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Monte Nov 5, 2019 @ 11:15pm
Titania
Titania is my favourite Frame simply by concept, but sadly she only has one functional ability.
I say "functional", but the frame as a whole is only really usable once you install:
- Aviator (Mandatory) and either Adaptation or Agility Drift
- Razorwing Blitz

So, there's 3 mod slots immediately gone just to make her playable at anything resembling high level content. Her base stats are atrocious, she has no sustain or defensive tools, her CC is beyond garbage and her Razorwing form might as well just be her default state because she is so frail and worthless outside of it that it just makes me really, really sad.

She got a Deluxe Skin, which I had hoped would be joined by at least some quality of life tweaks or something.. But no, not really.
She has gotten practically no changes to her kit to make her more useful or just less disjointed and awkward; the tweaks she got along with Nyx were quality of life changes she had been needing for AGES.

Because of this, despite being my favourite Frame she is far from being my most used (although early playtime using Mag and Rhino for ages has kinda skewed those stats a LOT)

So, my question is:
When she gets her Prime, which she apparently is somewhat close to (Ivara and Titania are supposedly the next two if the cycle of 2 male primes -> 2 females is anything to go by) will she actually get the ♥♥♥♥ing rework she needs? Or will she get the Vauban treatment?
Last edited by Monte; Nov 5, 2019 @ 11:15pm
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Showing 1-15 of 23 comments
talkingmute Nov 5, 2019 @ 11:58pm 
I've found Razorwing Blitz not that useful. HOWEVER if you are using Razorwing Blitz you should be using her tribute ability, if you're not then then why have Razorwing Blitz? If you are, why are you under selling the buffs she's getting? The buffs she gets from them are useful, they buffed the buffs recently, and now the razor flies can grab them too.

Really if you're going to include agility drift just for the damage res, you're ignoring it's other effect. Upping the miss chance isn't some no use effect, it's huge considering all of the miss chance buffs Titania gets in Razorwing.

She also isn't lacking a defensive tool either. Not only does she get INNATE increased miss chance while in Razorwing, defensive buffs from tribute, she also dashes with melee (they fixed it). The only ability I don't use is lantern (I see it as just being messy).

Her exalted gun is also tiers above being awesome. The high rate of fire and good status make her burn through targets.

I'm an Ivara main, but I use Titania for sorties (and frankly whenever I feel like it) because no matter the sortie string I can just select her and do them straight through (no, I don't use Razoerwing Blitz either. I don't need it).

She's fine, last thing I want is her radically changed into something else.
Montiblanc Nov 6, 2019 @ 12:38am 
wish razorwing blitz had a fixed long duration like tribute; i wanna keep the fire rate buff, but somehow ignore the move speed buff; cannot aim spazzing all over the place ,_,
Last edited by Montiblanc; Nov 6, 2019 @ 12:41am
Monte Nov 6, 2019 @ 11:53am 
Tribute's buffs are still garbage; damage reflection has always and will likely always be useless, especially on a squishy frame, the slow ONLY applies to movement, not other actions, and companion damage is lacklustre most of the time. I'm not underselling them, they are trash and not worth bothering with.

Her exalted gun is great, yes, but her melee has such terrible damage and puts her at such risk of instantly being dropped it isn't worth using.

A 6% boost to dodge chance from Agility Drift is barely above 10% on top of her base 50% in Razorwing - and about that "defensive tool" it provides. There's a new Aura mod that can give 24% DR when airborne if you really want to maximise tank stats.

It really doesn't help much when her base health and defence is so low that when she gets hit through her evasion a good chunk of enemies by level 100-120 can take well over 50-100% of her health in an instant. Dodging is inconsistent.

Razorwing Blitz greatly improves mobility and damage output; without it I feel Titania is very clunky and far less enjoyable. I like zooming around as a tiny fairy wielding what is basically two .50 cal machine guns with bullets laced with space AIDS.

Sorties are not the best indication of the effectiveness of a frame; I could take just about ANY frame with a complete build into them and be successful, outside of a few stupid mission types (e.g. level 100 Ambulas assassination with elemental boost or some BS). Titania can still be shredded by level 100 Kuva Grineer, as I found when doing Floods, although most frames tend to face a similar issue if you're not careful.

I don't know what you've been doing different, but throughout all of my time playing Titania I have never been unaware of these issues.
Last edited by Monte; Nov 6, 2019 @ 11:57am
Should I give my input or should I not give my input....that is the question....

*tosses coin*

Oh well, guess you're lucky.

Titania is a caster type glass cannon, and you're heavily underselling her survivability, even before Aviator was allowed to work with her she was quite good at surviving if you know how to properly play her.

