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There are several weapons out there that have good crit and status mods and are eligible for hybrid builds. Plenty.
When looking at some viable end game weapons it usually comes down to which ones can put the most bleed procs on in the shortest time, as it ignores armour and shields. There really is no other damage type that can 'do it all'.
For crit based primary this usually means using Hunter Munitions with possibly viral procs to half heath.
Crit is good for secondary if over 24% as it can get 100% with 2 mods, Primed pistol gambit and hydraulic crosshairs (24*(1+1.87+1.35)=101.28) leaving the other slots for damage increase. Only needs a headshot to start it off then all shots will be at the boosted crit damage amount.
Status is good for shotgun type weapons if you can get to 100%, usually means using all 4 60 elemental/status mods and a starting value of 30% (30*(1+2.4)=102).
And then there is the other elephant, riven mods. They can significantly alter the weapons build from a status to crit or hybrid.
I'd say it all depends on which mods you have or are willing to get (buy or farm) as any theoretical build will use a lot of hard to get or expensive mods (including forma/catalyst/endo and credits).
It all depends how much time/money you want to spend.
Much much further if you have some reliable way to boost damage or strip armor.
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Its at this point where Status weapons begin to shine. They come in two forms. One setup is around stripping armor. Corrosive procs.
The other is the Viral Bleed combo. Half their health and get the Slash Procs to tick them to death.
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Now to even see Level 120 enemies in normal play you need to be running Arbitrations or Sortie 3 Survivals. Really the long endurance runs.
also, corrosive status is useless against corpus or infested, viral is mostly useless against corpus as for most of them their HP pool is 95% made out of shield. For some it works.
so toxin dealing direct health damage to corpus health is far more useful elemental proc than corrosive.
Not to mention that Radiation is one of the best all-round elements because it just deals a lot of damage to most common enemies and is good against health and shield.
I am not claiming viral+slash is bad, it is good against grineer, but it is a useless combo against majority of corpus enemies. If your build is strong you will compensate ofc.
And if your team has 4x Corrosive Projection building a corrosive build on a weapon is not a wise choice.
So yeah, there are way more options, heat stuns the enemy so helps with surviving, cold slows down the enemy which again helps you survive and also lets you hit more headshots which down the line means more effective DPS, gas only for dealing with huge crowds (very bad 1v1).
Ones that I would not recommend are magnetic, blast and electricity.
Blast is okay on Zenistar if you wanna make it into a crowd control tool to prevent an angle when enemies are just too strong for Zenistar to kill them, other than that it's meh as it knocks down enemies so you lose headshot option. And it's not that strong overall so there are no benefits like you get with Cold that helps with some less accurate weapons where leading targets is not as reliable.
The Heavy Tech unit for Corpus is the one unit that'll take the longest to kill so Viral and Slash will work just fine on him.
The other Corpus units are of little threat as they don't have high armor but just shield. Shield that is easily destroyed. Once that is gone the health pool is destroyed by like a single shot.
During my time playing Public Sortie I don't think I've ever seen 4 Corrosive projection at once.
So being able to bypass the current armor value by 75% on a high defense enemy is still rather good. While at the same time reduce the armor of it.
yeah you need to boost your damage on common enemies cuz they are not easy enough to kill already
Corro is not useless against corpus robots but surely radiation is better, tho most of them except like oxium ospreys are shield heavy so even radiation is meh, gas all the way, or slash. Corrosive is also actualy good against infested, it deals the most damage to high priority heavy units, tho surely the status effect by itself is meh against them, only the damage type is good.
Radiation is not best all-round element, it does barely anything to infested, yes, it gonna nullify ancient healers aura... and?, what is the point of that if radiation deals severly less damage to infested. Also radiation is NOT good against shields huh, it deals 25% less damage against normal shields which are used by very few common corpus, common... so might aswel not matter but still pointing out and also they deal no bonus dmg to proto shields, so tis a lie. Most common enemies gonna die no matter if damage have bonus, even with radiation gorgon could 3-shot a lvl 100 charger, they just scale too low to care about what is best against them. Radiation is fun, when used like with torid, keeps them busy while they melt from the clouds but realy, the only use is for index and for clearing out bombards, they melt from radiation damage, status sucks tho, if focusing on an enemy with a non-overtime damaging weapon chances are, we want that target dead NOW and so the target will be dead so the status is wasted.
Slash + viral is best for every faction and enemy unless they are resistant to statuses, viral is bad as damage against corpus and infested but the status effect is what makes that element best when paired with burst weapory.
4CP team still will benefit greatly from corrosive damage against infested.
Electricity is better than heat and cold bcs it keeps their head still for easy headshots, it also arcs to nearby enemies some of the damage, as for cold, well... electricity keeps them in place, cold only slows down so logical is better however cold have bous dmg to both grineer armor of bombards and to corpus basic shields (not proto which are used by most corpus so that bonus might aswell not exist). Also blast deals extra damage like corro to ancients so we can build 2 elements that can be paired together that deal stacking damage to them, the knockdown is an annoyance (or bonus, depending on the weapon and/or situation).