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Nightwave Catchup
I haven't played the game in about 40 days, but I know the new Nightwave has been around for about...two weeks now?

Regardless of the apparently revised systems that according to DE eliminated the most severe grinds and fomo, is it still at all possible for me to get the rank 30 reward if I started now or in the next few days?
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Showing 1-15 of 22 comments
PhellAsleep Jul 19, 2019 @ 4:44pm 
There's a catchup mechanic. If you finish all the objectives from this week, it will bring back some of the ones you missed from the previous week.
Last edited by PhellAsleep; Jul 19, 2019 @ 4:44pm
Daxank Jul 19, 2019 @ 7:41pm 
Originally posted by PhellAsleep:
There's a catchup mechanic. If you finish all the objectives from this week, it will bring back some of the ones you missed from the previous week.
now if only the weekly weren't so ♥♥♥♥♥♥♥ hard/impossible until you've completed certain parts of the game
MaxiTB Jul 24, 2019 @ 2:14pm 
It's possible in theory, but keep in mind there are double time-locked scenarios in place.

For example I did on Sunday evening for fun Clem; the week later Clem was one requirement to complete all missions but ofc the mission itself was only available at the end of the week which left me just a few hours to catch-up.

So basically as it is implemented right now, it's pretty useless, especially if you are a solo player or like me have friends with limited time schedule. A game that tries to dictate when I have to play will always fail on that end but even if you have all the time, it still means you can fall into time-locks as mentioned above.

So basically in my books Nightwave is a huge failure in whatever goal it wanted to achieve.

What I have seen so far in game it results in:
* An egocentrical playstyle, ignoring objectives just to fill the nightwave gauge.
* Heavily promotes not to play with random players.
* Completely removes social aspects of the game (no time for chatting, just rush rush).
* Replaces "playing Warframe for fun" by "grinding Warframe to dont miss out".
* Fosters a "logon, do nightwave, logout" mentality.

All might be appealing to a lot players that dream about working at an assembly line, but I see little appeal for everyone else.
Aye, some of those points are how I felt about WoSS at least. It accomplishes the opposite of what it's been designed for.

So far so good, though, I think. I have reached rank 7 or 8, so it seems rank 30 will be entirely possible.

HOWEVER, I saw from the very get-go that the recovery missions are completely broken and it seems DE has no solution and won't respond to it. Multiple people mentioned the same issue in regional.
Elondrius Jul 25, 2019 @ 7:39am 
On paper the ketchup mechanic is good, but in practice it won't work that well. I don't know about others, but for my time schedule, which means an hour daily, doing the weekly Nightwave is more than enough. Doing a few weeks worth of challenges is impossible. Then there are challenges like the Profit Taker one, which basically stops you on track if you don't have the necessary standing.

I don't like this Nightwave system from the beginning, but I wanted to reach rank 30 this time for the operator armor. I started to hate the whole game now, so I think I should let go that armor and just enjoy the game. Forget Nightwave, forget the grind, forget the chore, forget the ticking clock and relax just like before this... feature.

It's just hard to see those items slipping away...
MekaDovah Jul 25, 2019 @ 8:10am 
Originally posted by MaxiTB:
What I have seen so far in game it results in:
* An egocentrical playstyle, ignoring objectives just to fill the nightwave gauge.
* Heavily promotes not to play with random players.
* Completely removes social aspects of the game (no time for chatting, just rush rush).
* Replaces "playing Warframe for fun" by "grinding Warframe to dont miss out".
* Fosters a "logon, do nightwave, logout" mentality.

My feelings exactly. Turns it from a game to another job.


Originally posted by Elondrius:
It's just hard to see those items slipping away...

And that's the kind of bait they use to keep us on this boring job. Psychological manipulation to keep us in the game instead of letting the entertainment value of the game itself prompt us to stay voluntarily.

Wouldn't be so bad if it wasn't time gated or filled with useless rewards we have to grind through to get the things we want. How about at every 10,000 I get to choose which reward I want instead of forcing me to slog through K-Drive patterns and bobble head dolls I care nothing about to get to the few things I actually want?

Yes, I'd be playing it less: but it'd be more on my terms and that ultimately would make the game more fun. More grind doesn't make for rewarding gameplay automatically like magic.
Last edited by MekaDovah; Jul 25, 2019 @ 8:13am
Nibbie Jul 25, 2019 @ 8:44am 
Originally posted by MekaDovah:
And that's the kind of bait they use to keep us on this boring job. Psychological manipulation to keep us in the game instead of letting the entertainment value of the game itself prompt us to stay voluntarily.