Her buffs are no joke, a 75% miss chance from Dust and Razorwing is still a huge deal most of the time. You're like "oh but when she gets shot through that she dies", well, sorry to burst your bubble, but that kinda happens to every frame that's not an actual tank. Also the buff to Thorns is huge, in case you didn't read it correctly, it's now also reducing the damage she takes, so without any mods, she has a 75% evasion, with a 50% damage reduction.

She's a "big brain" frame, to quote DKayed from Duel Links Meta. You shouldn't focus only on her 4, that's the problem. Lantern is indeed not the biggest CC of all the CC, but it's still a very useful ability for 2 functions:
- removes a high priority target from the fight (Napalms, Bombards, Toxic Ancients are something you should always be weary of)
- It's still a CC, any CC is a boost to survivability.
Her Spellbind is also a very high boost to both survivability and even more CC, I mean, you can't be affected by Status, so no slash, no toxin, and you also make enemies actually unable to shoot you, what more do you want?

And did I mention she's a caster? You kinda have to use her spells. She's my most used frame period (go back to the closet till next Sortie, Loki), and I know how many builds I've tried. What you play as "just QoL that she should always have had" are anything but that. In the past, if she had a bit of a team, she was a monster DPS, because I do agree, in the past, her only good spells were Dust and Razorwing, but now, everything is game. Full Moon is indeed lackluster, but that's not because the Tribute itself is bad, but because not many use pets, but when Pets 2.0 comes along, that would most probably change, after all, not sure about you, bun in the rare occasions I go pugs, I've seen more pets after the introduction of Fetch. Entangle can be 50/50, based on perspective, yes, it only slows move speed, but if enemies can't reach fire range, that's more survivability to you.

So saying "she's squishy" is kinda bad right now, heck, especially now. And I'm talking as someone who did solo endurance runs with her.

Always keep casting, always do something, not just shoot. Also, you saying that "she should have Razorwing as base form" just shows you don't really know how to move around the map and survive, based on what weapons you give her, going out of Razorwing (also to replenish energy as well) can be recommended, and actually a viable thing to do.

Point being, you don't know how to use her. She's a solid frame if played properly, but that's the big deal, play her properly.

TL:DR - she's good, can survive a lot if you know how to use all her abilities, but the problems are the players who only look at her 4 and build just for that. That's a huge mistake. Differentiating a good Titania from a bad one is easier than differentiating a good Zed from a bad one, then again, Zed's braindead.
Last edited by C.C. 折オリ枝 の 夫; Nov 6, 2019 @ 12:46pm
Monte Nov 6, 2019 @ 11:15pm 
You bring up solid points, but even if I do build for more than her 4 I find the Mod Real Estate(tm) to be horrendous, even more so with her than almost any other frame.
I also find her 4 to be the most fun aspect of her, as the rest of her kit is not very unique or overly effective compared to other frames (although I dislike comparing frames to say who is "best" because it's really up to preference and playstyle).

As for most DPS frames dying quickly there are a few exceptions - Mesa being a clear one, although a bit of an outlier - with her Shatter Shield and Gun Jamming Thingymajig just passively has a ton of tankiness and CC without doing anything, on top of having (arguably) one of the best DPS abilities in the game.

Outside of Razorwing, Titania is really just quite frail compared to a lot of other frames, even those that aren't tanks (Gara being another example) and while that is the point of a glass cannon, it doesn't necessarily make her enjoyable to play.

However, having said all of this I am willing to learn what I am missing so I can enjoy playing her more. If you could post a build/guide that would help (either your own tips or someone else's) it would be very much appreciated.

I still do think she could do with a rework/touch up in the future, though you've given me more to think about. Thank you.
Originally posted by Monte:
You bring up solid points, but even if I do build for more than her 4 I find the Mod Real Estate(tm) to be horrendous, even more so with her than almost any other frame.
I also find her 4 to be the most fun aspect of her, as the rest of her kit is not very unique or overly effective compared to other frames (although I dislike comparing frames to say who is "best" because it's really up to preference and playstyle).

As for most DPS frames dying quickly there are a few exceptions - Mesa being a clear one, although a bit of an outlier - with her Shatter Shield and Gun Jamming Thingymajig just passively has a ton of tankiness and CC without doing anything, on top of having (arguably) one of the best DPS abilities in the game.

Outside of Razorwing, Titania is really just quite frail compared to a lot of other frames, even those that aren't tanks (Gara being another example) and while that is the point of a glass cannon, it doesn't necessarily make her enjoyable to play.

However, having said all of this I am willing to learn what I am missing so I can enjoy playing her more. If you could post a build/guide that would help (either your own tips or someone else's) it would be very much appreciated.

I still do think she could do with a rework/touch up in the future, though you've given me more to think about. Thank you.

