Warframe

Warframe

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Zorlond Jul 16, 2019 @ 7:49pm
Bullet Jump UP needs more in-game attention.
So, just reached the Mastery Rank 8 test. Failed my first try. Because the first raised platform is simply too high for a double-jump to reach (you can't even grab the edge). Went to practice, failed repeatedly because everything I tried would not work. Looked up things on the net, at first throught my Rhino was just too fat to jump high enough, but Mag wasn't any better. Tried tacking on a jump mod, no change at all to height.

EVENTUALLY find the answer. Stand still in one spot, look up, crouch, -then- jump. It's a straight-up-in-the-air Bullet Jump for massive height. This isn't explained properly in-game anywhere I could look (Advanced Movement Tutorial Page 3 -could- be interpreted that way, but again, it is not properly explained as a separate move). Pretty much everyone is familiar with slide-jump, as it's the fastest way to get around the levels, but since it's at a forward angle, it's not high enough to pass the test.

Seriously, the 'tutorial' is not clear enough on this, it's not even interactive, and it's a move that is hardly ever used in common play. This needs more attention if you're going to throw it into something as game-important as a Mastery Rank Test.
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Showing 16-30 of 35 comments
Eru Jul 17, 2019 @ 2:02am 
Troll post? If you're not bullet jumping properly by MR 8 getting around must be getting annoying.
Zorlond Jul 17, 2019 @ 2:22am 
Originally posted by Something Something Watermelons:
My point is how you didn't catch onto the fact that bullet jumps are always in the direction of your camera.
Point your camera straight down and do your bullet jump. You won't go straight down (obviously). My point being that there is a minimum angle to the jump. If your camera is too low, you'll still go up, just mostly horizontal.

Originally posted by RogueSoldier:
Originally posted by Zorlond:
and it's a move that is hardly ever used in common play.

This has to be bait; but incase it isn't...

1) DE already knows their tutorial/starter stuff is not that great and already have plans to revamp it to make it more user friendly.
2) You could not be more wrong. If you're not using bullet jumping in this game, you're doing something wrong; be it horizontal for distance or vertical for height.
Was never bait. Just people jumping to conclusions.

1) Very good to hear. There's some other miscellaneous stuff that's not covered well in the tutorial that would've helped to know earlier.
2) To me, a 'bullet jump' is horizontal, and only horizontal. I spam them all the time to travel quickly, jump ravines, dodge fire, and even snap around corners ('any direction' means far more about horizontal facing than vertical in my mind). Doing it straight up never occurred to me because I've always been able to traverse terrain without it, even getting into 'secret areas' with every other move ability in the arsenal. Even terrain that's timed with a closing door like you frequently see in the Void (seriously, those things are all over the place in there).

There's also the fact that much of the game is done in tight quarters, where jumping up too high will just slam you into the ceiling or door frame.
Security Cam #7 (Banned) Jul 17, 2019 @ 2:38am 
Originally posted by Zorlond:
and it's a move that is hardly ever used in common play.
Bruh
zueldebizz Jul 17, 2019 @ 2:43am 
Tutorial gives only basics control.Talk bout bullet jump,,adding a mod makes me jump twice higher,even trice.Maybe you dunno wall latching yet,keep doing those jump maybe you can latch later on.believe me its fun ":D lol:LotusFlower:
Watermelons Jul 17, 2019 @ 2:46am 
Originally posted by Zorlond:
Originally posted by Something Something Watermelons:
My point is how you didn't catch onto the fact that bullet jumps are always in the direction of your camera.
Point your camera straight down and do your bullet jump. You won't go straight down (obviously). My point being that there is a minimum angle to the jump. If your camera is too low, you'll still go up, just mostly horizontal.
Obviously if there's a floor you're not going to jump straight down. The game will still try and orientate your frame to "forward" depending on your camera. You named one obvious exception, but it still tries to adhere to the same rules.
And you do go straight down if you bullet jump in the air, because like I said, bullet jumps go in the direction you're facing, and in the air you have the space to go where you're aiming.

Can't you just admit that this was mostly your own mess up, not a failing on the game? The game has plenty of issues with the beginner experience and explaining mechanics, but "crouch, look, jump" should be learned rather quickly by anyone who isn't extremely young or old.
I know from watching the newer players I help out that in the beginning, people often play it like a standard TPS by only sprinting and performing standard jumping. Wall hopping completely screws some people's sense of motion, from what I've seen. But once these folks have learned bullet jumping, they seem to grasp the fundementals fairly quickly. Sure, they don't immediately combine it with another jump+rolling+ aim gliding, but they get the directional concept of bullet jumping.

And you aren't even that new if you're at MR8. I've played with plenty of newbies, and MR8 is really late for this kind of confusion.
I'll continue to give you the benefit of the doubt that you're not just ♥♥♥♥♥♥♥ with us though.
Last edited by Watermelons; Jul 17, 2019 @ 2:47am
No_Quarter (Banned) Jul 17, 2019 @ 2:54am 
Just because YOU did not understand it - does not mean there is a problem with the game.

