Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a mod for your Warframe, so you don't need to hit the ground with your weapon.
to be precise : when you do a hard landing (or a marvel 3 point landing if you prefer) so you need to jump or fall from high enough
note : it doesn't work on valkyr as she can't do hard landing as a passive ability.
http://warframe.wikia.com/wiki/Heavy_Impact
You shouldn't even do ground slam with melee because they disable Ground Slam for some reason. At least not for me.
bullet jump up should be enough... ?
Overall though, you are way way better off putting a sprint/bullet jumping mod on your warframe. That extra speed is a lot more useful than heavy impact. There just isn't usually enough space to include a non necessary mod like Heavy Impact in most builtds. Even with the sprint/bullet jumping mods, people usually end up putting those in their exilus slots.
Crouch + Jump is how you do a high jump. You can use that to get to high places and also initiate large slam attacks.
This. Passive's Rhino can help to "test" this mod without using it.