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OP if i were you id drop out the umbral mods, get a growing power instead, and with that you save 1 mod space, since your 1 give you a lot of hp, and if you find yourself dying, get an adaptation or a r3 arcane guardian
edit: https://steamuserimages-a.akamaihd.net/ugc/791984229328051352/E50576CFF377577682A066F7F92F700072C0A41A/ heres mine, just going to replace the aura with growing power and put transient fortitude in the last spot, you can replace the range mod with efficiency mod if you want, or rage, in that case you really dont need any efficiency like ever, and if you go for that, instead if adaptation you can just put a quick thinking in it, you basically never going to die
also get hunter adrenaline to get a slightly better rage
arcane guardian will also be good on this build
But for general use I find some range useful - her 3 helps spread damage in groups and when you have some range like Stretch + Augur Reach and you combo your 3-rd ability to get double range by teleporting it is noticeable how fast you can clear the crowd in a wider area.
Not to mention blinding enemies how useful it can be on high levels when you start taking a while to deal with them.
Her 3 is meh on lower levels, but I find it useful on high levels when crowds puts up a pressure.
Not to mention that with Adaptation and Arcane Guardian you can sustain on high levels even with 200% ability strength. Not sustain as in roleplay as Inaros sitting afk in front of 20 lvl 150 heavy gunners but you can tank enough with your heals and once you jump you are invisible.
So building for full heals while you have the option not to be targeted by enemies seems a bit off imho, but that is how I enjoy playing her, 199% strength (transient fort + umbral intensify), 100% eff, 175% range, 156% duration, Adaptation and Mobilize for longer air time for invisibility.
Eventually crowd control will help you in an endurance run, heals can only push you so far.
Overinvesting in survivability when you can just jump and avoid taking damage and keep doing that as enemies are slow is a waste for me, she is not Oberon and I see no need to build her 1 to be Oberon's 3 as she cannot do what he can.
Ofc I prefer a support role where I have flexibility and with her 3 present you can do a lot of stuff, and with her 1 you can just pretty much roleplay as Oberon.... for some reason....
So a new warframe, but with full strength build built to work just like the existing one by ignoring a huge crowd control and a decent buff and fully ignoring her passive by putting all the cards in survivability when her passive is the best survivability in the game is meh imho.
She can do so much in any team
She is vulnerable when doing her 4 but that's why you have your 3 to blind everyone before you blast them with the sun to make your 3 spread that damage around with a tasty multiplier as Sol Gate has 100% chance to trigger a surge spark, and all that stacked with buffs from her 1 to her 4 is a pretty noticeable increase.