Warframe

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Silent Nov 12, 2019 @ 8:40pm
Does blood rush remove the need for any critical chance mod?
If blood rush stacks with critical combo multiplier, does that mean 12x multiplier would be 720%.
More accurately, if the critical chance of the weapon is 10%, then the boost would theoretically be 72%...... Because .1*.7.2 = .72

Does it work like that?
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Showing 1-6 of 6 comments
Hawk Nov 12, 2019 @ 8:59pm 
Originally posted by corporatepushover:
If blood rush stacks with critical combo multiplier, does that mean 12x multiplier would be 720%.
More accurately, if the critical chance of the weapon is 10%, then the boost would theoretically be 72%...... Because .1*.7.2 = .72

Does it work like that?
Basically yes
JebKerman Nov 12, 2019 @ 9:35pm 
Technically it caps out at +660% since it starts taking effect at 2x combo multiplier.
So a 10% base reaches 76% at 12x combo multiplier.

If you want to read about it in depth with a table of sample cases: https://warframe.fandom.com/wiki/Blood_Rush
Last edited by JebKerman; Nov 12, 2019 @ 9:35pm
Kawalorn Nov 13, 2019 @ 12:13am 
Yeah, if you have Blood Rush on then adding mods like True Steel is a waste of slot. Will barely make a difference once you rack up combo multiplier. Adding more damage mods instead would have a much greater effect.
Ghin Nov 13, 2019 @ 12:16am 
Originally posted by Kawalorn:
Yeah, if you have Blood Rush on then adding mods like True Steel is a waste of slot. Will barely make a difference once you rack up combo multiplier. Adding more damage mods instead would have a much greater effect.
depends on the weapon but yes generally speaking
It always has, even more so now that it doesn't scale with other +crit chance mods.
Forza Piadina Nov 13, 2019 @ 7:36pm 
Basically not, because with some weapons you can reach 180% with 12 cc and br and you can get more using other mods, reaching 200% and with gladiator mods it's really important.
Last edited by Forza Piadina; Nov 13, 2019 @ 7:38pm
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Date Posted: Nov 12, 2019 @ 8:40pm
Posts: 6