity without any reliance on energy management makes the fight a lot easier for me. I even run with handspring just for when nullifiers (or not failure to track the drain) remove the armor / status immunity buff of Inaros aug'd 4th.
Even with my slack approach, 6-7 minute solo kills in my average. Exploiter orb takes 18-20 minutes for me solo even cheesing first phase. I'm sure some of that is just inexperience because I've only run exploiter 2-3 dozen times,
Exploiter very much locked into the scripting of the fight with seemingly very little you can do to speed it up. Even in a squad keeping all coolant raknoids away, it still seems locked entirely into how often exploiter pops fisures.
Profit Taker is a lot easier to refine your strategy for, ringing the right set of weapons with the right elemental combos and using the right mod loadout makes a huge difference. Heck, even just remembering the shield rotation after the first time through it can shave some time off.
Speed Holster + Vigorous Swap seem to work well if you do not use Chroma.
It actually requires you to build for it. ( My inner Monster Hunter coming out).
Then to approach the fight properly.
If you take a few seconds now and then to just clear the enemies and make the alarm pylons a priority you should have huge chunks of with barely any enemies even on screen. And what there is is trash level ones.
I regularly run it with Chroma, Trinity, Inaros, Rhino, Nezha and Oberon. Building Wisp up at the moment and she should be fine as well. Usually in the 6-8 minute range.
Only just bought Adaptation so it should make this even easier.
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There are issues with it but honestly they are minor. Number of enemies and incoming damage is not on that list. Infact Inaros and Trinity love the enemy swarm.
I mean Exploiter Orb is one long slog. May as well be a bullet sponge. The mechanic is cool but gets old fast.
Ropalyst has the same issue. Its a cool mechanic but has 0 threat so gets old even faster. Plus in this fight you are punished if you play with others.
This fight also kind of forced me into an energy build.. or at least that is what I was able to experiment around with and get to work well.
Side note - did it today for the weekly and I had not done it in a while ... seems they toned down the knockdown stuff quite a bit from when it first dropped.