Warframe

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Silent Jun 12, 2019 @ 1:56am
Is primed cryo required for max damage?
I keep getting told by the mr20+ that cryo shouldn't be used for ignis. But I note that Magnetic seems like a good option. Any thoughts?
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Showing 1-11 of 11 comments
DragonNewTech Jun 12, 2019 @ 2:02am 
How to maximize elemental damage:
1) Use different damage types against different enemies.
2) Use multiple damage types to counter invulnerabilities
3) Take status effects into account

Point (1) clearly stands that you can use primed cryo.
Last edited by DragonNewTech; Jun 12, 2019 @ 2:03am
Magnetic is crap, easily one of if not the worst damage type in the game. Primed Cryo Rounds can be nice when modding a crit or pure damage weapon for Corrosive + Cold or Radiation + Cold, but with Ignis' high status chance and base Heat damage I'd recommend using a 60/60 mod instead.
Ghin Jun 12, 2019 @ 2:39am 
modding for magnetic isn't a great idea. gas and slash ignore shields so theyre a better choice against anything with a shield that might be tough. that said, primed cryo rounds isnt a bad mod on weapons you don't care about status chance on, ex: viral or cold damage. i use prime cryo rounds on battacor and opticor because they add more damage and who really gives a crap about puncture procs
Yeti.^^ Jun 12, 2019 @ 2:48am 
Magnetic is probably the worst damage type there is.I.. really wouldn't use it.
(also mr =/= skill)
Sceles Jun 12, 2019 @ 3:03am 
Primed Cryo Rounds should be only used either with corrosive or as the only elemental damage mod.
KIREEK Jun 12, 2019 @ 3:51am 
You make your own builds so that they suit your own gameplay, no one can do this for you.
Primed mods are only usefull if the original build has the original mod and you want that extra bit of damage.
Magnetic can be very usefull, but again, depends on your own gameplay, for example the enemies you often fight against.

For example gas, it won't deal much damage on corpus units, but if your weapon procs gas then it might become usefull, since gas procs is toxin aoe, that bypasses shields.

Magnetic damage is heavily usefull on enemies with large ammounts of shields and there are indeed some that have quite a bit, if the weapon has the tendency to proc every once in a while it's also good.
To many procs won't help and lack of procs means magnetic is usefull for raw damage against shields.

In short, magnetic is just as usefull as pretty much any other element, obviously it depends on where you use it and how you use it, since it can be combined with other elements like gas or toxin.
You might even like fire, since fire procs stun enemies and that can be usefull against enemies to stop them from firing at you, but you must decide.

Players sometimes prefer more all round elements like corrosive and blast, but magnetic isn't bad.

Magnetic can be indeed pointless, like heavily armored enemies or for example while doing a nightmare mission against corpus but the condition being "no shields", meaning procs won't do anything and your damage could certainly be better, but that's why you can make up to 3 builds per weapon in your arsenal.

Again your game and that means only your decision are the best, you need to figure out how you play and if you need stuns from fire, slow from ice, less shields on enemies, more damage, gas aoe, toxin only and what you can do to combine that with abilities.

For example, on the top of my head, why not make a high critical chance, high critical damage magnetic only weapon and then use sary's 3rd abaility to add toxin damage?
Should you do it? up to you to find out, remember it's your game, as much we would like to help you with the very best build, it doesn't really exist since even among a faction there are units that will suffer more or less from your builds.
Missions are not simulacrum, you do not fight 20 heavy gunners that are unable to damage you, there are objectives, movement, players to revive, things to pick up and an enemy diversity that will certainly keep you busy.
Miro Laaksonen Jun 12, 2019 @ 3:54am 
Nah, most of the time you want to use Primed Cryo Rounds is when you build for Viral.
zueldebizz Jun 12, 2019 @ 8:11am 
Put dat cold next to radiations for eidolons hunting.Neat dual elements dmg,i heard eidolons are weak against cold.
Watermelons Jun 12, 2019 @ 8:14am 
Originally posted by zueldebizz:
Put dat cold next to radiations for eidolons hunting.Neat dual elements dmg,i heard eidolons are weak against cold.
Their armor receives +25% damage from Cold ( and Cold ignores 25% of their armor, according to how the math is calculated ), yeah.
pavig Jun 12, 2019 @ 9:17am 
Whatever works for you. A lot of people will try and convince you of the best and most effective damage type, and chances are you'll have people equipped with those meta builds on your team. Nice thing is at high level there's usually a few problem enemies what have high resistances to those types, so your oddball elemental choice will come in useful anyway. Yay for magnetic. Mag approves. :D
Spartykins Jun 13, 2019 @ 7:09am 
most people forgo magnetic damage since corpus enemies die pretty easily even against things they're weak to

in contrast the grineer's armor scaling is ridiculously high, so building to counter them is ideal
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Date Posted: Jun 12, 2019 @ 1:56am
Posts: 11