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no the point is that this game is ez and people should stop going for the boring "best" because they are told the rest is just "mastery fodder".
this game does not require you to get certain gear to get the job done, I myself run a different weapon setup per frame, I use the Kraken with Nyx just fine, I use the Stug with Rhino just fine, I use the Prisma Tetra with Trinity just fine.
The game is ez, everything will do fine for 99% of the content.
following the meta is is fun at first, then its get boring very fast imo.
Notice the Synonyms portion:
synonyms:
workable · feasible · practicable · practical · applicable · usable · manageable · operable · operational · possible · within the bounds/realms of possibility · within reach ·
Also notice how it does NOT include "best" as a synonym.
My Karak outclasses it in every way so i'll likely sell it to make inventory space.
I think the Tetra's okay, it can be modded up to a point if you have good mods, but it will still struggle with mid-way game content. Prisma Tetra isn't a big enough improvement to fare much better either but if you need the MR, then at least levelling it is less painful.
The cool thing about the (Prisma) Tetra is it augment, that allows the shots to bounce around, which makes it a little more viable in small rooms and hallways. The bad news is the mod drops from the Index, a Uranus-level mission, and by that point the Tetra starts struggling.
New favorite gun.
You cherry-pick one of the literal handful of times when you may need fairly specific setups, as a counter to the argument that 99% of the time the Tetra and anything else is perfectly capable of handling any content other than those very few times. I don't believe anyone disputed that particular fact.
And @OP, levelling it to 21 and throwing on whatever Mods you have at your whopping 58 hours played (by the count on Steam mind you...so call it 30-40ish) is hardly a compelling case for saying it is bad.
Mods make the weapons...and yes, that is literally true for 99% of the content in the game.
The gun doesn't matter as much. It is your lack of mods and lack of experience. Look up the "damage" page on wiki.
https://warframe.fandom.com/wiki/Damage
In fact, make this your homepage to some browser you don't normally use. Realize which damage types are most effective against which enemies, and mod accordingly. Elemental damage choice really matters. Also, status effects on weapons with high status really matter too. Add crit mods on weapons with minimum 15% crit chance if mod capacity remains.
Every weapon should have a damage mod (serration, hornet strike), multishot (barrel diffusion) and some element chosen to be effective against which every enemy faction you are facing.
Recommended weapons you can use at MR4: Hek and Aklex and Orthos Prime (cheap in plat with trade)
Once you find a weapon you like, add a orokin catalyst to it in order to double its mod capacity.
"Any weapon", "any mission", and a load of misleading information. I'll repeat myself again: bringing a weapon from the very start of the game to do something like Profit-Taker is just asking for it to either fail miserably or take way more time than it ever needed to. People should stop dishonestly tricking other players into adhering to the meme of bringing a MK-1 Braton to arbitration or Mot with "it works I promise xD the gun doesn't matter lol".
For everything Sortie level and below however, weapon doesn't matter very much compared to the modding that is present on that weapon. You can do Mot or Sorties with a MK-1 Braton. People do this intentionally for lulz. You just have to be a capable player, know how to mod, and usually benefit from a good combination of weapon and frame ability.