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The Fonze Jun 1, 2019 @ 6:59pm
Plaiins of Eidilon unplayable
I can not capture animals or mine without something attacking me. Its literally unplayable. Enemies arent hard to kill, however they seem to spawn as soon as I try to do anything. The ghouls event makes it worse as any time i see a group of kuaka they just appear. I could be 400 metres away(yes im aware of how far that it) and a Dargyn will agro me.
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Showing 1-15 of 16 comments
TheTool Jun 1, 2019 @ 10:28pm 
Good times... good times.
TheBlackParade Jun 2, 2019 @ 12:09am 
learn to go invis genuis.
Radioactive Grass Jun 2, 2019 @ 12:19am 
Originally posted by Kajuki:
>learn to go invis genuis.
>Traveling to another plain of existence just so enemies wont bother me while collecting rocks.
Ghin Jun 2, 2019 @ 12:20am 
i bring helios whenever i go to plains and he murders everything that comes near me
Sterling Jun 2, 2019 @ 3:49am 
Originally posted by Kajuki:
learn to go invis genuis.
"Hey, these enemies are hard to kill"
"Have you tried using a squishy warframe with a power that is very mod-dependent and you probably don't have?"
You should go to the Interpol.
Miro Laaksonen Jun 2, 2019 @ 3:54am 
Originally posted by Sterling:
Originally posted by Kajuki:
learn to go invis genuis.
"Hey, these enemies are hard to kill"
"Have you tried using a squishy warframe with a power that is very mod-dependent and you probably don't have?"
You should go to the Interpol.

Originally posted by Malcolm Tucker:
Enemies arent hard to kill

Thinking.
(And if you have Ivara your invisibility is not mod-dependent at all, and for Loki it's not that difficult to get one or two duration mods)
Sterling Jun 2, 2019 @ 3:58am 
Originally posted by Miro Laaksonen:
Originally posted by Sterling:
"Hey, these enemies are hard to kill"
"Have you tried using a squishy warframe with a power that is very mod-dependent and you probably don't have?"
You should go to the Interpol.

Originally posted by Malcolm Tucker:
Enemies arent hard to kill

Thinking.
(And if you have Ivara your invisibility is not mod-dependent at all, and for Loki it's not that difficult to get one or two duration mods)
Oh well, reading mistake. Though then it kinda doesn't go well with "it's unplayable", I guess. Although Ivara's invisibility totally depends on mods, as well as Loki's. Both are squishy and need to make use of it as much as possible to stay alive, specially against the Grineer, who have the brilliant design decision of being hitscanners.
Zefar Jun 2, 2019 @ 4:11am 
Originally posted by Sterling:
Originally posted by Kajuki:
learn to go invis genuis.
"Hey, these enemies are hard to kill"
"Have you tried using a squishy warframe with a power that is very mod-dependent and you probably don't have?"
You should go to the Interpol.
Normal Plains of Eidolon enemies are very weak unless you pick the hardest mission which will scale up enemies. Otherwise they will die to pretty much anything.

Oh and Loki is far from Mod dependent.
Sterling Jun 2, 2019 @ 4:45am 
Originally posted by Zefar:
Originally posted by Sterling:
"Hey, these enemies are hard to kill"
"Have you tried using a squishy warframe with a power that is very mod-dependent and you probably don't have?"
You should go to the Interpol.
Normal Plains of Eidolon enemies are very weak unless you pick the hardest mission which will scale up enemies. Otherwise they will die to pretty much anything.

Oh and Loki is far from Mod dependent.
And the scaling so happens to be awful on free roam maps. I would then mention the ambiguity of a statement like "they aren't hard to kill", which could either mean they go down fast, or that they're simple to kill by pointing at the head and clicking until they're dead. Which one is the case, I have no idea, but for it to be a problem to someone enough for them to call it "literally unplayable", they either have to be new, which is often a case, given that the Plains opens fairly early to people, not have the correct modding, or just meet the classic bad scaling of the game that is high-damage bulletsponge hitscanners on the Grineer side.

Loki absolutely needs proper modding to function. He's squishy, so he either needs duration and efficiency, or a ton of shields/health with a proper regeneration for them. Given the speed of the game and how fast enemies die, radial disarm won't be something the player would be casting every now and then, but nearly constantly to guarantee that enemies won't fire on the player, in case the Loki user is not invisible, which brings the issue of range, where Narrow Minded reduces the range that radial disarm will get. Overextended is a no-brainer, sure, but Narrow Minded will counter part of that and make RD not as insanely huge as it could and should be for Loki to reliably disarm the Plains, which then puts invisibility into the question, which in turn puts energy orbs into the question, because not everyone can or will abuse Zenurik's broken design. Energy orbs are like any other drop, not ever showing up when you need them, and showing by the bulk when you're topped off or killing random enemies that you don't really need to use abilities for. Be it invisibility's duration and efficiency, radial disarm's range and efficiency or Loki's general defense (which absolutely goes against the ideas this game propagates with its higher level scaling), Loki needs mods, needs forma and needs a proper aura; that's hardly what I'd call "far from" depending on modding.
Asphe Jun 2, 2019 @ 6:53am 
Originally posted by Malcolm Tucker:
I can not capture animals or mine without something attacking me. Its literally unplayable. Enemies arent hard to kill, however they seem to spawn as soon as I try to do anything. The ghouls event makes it worse as any time i see a group of kuaka they just appear. I could be 400 metres away(yes im aware of how far that it) and a Dargyn will agro me.

