Warframe

Warframe

Ver estadísticas:
What kind of "endgame content" would work most for warframe?
So with Warframe's lack of true endgame content and the community desiring a true long-term goal for warframe, I was wondering, what sort of endgame content would truly suit warframe? What kind of goal would there be to keep Warframe and its players going in the long term?
< >
Mostrando 1-15 de 28 comentarios
Ratt 25 AGO 2019 a las 21:26 
When people lament the lack of endgame content, what they mean is a lack of missions difficult even with coordinated teams with maxed out, optimally chosen gear. DE tried doing this with raids, then removed them because they were both inaccessible to most players (who couldn't or wouldn't git gud) and very buggy (since they used unique mechanics appearing nowhere else). Together, this meant a lot of dev work for the benefit of a small subset of the playerbase that tends to not whale, so raids were deemed not worth their cost and removed.
Yanderia 25 AGO 2019 a las 21:31 
I just sit in defense/survival fissures for couple hours until it gets really hard with oneshot type enemies. Would spam arbitrations if DE let SOME warframe abilities target them like say exalted melee weapons, valkyr ripline, etc.

I'll replay quests if I have a weekend off, like playing a single player game you haven't play in a while
jonnin 25 AGO 2019 a las 21:37 
40 person ship raids where you need to spend about 3 hours just to clear the way to a boss. Go old school or go home!
Radioactive Grass 25 AGO 2019 a las 21:45 
Publicado originalmente por Ratt:
When people lament the lack of endgame content, what they mean is a lack of missions difficult even with coordinated teams with maxed out, optimally chosen gear. DE tried doing this with raids, then removed them because they were both inaccessible to most players (who couldn't or wouldn't git gud) and very buggy (since they used unique mechanics appearing nowhere else). Together, this meant a lot of dev work for the benefit of a small subset of the playerbase that tends to not whale, so raids were deemed not worth their cost and removed.
Isn't Arbitrations really the same thing though? I dont find them very difficult and I dont think that many even know about Arbitrations or have incentive to complete the star chart.
Pakaku 25 AGO 2019 a las 21:51 
The end-game is in the mods and making ridiculously overpowered loadouts. That's why you get stuff like Adaptation from Arbitrations, and Rivens from Sorties.

Ironically that gives the impression that the game is too easy, when it's really a sign that you're set up properly to deal with content that is actually not easy without good mods.
Última edición por Pakaku; 25 AGO 2019 a las 21:52
vid23 25 AGO 2019 a las 21:51 
nothing, really, at this point there is just no challange unless you make the game challenging for yourself, theres always a way to cheese the game
level 9999 enemies? just get a covert lethality and thats it
enemies swarm you like theres no tomorrow? just get a hard CC frame and sit in the same spot for an hour while your saryn just press 1 then leaves to work
or just get a loki because the AI cant do ♥♥♥♥ with invisibility
making endgame in most other mmo like games are easier because they dont have these cheese things, but since warframe went for a more hack n slash route, unless you make the game hard for yourself(eg, not using the most broken builds/guns/frames) there never really going to be an endgame, unless DE decide to hard balance every aspect of the game
Kexin 25 AGO 2019 a las 21:58 
In order to have an end game you must have real systems and gameplay mechanics. Warframe has none. This is game is centered around farming plat like slave and pressing 4. There's no balance, there's no attempt at balance. The only balance that exists is the value of plat in the economy.
Última edición por Kexin; 25 AGO 2019 a las 21:59
DeAlph 25 AGO 2019 a las 22:34 
something like last wish raid in destiny 2? but i think most people will ignore it due to too difficult to play and after player ignored it, DE will have to enable easy mode like every gameplay that we currently have, check it out : https://www.youtube.com/watch?v=gmzdr85v2KE
Última edición por DeAlph; 25 AGO 2019 a las 22:37
Shuri 25 AGO 2019 a las 22:36 
for me, i want to see a permanent high level endurance run right from the start. i mean even Sortie 3 Survival starts in level 80. it take an hour minimum to make it feel Endgame-ish and it not always there. even Arbitration survival not always appears

if this kind of high level mission exist, maybe adjustable starting level such as 100, 150, 200, etc., i will stay there and challenge myself daily.

maybe it is just me bc i love survival mission the most
Radioactive Grass 25 AGO 2019 a las 22:56 
Publicado originalmente por DeAlph:
something like last wish raid in destiny 2? but i think most people will ignore it due to too difficult to play and after player ignored it, DE will have to enable easy mode like every gameplay that we currently have, check it out : https://www.youtube.com/watch?v=gmzdr85v2KE
They could limit the rewards to difficulty, the harder you set the difficulty the better the rewards.