Anyone who ever played any video game in their life would figure out after doing bullet jump 10-20 times that it moves towards your mouse pointer. It is such a simple mechanic of moving towards your mouse pointer and blaming the game you failed to realize that if character moves towards mouse pointer that you could move that pointer and point the character in direction you want.

I would find it offensive if game explained all those little things, like, move your mouse to the left to turn left?

Or maybe you just did not play with bullet jumping at all so you failed to understand it, that would make hella more sense.
Does not explain blaming the game for it, but at least it's something.
LondorPaleShade Jul 17, 2019 @ 2:58am 
TRY watch mastery 8 test on youtube or something so u will less disgrace XD
pavig Jul 17, 2019 @ 3:46am 
My coordination is terrible so the bullet jumping for that mastery test plagued me for quite a while. But they're “mastery tests” and as you progress will increasingly force you to get good at particular mechanics (though most can be cheesed if you know a trick or two.)

Saying bullet jump up is rarely used in game though is not particularly accurate. Earth, Venus and Mars are the starter planets, and their tile sets are riddled with shortcuts and secret areas that require vertical bullet jumps to reach. They are common areas for hiding syndicate medallions, ayatans and hidden caches. You'll also find them in alternative paths for spy vaults and such.

The public warframe community is pretty friendly compared to most other games I've played - the only regular annoyance I come across is speed runners and nuke frames in popular farming nodes, but they don't often frequent 90% of the game world. Spend enough time running public and you'll come across players that spend a lot of time vertical jumping to odd places you never knew existed. That's how I learned a lot of secret pathways in the maps, and you'd be surprised just how many there are.
EuclidAscension Jul 17, 2019 @ 3:47am 
or is it because you're still need to get used to it?
Cant wait until MR9 and 19 test rant post by this same guy
Last edited by Franss the Coffee Addict; Jul 17, 2019 @ 4:01am
GunsForBucks (Banned) Jul 17, 2019 @ 4:06am 
Bullet jumping isn't something you are forced to use.. the game offers many paths and you can just run around and up steps or jump on boxes. The game is not demanding in the way that it would force you to learn bullet jumping.

I can understand the OPs situation perhaps because I played solo to start and didn't bullet jump a lot myself for some time.

BUT .. that is what the mastery tests exist for!!!

This is a prime example of why mastery tests are important in that they are tests of basic skills.
This is exactly what the OP wants in that the mastery test when difficult for you becomes your tutorial.

Congrats!! The next thing you will probably get stuck on is aim gliding.
Watermelons Jul 17, 2019 @ 4:27am 
Originally posted by GunsForBucks:

BUT .. that is what the mastery tests exist for!!!

This is a prime example of why mastery tests are important in that they are tests of basic skills.
This is exactly what the OP wants in that the mastery test when difficult for you becomes your tutorial.

Congrats!! The next thing you will probably get stuck on is aim gliding.
Exactly what I tell all the MR test complaint threads, except I forgot it here. Because exactly, with everyone in the thread talking about how it's a very basic skill to learn, this is the mastery rank test doing its job exactly. If you fail, it's because you need to learn to perform said basic skill at an at least adequate level, because the tests in general are not ever that hard.
No_Quarter (Banned) Jul 17, 2019 @ 4:32am 
Originally posted by GunsForBucks:
Congrats!! The next thing you will probably get stuck on is aim gliding.
here is a tip to practice this.

open world, get on archwing, get some height (not much tho) and on full speed launch your self and try to land on some designated area.

You can aim glide for about 400m depending on mods you have, even more with that Moa mod, but landing on small area from 400m away is not that easy to nail but can be done.

After you nail that rest of the game is way easier when it comes to aim glide control and feel.

I did it for fun after bounties, trying to nail certain area in front of the door, after bunch of tries I ended up being able to hit anything with high reliability and within less than 5 meters. So doing that when you move from an objective to an objective instead of just a ground slam is more fun imo, it is a useless skill to have but at least it practices hand-eye coordination during speeds you do not normally experience during your aim glide which raises your bar and makes those normal aim glides way easier to nail.
[] Jul 17, 2019 @ 4:38am 
uh.......

The first raised platform on the MR8 test can be reached with just a double jump though?

You're clearly meant to use a bullet jump, but a normal double jump still reaches it fine.

Just double jump off the edge and your warframe grabs onto the platform.

Like, I just went and did that - the first raised platform in the MR8 Test can be reached via double jump: https://streamable.com/edfg4
Last edited by []; Jul 17, 2019 @ 4:38am
Leoscar Jul 17, 2019 @ 5:16am 
"it's a move that is hardly ever used in common play"

Since I figured it exists I'm using it all the time, allows to get to higher places much faster.
Aside from that, everyone knows that Warframe is aweful at giving its players information.
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Date Posted: Jul 16, 2019 @ 7:49pm
Posts: 35