https://warframe.fandom.com/wiki/Loki

https://warframe.fandom.com/wiki/Ivara

You don't need much in the way of mods. Continuity (duration), Streamline (energy efficiency) and Flow (+energy) plus the usual Energy Restore Packs are things that are nice to have but not really needed for hunting and mining. These three kinds of mods just makes it easier and cheaper to stay cloaked for longer. A good aura mod would be Energy Siphon. Anything else probably means the poster didn't actually read your post.

Ivara in particular, is well suited for hunting due to being able to use her Sleep Arrows to effect Perfect Captures. She allows me to cap 28k standing in a few minutes if I'm lucky, certainly under 15mins on average.

These two frames make hunting / mining / fishing really easy since there are no nullifiers in the Plains. Loki being able to stay cloaked regardless of what kind of movement he's doing (Ivara can move a bit faster but rolling).

A sentinel that you can buy from the Market (or craft using the blueprint). Don't equip a weapon on it and it will cloak you indefinitely when it sees a nearby danger.

https://warframe.fandom.com/wiki/Shade

You might want to get Enemy Sense to extend the range you'll see targets. To sneak up on prey. Another sentinel you might be interested in is the https://warframe.fandom.com/wiki/Oxylus
pavig Jun 2, 2019 @ 7:20am 
Crouch. On keyboard crouch lock is bound to v by default. You don't need a stealth frame to be sneaky... though a silent weapon helps. ;)
Miro Laaksonen Jun 2, 2019 @ 7:25am 
Originally posted by Sterling:
Originally posted by Miro Laaksonen:



Thinking.
(And if you have Ivara your invisibility is not mod-dependent at all, and for Loki it's not that difficult to get one or two duration mods)
Oh well, reading mistake. Though then it kinda doesn't go well with "it's unplayable", I guess. Although Ivara's invisibility totally depends on mods, as well as Loki's. Both are squishy and need to make use of it as much as possible to stay alive, specially against the Grineer, who have the brilliant design decision of being hitscanners.
Yeah but them being squishy is irrelevant, enemies at free roam when you want to do animal capture and stuff like that are like lvl 15-30, you don't need to be tanky to survive that, and the dude who started the thread is not even complaining about dying, he is complaining about the enemies annoyingly interrupting him when he is capturing stuff or mining.
Zefar Jun 2, 2019 @ 7:33am 
Originally posted by Sterling:
And the scaling so happens to be awful on free roam maps. I would then mention the ambiguity of a statement like "they aren't hard to kill", which could either mean they go down fast, or that they're simple to kill by pointing at the head and clicking until they're dead. Which one is the case, I have no idea, but for it to be a problem to someone enough for them to call it "literally unplayable", they either have to be new, which is often a case, given that the Plains opens fairly early to people, not have the correct modding, or just meet the classic bad scaling of the game that is high-damage bulletsponge hitscanners on the Grineer side.

I've been running around on the Plains for quite some time when hunting birds for Riven objectives and I rarely encounter groups of enemies that post any sort of threat with Loki.

This is also me using no health or shield mods on him because I just turn on Cloak and run around. Whenever it goes off I pop it back on. It's the one ability you'll be using with Loki so energy isn't an issue.



Originally posted by Sterling:
Loki absolutely needs proper modding to function. He's squishy, so he either needs duration and efficiency, or a ton of shields/health with a proper regeneration for them.

Nonsense, being cloaked with Loki just allows me to run past everything on on those Sortie 3 missions to the Vaults to hack them.
On plains it's even easier because I can so easily avoid enemies.

You generally just need 2 duration mods and that Syndicate mod which makes your weapon silent. They are not hard to get either.
After that you can throw in what you want. You don't need to bother with the ultimate at all as enemies won't be able to hit you when you're cloaked and moving around.

If all he's planning to do is capture animals Loki will be just fine. Ivara is better suited for smaller maps because you can't run while cloaked.

