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Was never bait. Just people jumping to conclusions.
1) Very good to hear. There's some other miscellaneous stuff that's not covered well in the tutorial that would've helped to know earlier.
2) To me, a 'bullet jump' is horizontal, and only horizontal. I spam them all the time to travel quickly, jump ravines, dodge fire, and even snap around corners ('any direction' means far more about horizontal facing than vertical in my mind). Doing it straight up never occurred to me because I've always been able to traverse terrain without it, even getting into 'secret areas' with every other move ability in the arsenal. Even terrain that's timed with a closing door like you frequently see in the Void (seriously, those things are all over the place in there).
There's also the fact that much of the game is done in tight quarters, where jumping up too high will just slam you into the ceiling or door frame.
And you do go straight down if you bullet jump in the air, because like I said, bullet jumps go in the direction you're facing, and in the air you have the space to go where you're aiming.
Can't you just admit that this was mostly your own mess up, not a failing on the game? The game has plenty of issues with the beginner experience and explaining mechanics, but "crouch, look, jump" should be learned rather quickly by anyone who isn't extremely young or old.
I know from watching the newer players I help out that in the beginning, people often play it like a standard TPS by only sprinting and performing standard jumping. Wall hopping completely screws some people's sense of motion, from what I've seen. But once these folks have learned bullet jumping, they seem to grasp the fundementals fairly quickly. Sure, they don't immediately combine it with another jump+rolling+ aim gliding, but they get the directional concept of bullet jumping.
And you aren't even that new if you're at MR8. I've played with plenty of newbies, and MR8 is really late for this kind of confusion.
I'll continue to give you the benefit of the doubt that you're not just ♥♥♥♥♥♥♥ with us though.
Anyone who ever played any video game in their life would figure out after doing bullet jump 10-20 times that it moves towards your mouse pointer. It is such a simple mechanic of moving towards your mouse pointer and blaming the game you failed to realize that if character moves towards mouse pointer that you could move that pointer and point the character in direction you want.
I would find it offensive if game explained all those little things, like, move your mouse to the left to turn left?
Or maybe you just did not play with bullet jumping at all so you failed to understand it, that would make hella more sense.
Does not explain blaming the game for it, but at least it's something.
Saying bullet jump up is rarely used in game though is not particularly accurate. Earth, Venus and Mars are the starter planets, and their tile sets are riddled with shortcuts and secret areas that require vertical bullet jumps to reach. They are common areas for hiding syndicate medallions, ayatans and hidden caches. You'll also find them in alternative paths for spy vaults and such.
The public warframe community is pretty friendly compared to most other games I've played - the only regular annoyance I come across is speed runners and nuke frames in popular farming nodes, but they don't often frequent 90% of the game world. Spend enough time running public and you'll come across players that spend a lot of time vertical jumping to odd places you never knew existed. That's how I learned a lot of secret pathways in the maps, and you'd be surprised just how many there are.
I can understand the OPs situation perhaps because I played solo to start and didn't bullet jump a lot myself for some time.
BUT .. that is what the mastery tests exist for!!!
This is a prime example of why mastery tests are important in that they are tests of basic skills.
This is exactly what the OP wants in that the mastery test when difficult for you becomes your tutorial.
Congrats!! The next thing you will probably get stuck on is aim gliding.
open world, get on archwing, get some height (not much tho) and on full speed launch your self and try to land on some designated area.
You can aim glide for about 400m depending on mods you have, even more with that Moa mod, but landing on small area from 400m away is not that easy to nail but can be done.
After you nail that rest of the game is way easier when it comes to aim glide control and feel.
I did it for fun after bounties, trying to nail certain area in front of the door, after bunch of tries I ended up being able to hit anything with high reliability and within less than 5 meters. So doing that when you move from an objective to an objective instead of just a ground slam is more fun imo, it is a useless skill to have but at least it practices hand-eye coordination during speeds you do not normally experience during your aim glide which raises your bar and makes those normal aim glides way easier to nail.
The first raised platform on the MR8 test can be reached with just a double jump though?
You're clearly meant to use a bullet jump, but a normal double jump still reaches it fine.
Just double jump off the edge and your warframe grabs onto the platform.
Like, I just went and did that - the first raised platform in the MR8 Test can be reached via double jump: https://streamable.com/edfg4
Since I figured it exists I'm using it all the time, allows to get to higher places much faster.
Aside from that, everyone knows that Warframe is aweful at giving its players information.