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Warframe

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Why Profit Taker need to be THAT cancerous?
I love boss raid in this game,eidolon,exploiter orb,and recent one ropalolyst
they are all fun to do since thing got its own mechanic,boss got its own moveset,

but this this profittaker just cancer not talking about hi-dmg,im doing most run for this boss w chroma no problem at all at dealing dmg,limb destroyed in sec,proc ing boss shield no problem too but
its about stupid amount of enemy come along with it,random stagger,random knockback,random magnetic proc wipes all ur energy just why ?? most fight its about random stuff thrown at you not about focussing on boss pattern

isnt raid boss suppose to be fun and chalenging ? like how it keep ppl doing it?
lets be real here ppl barely hunt this profittaker unless for NW act..
the credit drop is great, when i first heard it that ppl got 250-500k w each run it was hype for me i thought its gonna be new way to gain credit other than index then reality is not that fun to do

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Zobrazeno 1630 z 41 komentářů
No_Quarter původně napsal:
If you are having problem with something try to counter it without whining?

Warframes like Rhino, Nezha, Oberon and few more offer Status Immunity which makes them immune to knockdowns and pretty much perfect for this.

I'd say Nezha and Rhino are great for Profit Take, I run Nezha cause I can give Warding Halo to others and help them not get rekt.
Both Nezha and Rhino are super easy to obtain and build.
lmao ofc tehres wf that immune to status,,both u suggest is buff based wf that still can get neuralize w their nullfy atk ... while rhino can buff whole teammate nezha w halo not bad but still not get thing done you will always outnumbered
GunsForBucks původně napsal:
Hawk původně napsal:
That's just suggesting things to counter the Orb's horribly designed attacks, the other half of that frustrating and frankly boring fight is the mass amounts of mobs that also kill you in a few hits. How you have to take care of both the Orb and the mobs who constantly spawn in and call for more difficult reinforcements further making the fight painful.

Sorry to say but you're outnumbered here, more of the community does not like the fight for various reasons and even DE clearly knows this which is why the rest of the fights did not follow the same formula. "Oh you weren't geared up right" sorry that's simply not a valid excuse, especially for this type of fight.
No he is saying to bring the right tool for the job.

That is pretty much the rule of the game is it not?

Profit taker is an awesome fight as far as I am concerned... this game is all about the modding and this fight makes you have to look at that and adjust.

Was it frustrating at first? Sure was! And it felt so good to figure out a good mod set up for it on the right fame.. and quick, even solo. Much faster than Exploiter fight. But they drop different things... cash from Profit and resources from Exploiter so for me it isn't one over the other.
care to explain how you do it faster than exp orb then?
No_Quarter (Zabanován) 22. čvc. 2019 v 4.54 
Hawk původně napsal:
No_Quarter původně napsal:
If you are having problem with something try to counter it without whining?

Warframes like Rhino, Nezha, Oberon and few more offer Status Immunity which makes them immune to knockdowns and pretty much perfect for this.

I'd say Nezha and Rhino are great for Profit Take, I run Nezha cause I can give Warding Halo to others and help them not get rekt.
Both Nezha and Rhino are super easy to obtain and build.
That's just suggesting things to counter the Orb's horribly designed attacks, the other half of that frustrating and frankly boring fight is the mass amounts of mobs that also kill you in a few hits. How you have to take care of both the Orb and the mobs who constantly spawn in and call for more difficult reinforcements further making the fight painful.

Sorry to say but you're outnumbered here, more of the community does not like the fight for various reasons and even DE clearly knows this which is why the rest of the fights did not follow the same formula. "Oh you weren't geared up right" sorry that's simply not a valid excuse, especially for this type of fight.
Being outnumbered by people who do not pick proper tool for the job and complain is nothing new, there are sadly a lot of those. Saryn main gotta cry when mission is not auto-completed after you click 4.

I never said if it is a good or a bad boss fight, I only said how to do it easier and in less than 4 minutes. I also explained how it is not a trait of a smart person to pick a wrong tool and complain, we should learn that as babies when we fit a cube into a square hole, ball into a round hole and star into a star hole - a simple IQ test.

Get offended as you like, those are standardized IQ tests. Even some animals are capable to fit proper shapes aka pick a proper tool.

