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if you play public matches then you gotta deal with the fact that people will do different thing, and will play the gamemode for different reason, bounty is understandable, index is not, since theres really no reason to stay longer than a single round, you get the same amount of credit even after 2 hour into it, because it doesnt scale, and if you can load fast enough you probably only lose about 30 minute each time, and in return you have a much easier time to deal with the enemy
":P 👍
I still have nightmares having to wake up just to do nitain alerts or orokin reactor/catalyst.
Op might just have really bad luck.
-gets advised to get good and solo it
ya, no, that makes total sense.
The entire system is bad from the ground up, it's not fun, it's not intuitive... the old alert system sure had problems BUT at least from an immersion standpoint it made sense. We could pick what missions we wanted and the only real issue was they were to random and didnt last long enough... but nightwave as a replacement? while the rewards are always nice you've made the things we use to get with ease a pain in the ass to get now...
i havent really played much since nightwave was added as i always feel its being shoved in my face... and i hate that. Alerts were meant to be a side activity not a focus... and the stories while cool, we never see it ever com to fruition...are no big missions involved with it, it's nice eye candy and that's it.
personally i haaaaaate nightwave with a passion and it single handedly has cut my play time in half.
I'd disagree with the Thumpers however, with a well-upgraded Rubico you can easily plow through its health with little effort.