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I'd really rather DE pump some actual contents, instead of putting grind gates after grind gates.
Standing as a single currency that's used for multiple instance.
Need to rank up standing rank? You need Standing.
Need to rank up standing? You need certain items.
And those certain items requires blueprints to build, which are obtained by...Standing.
To get the materials for the blueprints, you need tools! Which are also...Obtained by Standing.
Ostron Standings are not gained by anything BUT Bounties and Incursion, which the amounts are rather measely. So in the end, you only get one tiny whiny pay cheque, when you have about 5000 bills to pay. Effectively making PoE contents lasts "forever".
Thank ♥♥♥♥ DE didn't make Quill / Operator standing the same as Ostron though, or else that really would've prolonged Warframe content for another 2 years or so.
Seriously, requires Sentient core to increase standing. Requires Sentient core as a tribute to increase rank.
This whole update rank system is figuratively - Need experience for job, need job for experience.
Don't get me wrong, I ♥♥♥♥♥♥♥ love the scenary, the Operator AMPs, fishing and all that stuff. It's just the structure of how ranking up is placed, irritating me to no end.
1. Run out of time
2. Let the protect target die
3. Let too many enemies into a defense zone
The only times I have had a "random fail" was when a mortar hit the drone just after I hacked it but before it started moving, instant killing it. After that I always kill everything near the drone BEFORE hacking it, and I havent had that problem since.
Edit : there is a 4th way, sorry about that
4. Pub group, defend zone, if someone runs off it counts as a loss for entire team
i was really surprised to learn i couldn't just grab up all the available bounties and go after them all at once. i mean PoE is a HUGE place it seemed really...... idk the word for it honestly??...... to only be able to do literally one mission each time you enter
Regular invite by player on cetus to players on cetus/orbiter: puts you into different instances.
Inviting every member from the plains: doesnt work.
Trying to join as group from your orbiter to the same instance of cetus: puts you into different instances.
If you are not in the same instance the game will simply think the other players arent there yet and you will never start. So infinite "waiting for other players" while four people are headbutting a certain gate to death.
There is now a 5th way. Vaults button to open not working after the timer to defend is done.
Just a bug and will be fixed soon, just been getting it over and over.
Least mission fails(which are forced in a bug) still reward you with all the gear/items collect during that mission.
Still really cancer to run back and forth. If you end up at the top of the map you have to run all the way back south just so you can pick up a quest to turn around and run back across the map. Not a terribly great design choice.
Yeah, credits and endo are useful things, I won't deny that, but putting them on the drop table for stuff like this gives us a chance to essentially get nothing for what can amount to a lot of work and frustration.
But yeah, I dislike RNG based loot systems in general. Putting what is basically garbage on the drop table just makes it worse.
There's a 5th way.
Finished defending target (time's up), damn target won't open up. Effectively rendering all your work pointless, or any resource used, wasted.