I won't be home for another 6 hours, as I'm at work currently, but after, I can share my build and knowledge
Sorry for the much later than intended reply....I go lost with....stuff....

Anyaaway, here's my build for the Pixie

Aura - Growing Power
Exilus - Aviator
1st row: Primed Continuity, Augur Message, Umbral Intensify, Umbral Vitality
2nd row: Fleeting Expertise, Adaptation, Streamline*, Stretch

*I use a max Streamline because I have the capacity due to the Umbra Forma that's on Titania, as you may not have the capacity, you need an R2 Streamline to get the minimum drain of 1.25 for Razorwing.

Arcanes: Victory and Precision

Dex Pixia build:
1st row: Hornet Strike, Primed Target Cracker, Primed Pistol Gambit, Barrel Diffusion
2nd row: Lethal Torrent, Frostbite, Pistol Pestilence, Seeker*

*Seeker is a preference, you can totally use more damage or something else there, I just love that mod as it can help deal with grouped targets much more easier, also targets in corridors are dealt with much faster as well.

Diwata build:
1st row: Primed Pressure Point, Breserker, Sacrificial Steel, Organ Shatter
2nd row: Primed Fury*, Auger Strike, Primed Fever Strike, Shocking Touch

*Just like with Seeker, Primed Fury is preference, but from my play tests, this mod is a much better DPS boost than anything else, both as full on melee and as quick melee.

Now, I do want to mention, these are my current builds, may not be final and most importantly, may not fit your play style, they work for me as it makes it much better.

Another thing I want to mention, as I said, I have an Umbral Forma on Titania, so I have much more room to play around with polarities, and thus the slow where Stretch is is actually a V polarity, and despite the missmatch on polarity, I still have all mods maxed, but there's a reason for that polarity. Based on if solo or party, that slot has another use. For solo runs, Stretch is better as more range equals more CC which equals more DPS by the fact I'm alive longer, but in parties (note, my parties when going Titania are premades, not pugs) I don't need as much self peel so I add Transient Fortitude to boost my damage even more, the maxed Streamline simply allows me to swap that mod with no consequences or additional mod swaps.

As you most probably do not have an Umbral Forma on her, I recommend sticking with the build I gave above with the Stretch, as it's much better in general use.

I don't use Razorwing Blitz simply because it's kinda irrelephant for this build. I did play with it, and played a lot with it, even after the rework and testings, and the reason why I dropped it despite the big DPS boost is that no matter the DPS from the mod, if I'm dead, I deal no damage so instead of focusing on dealing more damage between revives, I focused on dealing more damage by being alive longer. If played properly, this build will outdamage a Razorwing Blitz Titania by the sole fact of being alive longer.

Now, for how to play her, Lantern is recastabale, and it deals all the damage dealt to the target when it ends, so what I tend to do is just grab a VIP enemy such as Bombards or Napalms or Nox (preferable kept for just these), empty some rounds in them to store a bunch of damage, then either let it drift around, as the 30m range is more than enough is most tilesets to distract enemies, and if it goes too high up, just melee it once or twice to send it back down and when a new priority target comes up, recast to detonate the first, take the new one and rinse and repeat.

Spellbind is used both offensively and defensively. Offensively by disarming enemies and shooting them or buying time to recast Lantern on another VIP, and do keep in mind, enemies will drop their weapons, so they can only start shooting again once the ability ends and they walk up to pick them up. The defensive use is to always stand around a Spellbound area or cast one right next to where you are to prevent random shots from triggering Slash procs, or based on sortie modifier, enemies, etc, triggering toxin procs. If they can't proc you, they can't kill you, logic 101.

Always use Dust and Thorns, after all, do remember, before all mods are taken in consideration, you already have a 75% evasion and 50% damage reduction from those two tributes, so out of that 50% you take, Adaptation and Aviator will make you super hard to kill, while the large health pool from Umbral Vitality will make you scoff off most shots, while Arcane Victory is your self heal.

You compared to Mesa's Shattered Shield saying that DPS frames don't need to be squishy, but do keep in mind a difference. Mesa needs Shattered Shield as she can't move when using Peacemaker, Titania on the other hand has boosted mobility as now she can move in more directions and more freely, so it's a good compensation. Unlike Mesa who needs to tank shots, Titania can avoid them, also, Mesa's Shooting Gallery can only CC enemies once for it's duration, and while yes, most of the time they are dead before they can get out of the CC, it's still something to be kept in mind, as it doesn't matter if it's your Shooting Gallery or one that was on an ally, it's the sale ability, so an enemy that is free may just shoot her from out range and sight, and Mesa can't dodge, she's stuck in place, and such, Mesa needs a way to tank some damage while doing her own, Titania doesn't as she can avoid it. This build I'm using is offering much more survivability than Mesa's whole kit even before we take in consideration that Peacemaker can't headshot or the 75% evasion, or the fact that Titania can reset her CC at will.