Loki is only slightly mod dependent if you plan on bringing him to an actually large scale fight but then it's built around spamming the ultimate so you mass upgrade range and efficiency. Then spam away.
Sterling Jun 2, 2019 @ 2:24pm 
Originally posted by Zefar:
Originally posted by Sterling:
And the scaling so happens to be awful on free roam maps. I would then mention the ambiguity of a statement like "they aren't hard to kill", which could either mean they go down fast, or that they're simple to kill by pointing at the head and clicking until they're dead. Which one is the case, I have no idea, but for it to be a problem to someone enough for them to call it "literally unplayable", they either have to be new, which is often a case, given that the Plains opens fairly early to people, not have the correct modding, or just meet the classic bad scaling of the game that is high-damage bulletsponge hitscanners on the Grineer side.

I've been running around on the Plains for quite some time when hunting birds for Riven objectives and I rarely encounter groups of enemies that post any sort of threat with Loki.

This is also me using no health or shield mods on him because I just turn on Cloak and run around. Whenever it goes off I pop it back on. It's the one ability you'll be using with Loki so energy isn't an issue.
Sure, and you'll always be having 50 energy to spare every 12 seconds (because Loki doesn't depend on mods), even by rarely seeing enemy groups. I mean, I totally could be fooled by that, if I haven't been playing him for pretty much 5 years. The idea that it's "the one" ability is just plain wrong and undermines the usefulness radial disarm can have, specially when combined with decoy and an AoE weapon like the Penta. Then we have the augments, which unfortunately are augments and not part of Loki's kit, because DE doesn't like making an outdated warframe better. Decoy's augment is basically a free revive card, and radial disarm's is a different chaos. Switch teleport's augment specifies an "ally", but I never tried it with the decoy. Nevertheless, 6 base seconds of invulnerability is basically a controlled Wukong's defy that's a bit more specific to trigger, but can get you and an ally through a tough spot, if need be. As much as I ♥♥♥♥ on Loki's design as "outdated", people oversimplify my already simple view on Loki by just crutching with invisibility and thinking Loki is that one dude that can go invisible permanently, believing that's where it starts and ends. It's ignorant, to say the least. The one part that really is right is not using health or shields, since the bonus is marginal and at high enough levels, it's gonna be a single hit to get downed anyway.

Originally posted by Miro Laaksonen:
Originally posted by Sterling:
Oh well, reading mistake. Though then it kinda doesn't go well with "it's unplayable", I guess. Although Ivara's invisibility totally depends on mods, as well as Loki's. Both are squishy and need to make use of it as much as possible to stay alive, specially against the Grineer, who have the brilliant design decision of being hitscanners.
Yeah but them being squishy is irrelevant, enemies at free roam when you want to do animal capture and stuff like that are like lvl 15-30, you don't need to be tanky to survive that, and the dude who started the thread is not even complaining about dying, he is complaining about the enemies annoyingly interrupting him when he is capturing stuff or mining.
If Loki and Ivara are not squishy enough to make it a problem, then why not just bring a tanky frame instead and mine while enemies pointlessly shoot your thousand and one shields, or try to get through a 95% damage reduction? Then we have the mining tool not being silent, and we all should know what happens when firing an non-silent weapon while prowl is active. Although I did misjudge the initial situation based on what I (didn't properly) read, the suggestions aren't exactly making me feel wrong. Why hide from an enemy that you can kill? He himself said it's not hard to kill them and people keep pestering me about low level enemies, so why aren't people suggesting something that is perfect for low level enemies? Y'know, a warframe that has been nerfed several times and still manages to kill low level enemies properly while even stunning them? Maybe not even that one, but one that does the same thing with slash procs? So many better suggestions. But of course, that would fall into "it needs modding" territory, which is also an issue with the warframes that were suggested, so everyone's wrong, there's no solution and this is pointless.
Edit:- Just realised hes talking about Conservation and Mining... which is even more baffling. Find ore or animals, check for enemies... kill enemies first, capture animals or mine. Both of which take so little time killing the enemies will take longer than the actual job your trying to do its that short.

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I often find complains like this odd... if your fishing for rares, hot spots often spawn in areas that are far enough away from a group of enemies you can fish without issue.

For an area or hotspot with enemies (like the small lake to the left of cetus) just clear out the location and thats it, no enemies will spawn except for wandering ones and those dont come by all that often and you can often hear them coming.

Only hot spot I tend to get annoyed at is the one where the grineer are shocking the sentient bones in the water. And that is only because the area is to big to clear overly quickly with alot of mortars too... but you often have more than one ocean hot spot you can avoid that area.

If your not fishing for rares with bait at hot spots... then just fish in a pond, lake or ocean thats NOT near any enemies.
Last edited by [88th] ColPresumptuous; Jun 2, 2019 @ 3:21pm
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Date Posted: Jun 1, 2019 @ 6:59pm
Posts: 16