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For example I did on Sunday evening for fun Clem; the week later Clem was one requirement to complete all missions but ofc the mission itself was only available at the end of the week which left me just a few hours to catch-up.
So basically as it is implemented right now, it's pretty useless, especially if you are a solo player or like me have friends with limited time schedule. A game that tries to dictate when I have to play will always fail on that end but even if you have all the time, it still means you can fall into time-locks as mentioned above.
So basically in my books Nightwave is a huge failure in whatever goal it wanted to achieve.
What I have seen so far in game it results in:
* An egocentrical playstyle, ignoring objectives just to fill the nightwave gauge.
* Heavily promotes not to play with random players.
* Completely removes social aspects of the game (no time for chatting, just rush rush).
* Replaces "playing Warframe for fun" by "grinding Warframe to dont miss out".
* Fosters a "logon, do nightwave, logout" mentality.
All might be appealing to a lot players that dream about working at an assembly line, but I see little appeal for everyone else.
So far so good, though, I think. I have reached rank 7 or 8, so it seems rank 30 will be entirely possible.
HOWEVER, I saw from the very get-go that the recovery missions are completely broken and it seems DE has no solution and won't respond to it. Multiple people mentioned the same issue in regional.
I don't like this Nightwave system from the beginning, but I wanted to reach rank 30 this time for the operator armor. I started to hate the whole game now, so I think I should let go that armor and just enjoy the game. Forget Nightwave, forget the grind, forget the chore, forget the ticking clock and relax just like before this... feature.
It's just hard to see those items slipping away...
My feelings exactly. Turns it from a game to another job.
And that's the kind of bait they use to keep us on this boring job. Psychological manipulation to keep us in the game instead of letting the entertainment value of the game itself prompt us to stay voluntarily.
Wouldn't be so bad if it wasn't time gated or filled with useless rewards we have to grind through to get the things we want. How about at every 10,000 I get to choose which reward I want instead of forcing me to slog through K-Drive patterns and bobble head dolls I care nothing about to get to the few things I actually want?
Yes, I'd be playing it less: but it'd be more on my terms and that ultimately would make the game more fun. More grind doesn't make for rewarding gameplay automatically like magic.
Because people need stuff to do. Something like Minecraft gets away with it because of the immense creative freedom, but something like this needs goals for players to work towards to keep players interested. That can be farming for mods/warframes/etc, but for longer-time players who have everything they are interested in, there is little reason to come back unless there is new content. In the past several months, the only reasons I have logged in is to try the new boss/gamemode once, and Nightwave. I frequently take months long breaks from the game, because I have all the frames, most of the weapons, most every mod I care about maxed, All the factions maxed, have done every mission dozens of times, etc. People taking breaks is an issue for them, since if you aren't playing, you aren't tempted to buy plat, so they don't make money, which is the entire point of them being a business. You can call it manipulation or predatory or whatever you want, but it is a business strategy, not too different from something like a salesman having a nice lunch with you before his pitch.
Perhaps, aye.
Also, I may be mistaken about this, but the points seem to be MUCH easier and faster to get now. I think at this stage in WoSS, I was about two ranks behind which I'm at now. And much less work for it.
This is correct, but keep in mind the tasks have different values and I often find precisely 4500/7000 ones (compared to 1000 for dailies) I often can't complete for various reasons (they are simply locked, friends/clan mates are not available or annoyed because they already helped three others and are sick of it, etc.). Those make out a big junk of the weekly pool and if you miss enough of them, even if you completed 2/3 of tasks total, you are far away to reach the finish ;-)
Friends of mine quit the game over this, because they got sick of people asking all the time.
And 60 minutes survival? C'mon, this is no longer the old days where this still was fun because Nekros just came out.
People need to get their heads out of their asses. This is not season one.
Repost because it wasn't understood the first time ... %)