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报告翻译问题
The biological templates of them should be infested void exposed male and female humans imo. That's what provides the warframes with their unique powers. There are machine elements as a part of the warframe, but they are a lot more biological overall.
Warframes are refered to as male and female in the codex and lore.Here's an example from Nekros:
"This is Nekros, manipulator of souls.
Nekros possesses the battlefield, Tenno. Death is his playground."
http://warframe.wikia.com/wiki/Nekros
While Razorwing and her passive are good (and I like her design), she is severely limited by her other powers being clunky or straight up bad in the case of tribute. To be a best warframe, the kit has to come together which hers does not.
When properly built Dex Pixia has the second highest DPS in the game. Unfortunately you can easily clear lvl 100+ enemies with other frames that don't have to aim at all such as with Mesa, Octavia, or Saryn to name a few. Kit cohesion doesn't really matter though, Trinity for example is a top tier 1 button frame as is Ember and Nova. "Best" really depends on the metric we're using, and I find in warframe the "best" frames are ones that fill specific niches better than any other frame.
I propose that no frame is better for claiming your weekly Ayatan Statue than Titania is, and that undisputably puts her in the one of the best frames in the game category no questions asked. ;)
(also gattling gun razorwing is some of the most fun I can have playing this game but "most fun" isn't really the title of the thread)
A well rounded kit is very important for any warframe. Nova isn't a one button warframe since she has 3 good abilities (you have to augment Null star to make it good, but anyways) and one ok ability (Worm Hole can be decent, but less important now since Mobility 2.0). Ember isn't a top tier frame, she's a mid tier frame. Yes she has World on Fire which lets you cheese/speed run some stuff, but the rest of her kit not coming together is a big drawback to the frame.
Anyways, I already like Razorwing as an ability and I use Titania relatively frequently, so I know it can be good. She has my only Vazarin lens stuck on her too, so that's part of it as well. However, when playing Titania I only really use Razorwing because of her other abilities, only Spellbind is really reliable in its effects.
To give you an example of what a well rounded Titania would look like:
Spellbind and Lantern do really similar things, so I would just combine their primary effects into the Lantern Ability. Make enemies in an aoe into bombs who explode upon activating again, disarming them. Preferably you could then shoot them to increase the damage that they deal (and perhaps have an augment that makes them deal %health damage or something to make it scale nicely). That gives Titania a good source of scalling area CC/damage.
Then just make Spellbind into an activated aura around Titania that causes enemies that get close to her to float away. You could then have the Status Immune area be the aura around Titania for the duration of Spellbind.
The main drawing factor of Tribute should be some sort of Health Restore for Titania and Allies depending upon which enemy that you punch (more powerful enemies giving you more health). If it is determined that additional benefits are needed for the ability, just give a stack of Dust and Entangle for every Tribute that is collected. This avoids the confusion about what exactly the different tribute stacks are actually accomplishing.
Sentinels shouldn't be disabled while you are in Razorwing mode. Diwata should have better Stat/Crit chance since its current 10%/5% are too small. Also, Aviator and Agility Drift should work while in Razorwing mode.
See, in this case all of the abilities are worth using instead of just Razorwing and the nature of the frame comes together much better.
and why
http://steamcommunity.com/sharedfiles/filedetails/?id=1153664081
Once again I think the matter is what metric we're using for "best". Are we talking about pushing into the depths of an endless? Are we talking about farming? Are we talking about quick PUG clears? Are we talking about kit design? Are we talking about aesthetics? Are we talking about fun? Best isn't the most useful word when debating various frames :P
From what I can tell from your post your argument seems to be mostly around kit cohesion. Nidus, for example, would fit what you would like Titania to be. His entire kit comes together and is one of the most cohesive frames in warframe. He has a well defined playstyle and all of his abilities flow and supplement it.
The thing that's different about Titania though is there are two distinct ways to play her. You can play her as an AoE machine that focus's primarily on power range, allowing you to lift and cc multiple enemies and watch them float helplessly around while you pick them off. This playstyle primarily uses her 1 and 3, with her 2 being a nice but ultimately kinda useless ability and her 4 being too costly as far as energy goes and not really fitting the playstyle.
The other playstyle is playing her as an aerial goddess of death, utilizing the fact that Dex Pixia gains stat bonuses from both warframe power augments and pistol augments, allowing you to fly around while dishing out some of the highest single target damage in the game. This playstyle primarily focuses around using her 4, while never using her 2 and only occassionally using her 1/3 when she needs to rez.
What makes her a best frame then? Well, like I said already for a specific niche there is no better frame in the game for clearing ayatan missions :P Other than that her second playstyle (my preferred one) is perfectly capable of pushing the depths of an endless while also being fun, mobile, and engaging, something most other frames struggle with. Anyone looking for a "fun" viable frame Titania would be my first recommendation. It really depends on the niche you're looking for however when it comes to talking about best frames in warframe.
PS: Since you brought it up, for the love of god yes give Diwata some decent crit. Melee Razorwing is obscenely fun, like some of the most fun I've ever had in a video game ever, but it's completely cripled by Diwatas crap stats and abysmal crit. It's also extremely risky but that's fine. It's the crit chance that gives it no scaling whatsoever that really makes it extremely painful to even try to use. DE if you're listening, pls just give Diwata some crit. That's all I want.
Just 200% trap
Haha that's good