Because people need stuff to do. Something like Minecraft gets away with it because of the immense creative freedom, but something like this needs goals for players to work towards to keep players interested. That can be farming for mods/warframes/etc, but for longer-time players who have everything they are interested in, there is little reason to come back unless there is new content. In the past several months, the only reasons I have logged in is to try the new boss/gamemode once, and Nightwave. I frequently take months long breaks from the game, because I have all the frames, most of the weapons, most every mod I care about maxed, All the factions maxed, have done every mission dozens of times, etc. People taking breaks is an issue for them, since if you aren't playing, you aren't tempted to buy plat, so they don't make money, which is the entire point of them being a business. You can call it manipulation or predatory or whatever you want, but it is a business strategy, not too different from something like a salesman having a nice lunch with you before his pitch.
Sirendire Jul 25, 2019 @ 9:28am 
Didn't they once say that if you complete 2/3 of the tasks you can get all the way to rank 30 for the series, this was the case for the wolf of saturn six. I would guess they would maintain the same ratios for this next series.
Originally posted by Sirendire:
Didn't they once say that if you complete 2/3 of the tasks you can get all the way to rank 30 for the series, this was the case for the wolf of saturn six. I would guess they would maintain the same ratios for this next series.

Perhaps, aye.

Also, I may be mistaken about this, but the points seem to be MUCH easier and faster to get now. I think at this stage in WoSS, I was about two ranks behind which I'm at now. And much less work for it.
Sceles Jul 25, 2019 @ 9:40am 
You need to complete only 60% of the weekly challenges by the end of the season, there's a catch up mechanic, and weekly challenges are now in a much bigger role than daily challenges. In reality there's no rush. This is completely different from season 1. Even if you're a casual player you can still make it to the end.
MaxiTB Jul 25, 2019 @ 9:58am 
Originally posted by Sirendire:
Didn't they once say that if you complete 2/3 of the tasks you can get all the way to rank 30 for the series, this was the case for the wolf of saturn six. I would guess they would maintain the same ratios for this next series.

This is correct, but keep in mind the tasks have different values and I often find precisely 4500/7000 ones (compared to 1000 for dailies) I often can't complete for various reasons (they are simply locked, friends/clan mates are not available or annoyed because they already helped three others and are sick of it, etc.). Those make out a big junk of the weekly pool and if you miss enough of them, even if you completed 2/3 of tasks total, you are far away to reach the finish ;-)
Last edited by MaxiTB; Jul 25, 2019 @ 10:00am
Sirendire Jul 25, 2019 @ 10:10am 
So far with the Nightwave they have made it easier and easier, adjusted so each act is worth more.Example: dropped the 60 min survival down to 30 etc, and removed the "with friends" from all of the ones that had it.
MaxiTB Jul 25, 2019 @ 10:17am 
With friends was stupid anyway.
Friends of mine quit the game over this, because they got sick of people asking all the time.
And 60 minutes survival? C'mon, this is no longer the old days where this still was fun because Nekros just came out.
Sceles Jul 25, 2019 @ 10:23am 
Originally posted by MaxiTB:
Originally posted by Sirendire:
Didn't they once say that if you complete 2/3 of the tasks you can get all the way to rank 30 for the series, this was the case for the wolf of saturn six. I would guess they would maintain the same ratios for this next series.

This is correct, but keep in mind the tasks have different values and I often find precisely 4500/7000 ones (compared to 1000 for dailies) I often can't complete for various reasons (they are simply locked, friends/clan mates are not available or annoyed because they already helped three others and are sick of it, etc.). Those make out a big junk of the weekly pool and if you miss enough of them, even if you completed 2/3 of tasks total, you are far away to reach the finish ;-)
You can't miss any weeklies because of the catch up mechanic and friend challenges were a season one thing.

People need to get their heads out of their asses. This is not season one.
MaxiTB Jul 25, 2019 @ 10:27am 
Originally posted by MaxiTB:
It's possible in theory, but keep in mind there are double time-locked scenarios in place.

For example I did on Sunday evening for fun Clem; the week later Clem was one requirement to complete all missions but ofc the mission itself was only available at the end of the week which left me just a few hours to catch-up.

So basically as it is implemented right now, it's pretty useless, especially if you are a solo player or like me have friends with limited time schedule. A game that tries to dictate when I have to play will always fail on that end but even if you have all the time, it still means you can fall into time-locks as mentioned above.

So basically in my books Nightwave is a huge failure in whatever goal it wanted to achieve.

What I have seen so far in game it results in:
* An egocentrical playstyle, ignoring objectives just to fill the nightwave gauge.
* Heavily promotes not to play with random players.
* Completely removes social aspects of the game (no time for chatting, just rush rush).
* Replaces "playing Warframe for fun" by "grinding Warframe to dont miss out".
* Fosters a "logon, do nightwave, logout" mentality.

All might be appealing to a lot players that dream about working at an assembly line, but I see little appeal for everyone else.

Repost because it wasn't understood the first time ... %)
Last edited by MaxiTB; Jul 25, 2019 @ 10:29am
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Date Posted: Jul 19, 2019 @ 4:20pm
Posts: 22