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Jovian update - Jupiter rework - do you enjoy it?
Have to say i didnt mind the old version too much. New one while newer design and looking more spacious (and colorful palette), i dislike the parkouring in some areas (not biggest fan although i know its big part of not getting killed). New enemy varieties decent. Cant comment on wisp or new weapons or flyeidolon boss as i dont have requirements to access quite yet.
What are peoples thought?
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Zobrazeno 110 z 10 komentářů
You make a lot of threads :V

Wisp is great, all the new weapons are pretty great though the Komorex needs some forma investment, Disruption is an actually decent new gamemode. Amalgam enemies can get ♥♥♥♥♥♥♥ stupid tough, especially Demolysts in Disruption, so while design wise they're really neat, they do reflect the worst of the enemy stat scaling in this game.
Ropalolyst is an easy fight, unfortunately not worth comparing to Eidolon fights. Could've been designed much better, probably both time restraints and current public opinion of Archwing kept it from being a part of the fight.

The new tileset is nice, though too much contrast in places. The hidden labs + Captura scenes are nice. Mods are eh okay, some are great additions, some are pretty lame. The new mod Sets are fairly nice though, far more decent than what came with Fortuna.
Love the new tileset. A lot more fun than the old one which was pretty firmly rooted in Warframe's old corridor shooter primary focus. Old tileset wasn't bad per say but it didn't look like a gas city. It looked like... A Corpus ship. With some bigger rooms. And much tackier colors. Seriously my name is Grey and it was too much grey even for me.
The tilesets are great, although I'm partial to them because I've already been a fan of the parkour and never felt like anything truely gave it the potential it needed. I feel like navigating them mid-air is no problem. Some of the new mods are great for that, as well.

Wisp is fine, I just don't see myself maining her or anything. People who choose to will be very happy with her.

The Fulmin is alright, just very small (literally) and it doesn't feel like I ever have enough shots with it. I'll probably have to give it a catalyst and forma it, and I don't feel like it yet.

I hate the Cyanex, mostly because it feels like I can't hit anything despite the homing rounds, and stats-wise I'm not feeling too impressed

I have no idea what I think of the Komorex asides from the fact that it's a scoped assault rifle with all of the benefits of a sniper rifle (because... it is classified as a sniper), and that alone makes it extremely cool and almost main-worthy if I didn't already have other rifles invested into already
Naposledy upravil Pakaku; 8. čvn. 2019 v 20.05
While the tileset is nice and really cool i avoid it at all costs since some rooms are a ♥♥♥♥♥♥♥ pain in parkour/waypoint terms.

I dont mind to do fly across 200 meters for reach some other room, i have the operator for that, but i'll mind when the waypoint changes 4 times while flying and you never know where the hell you're supposed to go. This can be easily noticed in exter missions.

I'll keep avoiding it until i see some fixes on that.

Edit: There's something seriously wrong when a mission that used to last 2 mins at the worst timing takes 3 or more because the navigation sucks. And 1 min each run in a lot of runs... Is a ton of wasted time. Without mention the slower teammates that will run around for 1-2 mins more...
Naposledy upravil Derelicthor; 8. čvn. 2019 v 23.55
the only reason i dislike it because i suck at parkour
Too parkoury, too big, new enemies deal absurdal amounts of damage and jupiter also got even more annoying units as if corpus ws not bad enough already, the spy mission is as hard if not harder than kuva spy which is not the fact that they are very hard to complete but the fact that they are huge and confusing as to where to go next + their size and complexity makes so if alarm is triggered, gl getting that data with so man consoles and lasers blocking the way.

