Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Have you tried using a squishy warframe with a power that is very mod-dependent and you probably don't have?"
You should go to the Interpol.
Thinking.
(And if you have Ivara your invisibility is not mod-dependent at all, and for Loki it's not that difficult to get one or two duration mods)
Oh and Loki is far from Mod dependent.
Loki absolutely needs proper modding to function. He's squishy, so he either needs duration and efficiency, or a ton of shields/health with a proper regeneration for them. Given the speed of the game and how fast enemies die, radial disarm won't be something the player would be casting every now and then, but nearly constantly to guarantee that enemies won't fire on the player, in case the Loki user is not invisible, which brings the issue of range, where Narrow Minded reduces the range that radial disarm will get. Overextended is a no-brainer, sure, but Narrow Minded will counter part of that and make RD not as insanely huge as it could and should be for Loki to reliably disarm the Plains, which then puts invisibility into the question, which in turn puts energy orbs into the question, because not everyone can or will abuse Zenurik's broken design. Energy orbs are like any other drop, not ever showing up when you need them, and showing by the bulk when you're topped off or killing random enemies that you don't really need to use abilities for. Be it invisibility's duration and efficiency, radial disarm's range and efficiency or Loki's general defense (which absolutely goes against the ideas this game propagates with its higher level scaling), Loki needs mods, needs forma and needs a proper aura; that's hardly what I'd call "far from" depending on modding.
https://warframe.fandom.com/wiki/Loki
https://warframe.fandom.com/wiki/Ivara
You don't need much in the way of mods. Continuity (duration), Streamline (energy efficiency) and Flow (+energy) plus the usual Energy Restore Packs are things that are nice to have but not really needed for hunting and mining. These three kinds of mods just makes it easier and cheaper to stay cloaked for longer. A good aura mod would be Energy Siphon. Anything else probably means the poster didn't actually read your post.
Ivara in particular, is well suited for hunting due to being able to use her Sleep Arrows to effect Perfect Captures. She allows me to cap 28k standing in a few minutes if I'm lucky, certainly under 15mins on average.
These two frames make hunting / mining / fishing really easy since there are no nullifiers in the Plains. Loki being able to stay cloaked regardless of what kind of movement he's doing (Ivara can move a bit faster but rolling).
A sentinel that you can buy from the Market (or craft using the blueprint). Don't equip a weapon on it and it will cloak you indefinitely when it sees a nearby danger.
https://warframe.fandom.com/wiki/Shade
You might want to get Enemy Sense to extend the range you'll see targets. To sneak up on prey. Another sentinel you might be interested in is the https://warframe.fandom.com/wiki/Oxylus
I've been running around on the Plains for quite some time when hunting birds for Riven objectives and I rarely encounter groups of enemies that post any sort of threat with Loki.
This is also me using no health or shield mods on him because I just turn on Cloak and run around. Whenever it goes off I pop it back on. It's the one ability you'll be using with Loki so energy isn't an issue.
Nonsense, being cloaked with Loki just allows me to run past everything on on those Sortie 3 missions to the Vaults to hack them.
On plains it's even easier because I can so easily avoid enemies.
You generally just need 2 duration mods and that Syndicate mod which makes your weapon silent. They are not hard to get either.
After that you can throw in what you want. You don't need to bother with the ultimate at all as enemies won't be able to hit you when you're cloaked and moving around.
If all he's planning to do is capture animals Loki will be just fine. Ivara is better suited for smaller maps because you can't run while cloaked.
Loki is only slightly mod dependent if you plan on bringing him to an actually large scale fight but then it's built around spamming the ultimate so you mass upgrade range and efficiency. Then spam away.
If Loki and Ivara are not squishy enough to make it a problem, then why not just bring a tanky frame instead and mine while enemies pointlessly shoot your thousand and one shields, or try to get through a 95% damage reduction? Then we have the mining tool not being silent, and we all should know what happens when firing an non-silent weapon while prowl is active. Although I did misjudge the initial situation based on what I (didn't properly) read, the suggestions aren't exactly making me feel wrong. Why hide from an enemy that you can kill? He himself said it's not hard to kill them and people keep pestering me about low level enemies, so why aren't people suggesting something that is perfect for low level enemies? Y'know, a warframe that has been nerfed several times and still manages to kill low level enemies properly while even stunning them? Maybe not even that one, but one that does the same thing with slash procs? So many better suggestions. But of course, that would fall into "it needs modding" territory, which is also an issue with the warframes that were suggested, so everyone's wrong, there's no solution and this is pointless.
--------
I often find complains like this odd... if your fishing for rares, hot spots often spawn in areas that are far enough away from a group of enemies you can fish without issue.
For an area or hotspot with enemies (like the small lake to the left of cetus) just clear out the location and thats it, no enemies will spawn except for wandering ones and those dont come by all that often and you can often hear them coming.
Only hot spot I tend to get annoyed at is the one where the grineer are shocking the sentient bones in the water. And that is only because the area is to big to clear overly quickly with alot of mortars too... but you often have more than one ocean hot spot you can avoid that area.
If your not fishing for rares with bait at hot spots... then just fish in a pond, lake or ocean thats NOT near any enemies.