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pistol is around 25
rifle is around 40
shotgun is around 100
2) IDK
2. depend on the gun, if the gun is mainly crit based then multishot/flat dmg, crit dmg and crit chance and a good negative like zoom or status chance/dur, but this really depend on the gun
2. God rolls depend on the weapon itself, some may share the same type of god roll but there are some weapons out there that benefit from different rolls than other weapons would normally would. Such as a Soma riven needing a manageable negative like -zoom (to boost the positive riven effects) with at least crit chance, crit damage + damage or multishot than compared to something like an Akmagnus riven which would benefit more from reload speed, crit damage + damage or multishot with a manageable negative (preferably -zoom)
If it's a Crit weapon, Crit stats fall under God stats, status weapons do not really need status but damage/multishot or like status duration depending on which status you go for (duration for corrosive is a waste).
If melee weapon has range, more range on it will make a God Riven
There are special examples, like Twin Grakatas where ammunition economics is on levels of garabage container on fire that will suck the life out of your carrier and chew it's bones.
So rivens with +AmmoMax are very welcome as without it you cannot do 10 minute survival with Clem without switching to somehting else (as we know, there is only one way to help Clem, and that's to go in with Twin Grakatas, but alternatively only one Grakata will do, going with Grakata/Twin Grakatas combo is a touchee)
Ignis too can use +AmmoMax in a riven because you do not want to give one slot just for that mod, even tho you kinda need it
Or weapon like Sybaris where magazine size is kinda small for it's rate of fire so +MagSize is very welcome to utilize that weapon. Sure you want damage and crit chance, but mag size is nice too alongside some strong stat
Then again, so called "elitists" or "meta slaves" will not really pay attention to that, they think that multishot/damage/critical chance is a best Riven for every meta weapon.
Arguably it will preform better in simularcrum vs lvl 150 bombards but let's be real, you never meet those in missions and when you do you have a team and set of abilities to help you and being able to have comfortable flexible weapon is pretty good by it self, even tho you will need aditional one second to kill that lvl 150 bombard, it's still rejected by meta slaves.
By them, fact that you have to reload every 5 seconds is irrelevant, as in simulacrum you put AI on hold - and that's what they call valid testing.
So God riven is what enchances your gameplay, there are good stats but some "alternative" stats can really make your life easier and balance out cons of some weapons
Trust me, I know how to mod as well as anyone. I just wondered if there were specific rules, like 3 positive stats versus 4 positive stats.
My understanding and what seems to be happening in practice is that 3 & 1 negative gives higher stats than 4 positive.
Think of it like 100 mod points, with 4 positive these could be split 30/30/20/20. Whereas with a negative this becomes 40/40/40/-20
negative stat somehow positively effects the output of the riven, not sure how but people reported various tests where same positive stat on two different rivens was amplified on one by the negative stat (as it could not be amplified by any other stat)