As for wisp she is op jack-of-all-trade support, sorry for wisp mains but as much as is enjoyable to have infinite stun locks that can carry arround and having 2k hp from 300 as a squish with healing over-time better than oberon... tis just too strong, she can easly keep most if not all enemies zapped 24/7 and players can haul those things with them arround, she gives a literal ton of health, like, who cares about health mods if we can have wisp, every squish, every nuke frame that for the price of their power had to pay in squishyness can be tanky as hell, the regen is also absurdal, wonder why does physique and rejuvenation exist at this point. But the worst part, the worst is the attack/movement speed buff, volt and valkyr buffs might not exist tbh, think volt is fast?, try wisp, those 2 gave movement speed and/or meele attack speed right?, well, wisp gives all of it, and better, and also it buffs firing speed..., those power bloated wisp players give so much speed that one button press gonna empty half of the mag, hard to tap those lvl 30 enemies when we spit 50 bullets at them, meele combo might not exist at this point, if we manage to pull them off, sure, half a second or less and whole combo done but most of the time her buff = no combo, atleast for those that need to make a pause between attacks or something similar.
Hey i havent got any access to fight the Ropoeidolons too but you can buy fulmin bp & get the hexa stuffs on the disruption mission to build it.its easy ":D
I heard fulmin is a good gun ":)
I like the elements in the maps.
The parkour is nice change of phase to indoor/large landscape running
Secret stuff to find, like the fragments and the figuring out how to open locked doors.
The traps that can be extremely lethal if you trigger them.

As for Wisp.. well I'd say her mote buffs are pretty powerful. Like even the zapping one puts Vaubans balls in shame
Naposledy upravil Franss the Coffee Addict; 9. čvn. 2019 v 9.21
My toughts is that they should have introduced the tileset 1st and then the event, since they did both at the same time players were 1st introduced to high level amalgams in high quantities and now that the event is gone we simply play regular jupitar missions with fewer amalgam enemies.
There is quite a bit of exploration, but that wears off quickly, you only need certain things once (like fragments) so the rooms that secret could have had more general loot.

As for the sentient amalgam experimentation rooms, nice addition.

what i mean with this is that certain effort related activities like destroying engines, power modules, exploring secret rooms, they aren't really that rewarding, it takes hundreds of runs for the oxium you get for example, to be noticiable, obviously a player knowing these things will always get more, but it's not exceptional.

Great gameplay still has alot more of an impact compared with a simple room exploration, it should have since killing is harder than just walking into a room, but i feel that the rewards for side activities could be improved.

Since there is usually 2 types of normal crates (this is one of the things not explained in the wiki and instead requires gameplay to get a grasp on), one with a significat higher chance of better loot, like rare mods, i feel that these secret rooms even if they are not exactly the same as the amalgam rooms, they could easily add crates and lockers that have a substantially higher chance at the new hexenon resource or just loot in general.

Instead of adding fragments or captura scenes that are only needed once, they should incentivice players to actually explore and loot more, since missions are only profitable and worth doing if you do something in them.

But in general, love the new reworked tileset, can't wait for the new amalgam boss that was teased in the update and right now i'm farming exenon since my guts tell me it will be required for the new boss, like a craftable key.
Naposledy upravil KIREEK; 9. čvn. 2019 v 10.06
Wisp: Fun,powerful,Looking great 10/10
Wisp default helmet: Looks like ghost from ben10 and it's great 9/10
Wisp alternative helmet: good can fight with default helmet 9/10
Fulmin: Fun,powerful, Can's say looking great 9/10
Komorex:Fun,powerful AND BAZOOKA 10/10
Cyanex: Fun,powerful, But not the best 8/10
Glaxion vandal: glaxion but better 8/10
Spectra vandal: Most MEH weapon i see in game 7/10

Hostile mergers: Just an event for try disruption 6/10
Disruption: Better than gamemodes that came in last 3 years 9/10
Venus: 10/10
Fusor drone: You can fly with it also it's more important than domestik drone at least it makes something 10/10
Domestik drone: Overrated worse than fusor drone and 100 plat wtf and all of them is just cleaning mess in ground BUT THAT THING NEEDS TO CLEAN HIMSELF! 1/10 (for thiccness)
Amalgam: 10/10 for alkonost i think?
Naposledy upravil Farsight; 9. čvn. 2019 v 11.06
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Zobrazeno 110 z 10 komentářů
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Datum zveřejnění: 8. čvn. 2019 v 18.56
Počet příspěvků: 10