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ZedClampet Jan 11, 2018 @ 9:27am
Two questions on Riven mods
1) How much is the going price for unrevealed Riven mods? Pretty sure I just met a delusional person at Maroo's. Why would I pay 100 plat for a mod and I don't even know what weapon it's for?

2) What's the basic definition of a godroll?
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Showing 1-12 of 12 comments
JCTiger0 Jan 11, 2018 @ 9:35am 
1) melee is around 40
pistol is around 25
rifle is around 40
shotgun is around 100

2) IDK
ZedClampet Jan 11, 2018 @ 9:36am 
He didn't have a shotgun riven, but I will never buy one at that price anyway.
vid23 Jan 11, 2018 @ 9:37am 
1. depends, pistol usually go around 25, 30 for rifle most of the time 60+ for shotgun, even more if there is a new shotgun, and id say 30-40 for melee, not sure about that tho
2. depend on the gun, if the gun is mainly crit based then multishot/flat dmg, crit dmg and crit chance and a good negative like zoom or status chance/dur, but this really depend on the gun
JCTiger0 Jan 11, 2018 @ 9:41am 
Originally posted by Zed Clampet:
He didn't have a shotgun riven, but I will never buy one at that price anyway.
the lowest veiled shotgun riven i could find is 90p
Last edited by JCTiger0; Jan 11, 2018 @ 9:41am
Dai Jan 11, 2018 @ 9:41am 
Originally posted by Zed Clampet:
1) How much is the going price for unrevealed Riven mods? Pretty sure I just met a delusional person at Maroo's. Why would I pay 100 plat for a mod and I don't even know what weapon it's for?

2) What's the basic definition of a godroll?
1. Depends on what veiled it is. Shotgun ones for example being more rare would obviously mean they go for more in terms of price, so if you get one then you can sell a veiled one for that price or higher. There is a strategy involved that does involve buying the cheaper types of veiled rivens such as rifle or pistol then unveiling them yourself and hoping that you get something that is more meta then proceeding to roll and sell it for tons of profit

2. God rolls depend on the weapon itself, some may share the same type of god roll but there are some weapons out there that benefit from different rolls than other weapons would normally would. Such as a Soma riven needing a manageable negative like -zoom (to boost the positive riven effects) with at least crit chance, crit damage + damage or multishot than compared to something like an Akmagnus riven which would benefit more from reload speed, crit damage + damage or multishot with a manageable negative (preferably -zoom)
Last edited by Dai; Jan 11, 2018 @ 9:42am
ZedClampet Jan 11, 2018 @ 9:50am 
Nice. Gives a better idea and something to shoot for on Rivens I don't want. I've got a Dual Ichor riven with crit, damage, and status with no negatives. Not sure anyone really cares that much about status, though.
r-kid Jan 11, 2018 @ 10:04am 
Originally posted by Zed Clampet:
Nice. Gives a better idea and something to shoot for on Rivens I don't want. I've got a Dual Ichor riven with crit, damage, and status with no negatives. Not sure anyone really cares that much about status, though.
Dual Ichor is more crit based but not awful status so that's a decent riven for it.
Sceles Jan 11, 2018 @ 10:10am 
I suppose someone could explain point 2 to you but if you know how to mod weapons you should be able to figure it out by yourself. God roll has a negative that does not hinder its performance and it has really good positives that are not elemental dmg because elemental does not scale as well as other stats. The only exception is if it's for a status wep and has toxic, then it's good for gas builds. But like I said you really need to know how to mod to recognize a god roll.
Last edited by Sceles; Jan 11, 2018 @ 10:11am
No_Quarter (Banned) Jan 11, 2018 @ 10:17am 
God Riven is basically the overdoo/overmatch on stats which are strong point of the weapon.
If it's a Crit weapon, Crit stats fall under God stats, status weapons do not really need status but damage/multishot or like status duration depending on which status you go for (duration for corrosive is a waste).
If melee weapon has range, more range on it will make a God Riven

There are special examples, like Twin Grakatas where ammunition economics is on levels of garabage container on fire that will suck the life out of your carrier and chew it's bones.
So rivens with +AmmoMax are very welcome as without it you cannot do 10 minute survival with Clem without switching to somehting else (as we know, there is only one way to help Clem, and that's to go in with Twin Grakatas, but alternatively only one Grakata will do, going with Grakata/Twin Grakatas combo is a touchee)

Ignis too can use +AmmoMax in a riven because you do not want to give one slot just for that mod, even tho you kinda need it

Or weapon like Sybaris where magazine size is kinda small for it's rate of fire so +MagSize is very welcome to utilize that weapon. Sure you want damage and crit chance, but mag size is nice too alongside some strong stat

Then again, so called "elitists" or "meta slaves" will not really pay attention to that, they think that multishot/damage/critical chance is a best Riven for every meta weapon.
Arguably it will preform better in simularcrum vs lvl 150 bombards but let's be real, you never meet those in missions and when you do you have a team and set of abilities to help you and being able to have comfortable flexible weapon is pretty good by it self, even tho you will need aditional one second to kill that lvl 150 bombard, it's still rejected by meta slaves.
By them, fact that you have to reload every 5 seconds is irrelevant, as in simulacrum you put AI on hold - and that's what they call valid testing.

So God riven is what enchances your gameplay, there are good stats but some "alternative" stats can really make your life easier and balance out cons of some weapons
Last edited by No_Quarter; Jan 11, 2018 @ 10:21am
ZedClampet Jan 11, 2018 @ 10:23am 
Originally posted by Sceles:
I suppose someone could explain point 2 to you but if you know how to mod weapons you should be able to figure it out by yourself. God roll has a negative that does not hinder its performance and it has really good positives that are not elemental dmg because elemental does not scale as well as other stats. The only exception is if it's for a status wep and has toxic, then it's good for gas builds. But like I said you really need to know how to mod to recognize a god roll.

Trust me, I know how to mod as well as anyone. I just wondered if there were specific rules, like 3 positive stats versus 4 positive stats.
r-kid Jan 11, 2018 @ 10:33am 
Originally posted by Zed Clampet:
just wondered if there were specific rules, like 3 positive stats versus 4 positive stats.
Nothing has been officially stated about riven rules.
My understanding and what seems to be happening in practice is that 3 & 1 negative gives higher stats than 4 positive.

Think of it like 100 mod points, with 4 positive these could be split 30/30/20/20. Whereas with a negative this becomes 40/40/40/-20
No_Quarter (Banned) Jan 11, 2018 @ 10:55am 
Originally posted by r-kid:
Originally posted by Zed Clampet:
just wondered if there were specific rules, like 3 positive stats versus 4 positive stats.
Nothing has been officially stated about riven rules.
My understanding and what seems to be happening in practice is that 3 & 1 negative gives higher stats than 4 positive.

Think of it like 100 mod points, with 4 positive these could be split 30/30/20/20. Whereas with a negative this becomes 40/40/40/-20
apart from +recoil you cannot have 4 positive, that's theory as +recoil is bad.

negative stat somehow positively effects the output of the riven, not sure how but people reported various tests where same positive stat on two different rivens was amplified on one by the negative stat (as it could not be amplified by any other stat)
Last edited by No_Quarter; Jan 11, 2018 @ 10:58am
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Date Posted: Jan 11, 2018 @ 9:27am
Posts: 12