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I'll replay quests if I have a weekend off, like playing a single player game you haven't play in a while
Ironically that gives the impression that the game is too easy, when it's really a sign that you're set up properly to deal with content that is actually not easy without good mods.
level 9999 enemies? just get a covert lethality and thats it
enemies swarm you like theres no tomorrow? just get a hard CC frame and sit in the same spot for an hour while your saryn just press 1 then leaves to work
or just get a loki because the AI cant do ♥♥♥♥ with invisibility
making endgame in most other mmo like games are easier because they dont have these cheese things, but since warframe went for a more hack n slash route, unless you make the game hard for yourself(eg, not using the most broken builds/guns/frames) there never really going to be an endgame, unless DE decide to hard balance every aspect of the game
if this kind of high level mission exist, maybe adjustable starting level such as 100, 150, 200, etc., i will stay there and challenge myself daily.
maybe it is just me bc i love survival mission the most
I think DE should strongly consider bringing back raids, with things like new war coming out I would love to have a Hunhow-sized sentient raid boss. If they removed raids because nobody played them then why do we still have PvP?
But since we're on the subject, I want a new star chart that goes from 60 to 120, more untradable stuff like the ephemeras and amalgam mods, nerfs to Guardian and Adaptation, and some cooldown to instant revives. tl;dr I mostly just want dying to be possible and I want it to matter more.
They were not removed because nobody played them but because they were based on deprecated code and broke every update. They were also not endgame, or even challenging, or even worthy of being called raids. AFAIK Conclave is a passion project that's being kept up by a couple of guys on their free time.
Highly coordinated missions, such as raids or railjack, could start with two people versions, and unlock with more players once a player successfully completes (and completes well) the two man mission. This would allow players unfamiliar with new game modes learn how to play before mucking up more complicated mission types.
My definition of endgame would be for DE to stopping making new warframes and finish the story.
The best thing for DE to do is focus on what Raids offered, coordinated gameplay. It's not that the enemies hurt, which they do, it's that you have to wrangle the mechanics of the raid and fend off high-end enemies. See, the problem is, DE gives us simple objectives and then wonders why it isn't hard. It's not hard because throwing a frost bubble with 35k+ health down on top of the objective and then sitting there for 3 hours is too simple. Moving Defense objectives were/are much more difficult because you have to manage an ever shifting non-scaling defense objective that could walk out of that bubble (it will).
What we need is raid-like missions that bring in a whole system for getting into them. Problem with raids, in my opinion, was trying to find a group was the typical "look at a scrolling chat window". If they implemented a "dungeon finder" and forced you to read/page through a quick little guide prior to the "dungeon/raid" I bet a lot of people would play. Look at Eidolons, you can match in and it's not hard to find a group.
TL;DR:
Endgame needs to be complex objectives, not simple ones you sit on for X amount of time until you get the reward. DE could do endgame easily if they wanted to.
-Defend that
-Kill X amount of enemies
-or retrieve this