LondorPaleShade původně napsal:
lmao ofc tehres wf that immune to status,,both u suggest is buff based wf that still can get neuralize w their nullfy atk ... while rhino can buff whole teammate nezha w halo not bad but still not get thing done you will always outnumbered
So? You can:
1) kill a nully
2) avoid heim
3) recast an ability if you have reflexes

I play Nezha there and I never had issues from nullies, they are not that common to be annoying there, if your builds are diverse enough and you packed bunch of elementals then Profit Taker goes down with ease.

I can show you if you like, but I'd suggest trying

Saying Nully can dispel abilities can be an argument against all warframes in mission, however you can destroy bubbles quite fast if you aim at the thing that makes the bubble and with Nezha in particular you can relocate fast as he has an insane slide so even if you get caught by surprise you can move fast enough.
GunsForBucks (Zabanován) 22. čvc. 2019 v 5.21 
LondorPaleShade původně napsal:
GunsForBucks původně napsal:
No he is saying to bring the right tool for the job.

That is pretty much the rule of the game is it not?

Profit taker is an awesome fight as far as I am concerned... this game is all about the modding and this fight makes you have to look at that and adjust.

Was it frustrating at first? Sure was! And it felt so good to figure out a good mod set up for it on the right fame.. and quick, even solo. Much faster than Exploiter fight. But they drop different things... cash from Profit and resources from Exploiter so for me it isn't one over the other.
care to explain how you do it faster than exp orb then?
Funny... I'm wondering how you do the Exploiter so fast ha ha

The longest thing in Profit taker is the shield take down... just cycle the element as fast as you can to one you can one or two shot.. also have a fully unlocked operator to zip around to take out the shield missile things quick.


With the Exploiter solo it can be difficult to keep the coolers at bay and attack... I mean over time it will let you but it takes more time for me than the profit taker. For exploiter I almost always pub and it still takes more time than I can do Profit taker solo.

In terms of warframe choice for the job I kind of feel any frame can do exploiter while I have a specific build and set up for Profit taker.
Naposledy upravil GunsForBucks; 22. čvc. 2019 v 5.33
GunsForBucks (Zabanován) 22. čvc. 2019 v 5.36 
Now with POE they had Terry then added the harder ones.

In OV it feels like the first spider is the harder one so it kind of make me wonder how the third spider is going to be.

Do they still plan to add the third one?
Zefar 22. čvc. 2019 v 11.03 
Profit taker just deal ridiculous amount of damage and unless you have a Warframe that can negate A LOT of damage you'll be quite dead. Even with a Trinity you'll still go down.

Last time I ran Mesa Prime with the shatter shield up but I still got ripped apart so I'm guessing it doesn't work so well. So I mainly focused on getting rid of the enemies with my ultimate while still trying to shoot the shield. I'm also positive I got one shotted when my Shatter shield went off for the few seconds because I went from full health to 0 in an instant.

Even Rhino, Inaros and others that have high defense capabilities need to be careful. A triple Ironclad charge shield won't last long on that fight. It's also about as many enemies you'll be able to charge through.
Inaros without Trinity also needs to be a bit careful due to the massive damage the boss deals.

But the most annoying part is the shield and what it allows to damage it.

Souhi původně napsal:
If only there where mods to counter that...

Okay, ignoring the Warframes we will use. What mods are good counters to anything the Profit taker do?
ANU 22. čvc. 2019 v 11.40 
adaptation mod can be tanky on my valkyr
Zefar původně napsal:
Okay, ignoring the Warframes we will use. What mods are good counters to anything the Profit taker do?
Handspring, (primed) Surefooted for the stagger / knockdown.

Not a mod but to avoid the magnetic you just don't go under him.

For the adds, the fight has built in pauses when the shield resets due to damage / operator reset, just clear a few adds and mark a heavy weapon guy for archgun reset while you figure out what the next resist is or wait the timer for operator reset. This is also an awesome time to snipe the alert beacons.

Magus repair and a decent (not rhino) tank frame make staying alive fairly easy. You can heal up 20% of your frame's health a second while you're in operator to change shields or any time you need the healing.

I usually solo with Inaros just because I don't like the hectic (for me at least) management of chroma's 2 and 3 and energy maintenence while tracking the multiple issues of the fight. The combination of magus repair and Inaros's insane health pool and augmented 4 for status immunity without any reliance on energy management makes the fight a lot easier for me. I even run with handspring just for when nullifiers (or not failure to track the drain) remove the armor / status immunity buff of Inaros aug'd 4th.

