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For example, when would you not want Stasis to be in effect? Seeing as it no longer affects friendly fire, I don't see why it should be kept a separate ability and not just rolled into the other Rift abilities as an innate effect.
The same can be said of Rift Surge, if it's needed at all. Honestly, I would've expected Rift Surge to be an augment for Limbo's other Rift abilities.
It's tacticool.
Cast 4 on a huge group of enemies, Cast 3 with the augment Rift Torrent and if things are getting hot Cast 2 to stop them in place. Every enemy in your Cataclysm bubble Rift Torrent will grant you a increase in all damage by x percent. Now you can dish it like Chroma while being protected like Frost.
Ok, I will try to learn a bit more about Limbo.
I have no problem with "easy", I have problem with "no input", easy still requires input and if game was indeed so easy there would not be such elitism about warframe choices like, maybe, just maybe, some warframes are more broken than others and make game instantly easy because you have "one button solution for everything" which makes game too easy and gets players bored to death and makes them leave the game.....
Why do you think Loki was removed from starter warframes? Maybe because "one button solution for everything" (aka his invisibility) dipped player retention and players who picked Loki as started tend to get bored and leave the game? Because they were not involved and no brain power was required to beat anything, whatever happens click 2 adn it's solved, click 4 with Saryn, click Shift with Limbo and let team deal with it or click 4 and let time pass in boredom....
So I have no issues with it being easy, Rhino is easy and good, Nezha, Oberon, many others, tho there is the line where too easy hurts the game and that is where I draw the line and put it into "bad for the game" bin because it in fact is. You can do missions without Limbo, he is not crucial.... but you cannot afk as well... And when one gets spoiled to get rewards by doing nothing, it all goes down from there. Which is shown on Garuda, Khora, they are amazing warframes which so much to them and no one uses them because it is not one button solution to everything, you gotta aim, you gotta watch out... It is not hard, not at all, yet most used things are easiest ones and Khora and Garuda get a bad rep for it, nto because they are bad but because they are not as retarded to play and will not give you rewards for doing nothing and will not auto-complete missions for you.
So effect is not only on players retention but on player's perception of what's good which can be seen in any recruiting chat, full of braindead elitism, if you do not pick Limbo for Arbitration Excavation people leave the group, people started leaving when you do not go for Ivara in interception there because apparently they think that exploit makes it faster.......
Had people leave Plague Star because I picked Harrow and not Chroma.
Tho just one's opinion and one's perspective of what could be improved, I do not want Limbo removed, or Saryn or any of them, just consider player involvement when making a warframe and put it up to the line where it does not cause players to get bored because their brain was not required to be in the game. Like it was done with Wukong, he is no longer afk max survivability, he requires you to be involved and you still have top class survivability.
Limbo still retains level of braindead afk survivability and will always be used because of that, remove it and no one will use him, make him engaging and people will realize that apart from option to not be involved in gameplay you get nothing else from him.
I just don't get where you're coming from with "one button solution to everything".
The argument can even be made that Limbo's ability to use the rift plane as he does add's another layer of "skill" beyond all other frames because he has to manage when / what / how he puts enemies, allies and himself into and out of the rift.
That to me is highly engaging and requires quite a bit of skill.
I'm insanely bored with the elitist "headshot everything" playstyle though. It doesn't really take that much skill to shoot things in the face.
Limbo can do that AND all the things he already does so everyone should be happy.
Banish is not a blunt instrument, it is used for specific intentions. With banish and stasis, Limbo can selectively target enemies or groups to make them frozen and vulnerable to anything in the rift. This means that if you or squad members are in a cataclysm bubble, you can banish enemies outside the bubble to lock them down and murder them from otherwise safety. Banish can also be used defensively to keep weaker team members from dying (useful with the augment), or keep defense targets immune to damage from anything outside the rift. In short, usage of this means taking responsibility for anything you banish and showing proper initiative.
Stasis is really the key skill that Limbo has. It isn't location based and will apply to all enemies that are in the void. This means that rather than dashing through corridors while in rift while squad members get stuck with the alerted enemies, you can stasis and rift groups to lock them down and keep squad members from having to do killing or take damage while they chase after you. It also lets you easily kill whatever things you targeted since they can't fight back. With cataclysm, it lets you make a whole room frozen and vulnerable to killing.
Surge is only useful if you've already mastered use of banish, stasis, and cataclysm and have a coordinated squad. With proper usage it allows you to lock down many hallways quickly and letting a banish flow from room to room by selectively killing targets as you move.
With cataclysm, keep in mind that anything inside can be damaged by anything that is rifted. This means that you can put your bubble somewhere other than where you are to put things in stasis, and roll to enter rift yourself in order to kill everything inside. This is more effective with long duration and no additional range since it limits the rate that the bubble shrinks and can be used to completely bottleneck a hallway. Tighter area means that you can use weapons with area effect weapons and hit everything instead of needing to kill singular enemies along an entire hemisphere.
For weapons, being that Limbo has the unique ability to decide what fights you want to fight, weapon choice tends to be slightly different than your standard loadout. You can, for example, draw a bow or reload while in the rift, and fire in the moment you leave the rift before preparing another shot. With Rolling Guard https://warframe.fandom.com/wiki/Rolling_Guard, it effectively allows you to be immune to damage while you shoot. This makes using some self-damage weapons less risky, and occasionally extremely effective even at close range. This also lets you make use of high damage bows (or both like Lenz) without the inconveniences of being vulnerable while drawing. The same applies with sniper rifles and similar weapons, where you can pick off targets, rift, reload, rift, shoot. Depending on mission type and squad, plan for either mass destruction or selecting singular hard targets.
One useful mechanic of the rift that you forgot to add: While guns can't target enemies on the opposite side of the rift (inside to outside, or vice versa), warframe abilities can, from memory. Limbo and Mesa are a match made in heaven.