There's not much else to actually say because there's a small limit on using her abilities, that limit being your own creativity, as you're there to cause chaos and how you do that is up to you, your reaction speed (another reason why Razorwing Blitz isn't used, sometimes you need to move just a bit to dodge something, and that inconsistent MS can hinder how much you much, plus it forces you to cast much more than you actually want) and well, terrain awareness, knowing where you have Spellbound, where your Grineer-O-Lanter is and where people shoot you from. Titania has huge amounts of survivability, even more than frames like Mesa, Gara and depending on case, Inaros or Trinity, her deal is that she avoids getting shot while they tank the shots. Think of it like Dante from Devil May Cry or Bayonetta from...well...Bayonetta, you can tank a few shots if you get hit, but your main goal of staying alive is not getting shot.
MotherVicar Nov 7, 2019 @ 12:32pm 
literally my ONLY problem with her is that her 1st and 3rd visually look very similar which confuses players all the time
Monte Nov 8, 2019 @ 3:58pm 
May I ask why you don't use Primed Flow or similar? I presume you find you don't need the increased energy with 175% efficiency, I suppose.
Because I am a Blitz addict, I have replaced Auger Message with Blitz, since the loss in slight duration is rather manageable to me.
Thanks for giving such a comprehensive reply though; usually I just see things like "you're just stupid lmao every frame is great git gud".
Also, AFAIK the actual percentage on Thorns for DR isn't confirmed yet; I don't think it's 50% - do you have a source for that value?
jonnin Nov 8, 2019 @ 7:03pm 
I find that in groups enemy target you last. You can use that to enhance durability by staying nearer your team.
shes a #4 frame, but its a good at what it does... full auto high damage.

I would not expect a major rework. Maybe tweaks, but I expect the result to be just like now... gunship frame, fly and mow down the trash.

As for mods and setups and all ... try a generic long lasting #4 + ability str and shoot. See if it works for you. See if stuff shoots at you when there are other targets and adjust your defense mentality accordingly.
Last edited by jonnin; Nov 8, 2019 @ 7:12pm
Monte Nov 8, 2019 @ 7:04pm 
I still struggle a fair bit in high level solo missions though
jonnin Nov 8, 2019 @ 7:15pm 
I don't think a high end solo is best using this frame. Some frames excel at soloing stuff, but this one is not durable and lacks both AOE and CC/AOE. Even if you load up durability its doing to have limits, and dps from above has a drawback: no cover for you either.

again just bouncing opinions but shes air support for a team, not ideal going it alone.
Last edited by jonnin; Nov 8, 2019 @ 7:16pm
Just Life Nov 8, 2019 @ 7:40pm 
I used to take my Titania into long endurance Arbitration runs. When ever I need to deal with a drone, I would drop out of Razorwing, roll (Have Rolling Guard and Amalgam Barrel Diffusion to help extend the invulnerability from rolling guard), shoot the drone with the Fulmin or Arca Plasmor, bullet jump up and go back into Razorwing.

With the new update, you can just pop into Operator mode to snipe the drone if you have a good amp. Not viable after mob level gets to 130.
Last edited by Just Life; Nov 8, 2019 @ 7:45pm
Monte Nov 8, 2019 @ 9:04pm 
Against Grineer even a good amp won't do too well without arcanes to swap its damage from Void to something that doesn't get gutted by armour as much.
And I have a 4 focused build for Titania, but I am trying what Anubis suggested above and have still found quite a lot of success, just not when solo. I agree that she's probably not the best frame to do high level solo runs, even with using the strat Just Life suggested
Originally posted by Monte:
May I ask why you don't use Primed Flow or similar? I presume you find you don't need the increased energy with 175% efficiency, I suppose.
Because I am a Blitz addict, I have replaced Auger Message with Blitz, since the loss in slight duration is rather manageable to me.
Thanks for giving such a comprehensive reply though; usually I just see things like "you're just stupid lmao every frame is great git gud".
Also, AFAIK the actual percentage on Thorns for DR isn't confirmed yet; I don't think it's 50% - do you have a source for that value?

Regarding Thorns, it's tested and it is equal to her return damage, basically, the returned damage is damage you don't take.

As for Flow mods, pretty much it that, even with spell usage, the 175% efficiency is more than enough, plus, the new Vacuum on Razorwing makes it so energy isn't a problem.

As for solo runs, she's not that easy to play in solo endurance, but it is possible with practice, tho even so, she's still not going to reach the top of the solo endurance ladder, she's not designed for that.
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Date Posted: Nov 5, 2019 @ 11:15pm
Posts: 23