I think DE should strongly consider bringing back raids, with things like new war coming out I would love to have a Hunhow-sized sentient raid boss. If they removed raids because nobody played them then why do we still have PvP?
Sceles 25 AGO 2019 a las 23:05 
I have said this multiple times in the past, but endgame is a dead concept. Nowadays games try to keep all of their content relevant instead of driving you to do one thing.

But since we're on the subject, I want a new star chart that goes from 60 to 120, more untradable stuff like the ephemeras and amalgam mods, nerfs to Guardian and Adaptation, and some cooldown to instant revives. tl;dr I mostly just want dying to be possible and I want it to matter more.

Publicado originalmente por Radioactive Grass:
If they removed raids because nobody played them then why do we still have PvP?
They were not removed because nobody played them but because they were based on deprecated code and broke every update. They were also not endgame, or even challenging, or even worthy of being called raids. AFAIK Conclave is a passion project that's being kept up by a couple of guys on their free time.
Última edición por Sceles; 26 AGO 2019 a las 7:36
Biddion 25 AGO 2019 a las 23:15 
I would like particular missions to start at sortie levels.

Highly coordinated missions, such as raids or railjack, could start with two people versions, and unlock with more players once a player successfully completes (and completes well) the two man mission. This would allow players unfamiliar with new game modes learn how to play before mucking up more complicated mission types.

My definition of endgame would be for DE to stopping making new warframes and finish the story.
Renkuya 26 AGO 2019 a las 0:00 
Publicado originalmente por vid23:
...
making endgame in most other mmo like games are easier because they dont have these cheese things, but since warframe went for a more hack n slash route, unless you make the game hard for yourself(eg, not using the most broken builds/guns/frames) there never really going to be an endgame, unless DE decide to hard balance every aspect of the game
I feel like this is super suppper wrong. Name 1 MMO that doesn't let you power build until even the "hardest" content is a joke.

The best thing for DE to do is focus on what Raids offered, coordinated gameplay. It's not that the enemies hurt, which they do, it's that you have to wrangle the mechanics of the raid and fend off high-end enemies. See, the problem is, DE gives us simple objectives and then wonders why it isn't hard. It's not hard because throwing a frost bubble with 35k+ health down on top of the objective and then sitting there for 3 hours is too simple. Moving Defense objectives were/are much more difficult because you have to manage an ever shifting non-scaling defense objective that could walk out of that bubble (it will).

What we need is raid-like missions that bring in a whole system for getting into them. Problem with raids, in my opinion, was trying to find a group was the typical "look at a scrolling chat window". If they implemented a "dungeon finder" and forced you to read/page through a quick little guide prior to the "dungeon/raid" I bet a lot of people would play. Look at Eidolons, you can match in and it's not hard to find a group.

TL;DR:
Endgame needs to be complex objectives, not simple ones you sit on for X amount of time until you get the reward. DE could do endgame easily if they wanted to.
Pakaku 26 AGO 2019 a las 0:14 
Publicado originalmente por Renkuya:
See, the problem is, DE gives us simple objectives and then wonders why it isn't hard.
Do they? I'd like a quote on that or something
Radioactive Grass 26 AGO 2019 a las 0:19 
Publicado originalmente por Pakaku:
Publicado originalmente por Renkuya:
See, the problem is, DE gives us simple objectives and then wonders why it isn't hard.
Do they? I'd like a quote on that or something
Even though we have a large variety of missions they only consist of 3 objectives.

-Defend that
-Kill X amount of enemies
-or retrieve this
< >
Mostrando 1-15 de 28 comentarios
Por página: 1530 50

Publicado el: 25 AGO 2019 a las 20:19
Mensajes: 28