Even with my slack approach, 6-7 minute solo kills in my average. Exploiter orb takes 18-20 minutes for me solo even cheesing first phase. I'm sure some of that is just inexperience because I've only run exploiter 2-3 dozen times,

Exploiter very much locked into the scripting of the fight with seemingly very little you can do to speed it up. Even in a squad keeping all coolant raknoids away, it still seems locked entirely into how often exploiter pops fisures.

Profit Taker is a lot easier to refine your strategy for, ringing the right set of weapons with the right elemental combos and using the right mod loadout makes a huge difference. Heck, even just remembering the shield rotation after the first time through it can shave some time off.
No_Quarter (Zabanován) 22. čvc. 2019 v 12.05 
Zefar původně napsal:
Okay, ignoring the Warframes we will use. What mods are good counters to anything the Profit taker do?

Speed Holster + Vigorous Swap seem to work well if you do not use Chroma.
Naposledy upravil No_Quarter; 22. čvc. 2019 v 12.15
Yes PT I feel is one of the better fights.

It actually requires you to build for it. ( My inner Monster Hunter coming out).

Then to approach the fight properly.

If you take a few seconds now and then to just clear the enemies and make the alarm pylons a priority you should have huge chunks of with barely any enemies even on screen. And what there is is trash level ones.

I regularly run it with Chroma, Trinity, Inaros, Rhino, Nezha and Oberon. Building Wisp up at the moment and she should be fine as well. Usually in the 6-8 minute range.

Only just bought Adaptation so it should make this even easier.


-----


There are issues with it but honestly they are minor. Number of enemies and incoming damage is not on that list. Infact Inaros and Trinity love the enemy swarm.

I mean Exploiter Orb is one long slog. May as well be a bullet sponge. The mechanic is cool but gets old fast.

Ropalyst has the same issue. Its a cool mechanic but has 0 threat so gets old even faster. Plus in this fight you are punished if you play with others.
Kou 22. čvc. 2019 v 12.56 
LondorPaleShade původně napsal:
Why Profit Taker need to be THAT cancerous?
She is not. Bosses are one big joke in this game. Get good.
Kou původně napsal:
LondorPaleShade původně napsal:
Why Profit Taker need to be THAT cancerous?
She is not. Bosses are one big joke in this game. Get good.
read it again smartass
The only thing cancerous for most people about this boss is the knockdowns and that is easily taken care of. I think it is one of the best boss fight mechanically in the game compared to others. I just love speed running it solo in 3-4 minutes. I always do it over Index for money. All this boss requires is the right arcanes and one mod to negate all the annoying stuff and then its no longer annoying. One of the few bosses I had to actually prepare properly for and felt like progress once I got to where I am now.
Naposledy upravil AbyssWanderer; 22. čvc. 2019 v 13.14
GunsForBucks (Zabanován) 22. čvc. 2019 v 13.28 
Zefar původně napsal:
Profit taker just deal ridiculous amount of damage and unless you have a Warframe that can negate A LOT of damage you'll be quite dead. Even with a Trinity you'll still go down.

Last time I ran Mesa Prime with the shatter shield up but I still got ripped apart so I'm guessing it doesn't work so well. So I mainly focused on getting rid of the enemies with my ultimate while still trying to shoot the shield. I'm also positive I got one shotted when my Shatter shield went off for the few seconds because I went from full health to 0 in an instant.

Even Rhino, Inaros and others that have high defense capabilities need to be careful. A triple Ironclad charge shield won't last long on that fight. It's also about as many enemies you'll be able to charge through.
Inaros without Trinity also needs to be a bit careful due to the massive damage the boss deals.

But the most annoying part is the shield and what it allows to damage it.

Souhi původně napsal:
If only there where mods to counter that...

Okay, ignoring the Warframes we will use. What mods are good counters to anything the Profit taker do?
I have Handspring, Adaption and Rolling Guard in my spider build.

This fight also kind of forced me into an energy build.. or at least that is what I was able to experiment around with and get to work well.

Side note - did it today for the weekly and I had not done it in a while ... seems they toned down the knockdown stuff quite a bit from when it first dropped.
Naposledy upravil GunsForBucks; 22. čvc. 2019 v 13.40
honestly i find exploiter orb to be more annoying than profit taker. i do have everything i could need loadout wise so i could see how this wouldn't be the case for everyone. what i did was make a build with chroma and throw aviator on it and simply keep jumping up. made the fight legit 5 times easier.

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Datum zveřejnění: 21. čvc. 2019 v 18.08
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