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Kin Jul 15, 2019 @ 9:57am
CONVERTING ENDO FROM MODS (Downgrade mods to get the used Endo)
As the title says,I had the idea to add a new function.
This function let´s you extract Endo from mods.
It costs quite some money,but the result is at least very good,and it would make the ♥♥♥♥in* Endo farming less or easier!!!:steamhappy:
Last edited by Kin; Jul 15, 2019 @ 10:28am
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Showing 1-13 of 13 comments
Dai Jul 15, 2019 @ 9:59am 
You can already do this by dissolving selected mods into Endo and it doesn't cost any credits to do.
Deathy Jul 15, 2019 @ 9:59am 
You can literally do that right now
NITRO Jul 15, 2019 @ 10:05am 
Apparently DE agrees because this is already a thing.
GunsForBucks (Banned) Jul 15, 2019 @ 10:11am 
If you go into the mod station and sort by duplicates it makes it easy. Turning mods into endo is probably the main source of early game endo for most people.

I'm wondering though if OP is talking about downgrading mods to use that endo over on another mod.
Kin Jul 15, 2019 @ 10:27am 
SRY.I wasn´t that specific.
I was talking about downgrading,cause the mod converter doesn´t give u that much Endo
Kin Jul 15, 2019 @ 10:28am 
I changed the title now,and again I´m sry for this mistake.
Wintermute Jul 15, 2019 @ 10:47am 
Originally posted by GunsForBucks:
If you go into the mod station and sort by duplicates it makes it easy. Turning mods into endo is probably the main source of early game endo for most people.

I'm wondering though if OP is talking about downgrading mods to use that endo over on another mod.
It's pretty solid in endgame too. Nothing like dissolving 10k endo worth of duplicates.
Watermelons Jul 15, 2019 @ 10:59am 
Instead of downgrading for endo, I'd rather just have any mods adjustable to the rank you want them at on a per-configuration basis, as long as you've reached that rank on the mod. So if you upgrade a mod up to its max, you're then free to adjust it down on the build it's currently on if you want to make some room.
This would remove any reason to upgrade differently ranked dupes, leaving dupes to be only good for trading/selling between players, and then just endo/credit melting.
Deathy Jul 15, 2019 @ 11:04am 
Originally posted by Something Something Watermelons:
Instead of downgrading for endo, I'd rather just have any mods adjustable to the rank you want them at on a per-configuration basis, as long as you've reached that rank on the mod. So if you upgrade a mod up to its max, you're then free to adjust it down on the build it's currently on if you want to make some room.
This would remove any reason to upgrade differently ranked dupes, leaving dupes to be only good for trading/selling between players, and then just endo/credit melting.
Good idea
Kruzible Jul 15, 2019 @ 11:16am 
Originally posted by Something Something Watermelons:
Instead of downgrading for endo, I'd rather just have any mods adjustable to the rank you want them at on a per-configuration basis, as long as you've reached that rank on the mod. So if you upgrade a mod up to its max, you're then free to adjust it down on the build it's currently on if you want to make some room.
This would remove any reason to upgrade differently ranked dupes, leaving dupes to be only good for trading/selling between players, and then just endo/credit melting.
I heavily agree!
Harley Jul 15, 2019 @ 3:34pm 
Originally posted by Something Something Watermelons:
Instead of downgrading for endo, I'd rather just have any mods adjustable to the rank you want them at on a per-configuration basis, as long as you've reached that rank on the mod. So if you upgrade a mod up to its max, you're then free to adjust it down on the build it's currently on if you want to make some room.
This would remove any reason to upgrade differently ranked dupes, leaving dupes to be only good for trading/selling between players, and then just endo/credit melting.
Agree
Dai Jul 15, 2019 @ 3:53pm 
Originally posted by Something Something Watermelons:
Instead of downgrading for endo, I'd rather just have any mods adjustable to the rank you want them at on a per-configuration basis, as long as you've reached that rank on the mod. So if you upgrade a mod up to its max, you're then free to adjust it down on the build it's currently on if you want to make some room.
This would remove any reason to upgrade differently ranked dupes, leaving dupes to be only good for trading/selling between players, and then just endo/credit melting.
I agree and you should post it on the official forums.
Krofinn Jul 15, 2019 @ 7:25pm 
Originally posted by Something Something Watermelons:
Instead of downgrading for endo, I'd rather just have any mods adjustable to the rank you want them at on a per-configuration basis, as long as you've reached that rank on the mod. So if you upgrade a mod up to its max, you're then free to adjust it down on the build it's currently on if you want to make some room.
This would remove any reason to upgrade differently ranked dupes, leaving dupes to be only good for trading/selling between players, and then just endo/credit melting.
They need to hire this guy
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Date Posted: Jul 15, 2019 @ 9:57am
Posts: 13