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Fulmin is really strong and really fun.
Dread is okay, later on you will be able to get Rakta Cernos which is likely the best bow in the game so make sure you try it.
As for secondaries, there is a mod that silences shots so you can use any you like, that works for primaries too but I'd rather sacrifice some performance out of my secondary weapon. Think name is "Suppress".
Hikou Prime is a good throwable weapon tho, Pox can be fun for gas procs.
Infiltrate lets you go trough everything undetected. Higher ranks help you with your movement speed while invisible so I'd rank it up.
I don't really bring anything specific with Ivara, just as long as they're silenced or have the mod attached. Personal favourite secondary would be the Ballistica Prime, but that's an MR14 gun. But I feel that as long as I have one ranged silenced weapon, I don't really need to worry about having a second gun at all
Infiltrate will let you touch lasers without setting them off, even if unranked, but the movement speed bonus is very convenient so you should max it out when you can, and also consider increasing your ability strength if possible because the bonus scales off of that.
Dread definitely doesn't need forma or anything for low-level stuff. Even just a Point Strike at rank 3/5 will let your Dread crit 100% of the time, meaning all of your damage gets multiplied based on your crit multiplier (but a little higher than listed), so you already get a lot from just that
I'm reading through primary weapons behind high MR mastery and they all look fantastic. Any recommendations?
Corpus has maybe 3 rooms where you MUST destroy 1 camera or it catches you hacking/ going for console so put Punch through to a weapon or use bow/ snipers because they have innate Punch Through or Mag, Limbo or Ivara for the cameras.
Grineers are even easier situation. Apart from one or two Kuva Fortress rooms they have air or water pipe leading directly into the spy room so you NEVER have to destroy anything.
I taught myself most of the spy missions playing with rhino just because it was funny, and I am probably quite mad... but give it a try if you really want to practice stealth. Remember crouching (though not quite invisibility) is pretty good stealth on any frame, and make sure you've got some enemy radar equipped.
Baza and fulmin are great viable choices for ivara, though you can equip hush mods on almost anything. Both are worth dumping a lot of forma and endo into if you like Ivara.
Banshee (available from clan labs) is a good alternative stealth frame. No invisibility, but her passive is that any weapon she equips becomes silent. Limbo too, because he can use his alternative dimension to walk through lasers, deny access to alarms etc. Ash has a good set of skills too.
As far as secondaries, whatever throwing knives or throwing stars you can get your hands on will do with enough forma, and the primes tend to require less to make them viable. I quite like Gara's signature glass throwing knives, but whatever you use will need a bit of love before it's great.
For what mods to stick on your melee weapons... if they have high crit then go crit, high status go status. Try and build for their strengths, then throw some elements on with your spare capacity. For ivara, if you have a dagger try for covert lethality mod.
The only other rifles I've had as much fun/use with are the Ignis Wraith and Amprex.
It's an absolutely amazing weapon for Ivara if you're looking to not break prowl.
Another weapon worth noting is the Knell. When you're prowling you're not targeted by enemies (save for Scyto Raknoids in vallis; they have sonar) and one of the play styles it enables is covering a choke and having free reign to have your own little kill zone alley. You just need to make one headshot after which you can basically hold down the trigger (they changed it to full auto in a patch) and just aim near head level while waving it over enemies (infested are a bit harder). Just make sure you have multi-shot, punch through on it, and suppressor is a must.
Another thing worth noting is concentrated arrow. I while I experimented a while with it, I personally don't like it but it's still worth mentioning. While i find it difficult to set up (other players will come through like a storm and mess up your shots), don't like bow aim, and requires a frame built around it, it's terrific to use. You can deal LOADS of damage, the explosion goes through walls, you're able to have a huge range, and it's pretty spectacular to use (I've had other people in game completely confused why everything just died; "We don't have a Mesa or Saryn, what happened?"). It's just not my style but might be yours.
You probably already know but daggers with covert lethality oneshot on finishers; works on bipeds and quadrupeds (for quadruped it can only be done from behind in a rather odd spot, worth practicing). Shoot a sleep arrow at a group and have at it, you're also invincible while in the animations.
EDIT: Also while dashwire might seem like it doesn't have too many big uses I primarily use it to get off the ground or set up a vantage point between 2 important chokes. It seems like other players like to use Ivara for cover and shooting a dashwire from the ground to a high wall and going halfway up is one way to deal with it.
EDIT2: Almost forget to mention, there's a current bug with Artemis. When they changed to the new melee system it seems to have changed some things around. You're able to melee when you have Artemis channeled, able to switch to your secondary, and if you're downed you pull out your primary instead of your secondary (once again, when you're using Artemis). Chances are they're going to change it, but for now it works.
EDIT3: Last one I promise. I forgot to mention the Zakti. It fires charges that detonate after a moment (I think ~1/2 second after hitting if I remember) that stagger enemies. When they're in this staggered state they're opened up to finisher. While that might seem like "well, Ivara can already put groups to sleep and do that" it saves you from using the energy. Only thing is that some people experience a bit of a learning curve when it comes to timing the finisher, but with 2 or 3 minutes of practice I'm sure you'll have the hang of it. It's also good for stun locking enemies in a small area, like in some chokes. Another reason why I mention it is that the other weapons I listed are a bit more down the line (Zenistar is a reward for 100 days of logging in) while the Zakti is MR10 and the blueprints can be grabbed from your clan's lab.
I think the best advice I can give is grab silence mods (hush and suppressor; the shotgun's silent battery is considerably more rare and on Sedna) and use them for weapons that aren't innately silent and you'll eventually fall in love with some of the weapons you level up for MR.
Depending on what you do, it can also have some interesting DoT.
https://www.youtube.com/watch?v=xucSZKWkEUE
I used Mesa's ballistic battery mod to pump the status chance to 100%, which supposedly should almost always give it a slash proc. Even without it, pulling off a red crit with hunter munitions or a slash proc seems to absolutely ravage any enemy's intestine.
There is also a new mod that drops from the Jupiter roomba drones that gives them HP regeneration, so that can help them survive longer, even when the mod is unranked. Some warframes with health regen abilities (like Oberon) can also help Sentinels regain HP.
Look at building the shade sentinel for stealth missions - it has precepts which keep it from attacking unalerted enemies. Also has unreliable but handy stealth.