Warframe

Warframe

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Renkuya Oct 13, 2017 @ 3:07pm
Bounties are terrible.
Unless it's just bugged, only being able to run them once per rotation and getting one reward from the list is very annoying. A C3 Meso Relic for a level for mission that takes more time than any normal mission? Are you trying to encourage people NOT to play bounties? If I wanted a Meso C3 relic I'd go play a defense mode with Banshee. Credit caches and things like pressure point also fall into this realm of "why?".

The missions are enough work and time (running around the plains alone is a time consumer) that giving me useless crap and not letting me rerun for something I actually want feels like garbage.
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Showing 1-15 of 17 comments
Spook Oct 13, 2017 @ 3:11pm 
You know, it's still awful either way, but I may as well ask because I didn't try: Does it actually not let you run them again until they cycle, or do you just not get any standing if you do them again?
chaosbringer42 Oct 13, 2017 @ 3:14pm 
I have been able to redo them, I didnt get standing after the first, still got the reward.
Monarch Oct 13, 2017 @ 3:19pm 
Controversial opinion below.

I'd really rather DE pump some actual contents, instead of putting grind gates after grind gates.
Standing as a single currency that's used for multiple instance.

Need to rank up standing rank? You need Standing.
Need to rank up standing? You need certain items.
And those certain items requires blueprints to build, which are obtained by...Standing.
To get the materials for the blueprints, you need tools! Which are also...Obtained by Standing.

Ostron Standings are not gained by anything BUT Bounties and Incursion, which the amounts are rather measely. So in the end, you only get one tiny whiny pay cheque, when you have about 5000 bills to pay. Effectively making PoE contents lasts "forever".

Thank ♥♥♥♥ DE didn't make Quill / Operator standing the same as Ostron though, or else that really would've prolonged Warframe content for another 2 years or so.

Seriously, requires Sentient core to increase standing. Requires Sentient core as a tribute to increase rank.

This whole update rank system is figuratively - Need experience for job, need job for experience.

Don't get me wrong, I ♥♥♥♥♥♥♥ love the scenary, the Operator AMPs, fishing and all that stuff. It's just the structure of how ranking up is placed, irritating me to no end.
chaosbringer42 Oct 13, 2017 @ 3:27pm 
Originally posted by ๖𝖒𝖔𝖓𝖆𝖗𝖈𝖍:
Controversial opinion below.

I'd really rather DE pump some actual contents, instead of putting grind gates after grind gates.
Standing as a single currency that's used for multiple instance.

Need to rank up standing rank? You need Standing.
Need to rank up standing? You need certain items.
And those certain items requires blueprints to build, which are obtained by...Standing.
To get the materials for the blueprints, you need tools! Which are also...Obtained by Standing.

Ostron Standings are not gained by anything BUT Bounties and Incursion, which the amounts are rather measely. So in the end, you only get one tiny whiny pay cheque, when you have about 5000 bills to pay. Effectively making PoE contents lasts "forever".

Thank ♥♥♥♥ DE didn't make Quill / Operator standing the same as Ostron though, or else that really would've prolonged Warframe content for another 2 years or so.

Seriously, requires Sentient core to increase standing. Requires Sentient core as a tribute to increase rank.

This whole update rank system is figuratively - Need experience for job, need job for experience.

Don't get me wrong, I ♥♥♥♥♥♥♥ love the scenary, the Operator AMPs, fishing and all that stuff. It's just the structure of how ranking up is placed, irritating me to no end.
I kind of agree, its nasty to get standing in PoE. However I have to disagree with sentient cores, you get 1 every 2 kills at least, and they are a joke to quick kill. The only annoying part is nighttime is so short.
Di5a5t3r Oct 13, 2017 @ 3:27pm 
Well, if the game actually let me finish a bounty and not fail randomly, that would be fun :steamhappy:
chaosbringer42 Oct 13, 2017 @ 3:30pm 
Originally posted by Di5a5t3r:
Well, if the game actually let me finish a bounty and not fail randomly, that would be fun :steamhappy:
There are 3 ways to fail.
1. Run out of time
2. Let the protect target die
3. Let too many enemies into a defense zone

The only times I have had a "random fail" was when a mortar hit the drone just after I hacked it but before it started moving, instant killing it. After that I always kill everything near the drone BEFORE hacking it, and I havent had that problem since.

Edit : there is a 4th way, sorry about that
4. Pub group, defend zone, if someone runs off it counts as a loss for entire team
Last edited by chaosbringer42; Oct 13, 2017 @ 3:31pm
Alexander Oct 13, 2017 @ 3:32pm 
i'm being really lenient on my criticisms of PoE b/c it's new but yeah i ultimately agree

i was really surprised to learn i couldn't just grab up all the available bounties and go after them all at once. i mean PoE is a HUGE place it seemed really...... idk the word for it honestly??...... to only be able to do literally one mission each time you enter
M4tt Oct 13, 2017 @ 3:35pm 
Tried multiple times with a premade group to do bounty 5.
Regular invite by player on cetus to players on cetus/orbiter: puts you into different instances.
Inviting every member from the plains: doesnt work.
Trying to join as group from your orbiter to the same instance of cetus: puts you into different instances.

If you are not in the same instance the game will simply think the other players arent there yet and you will never start. So infinite "waiting for other players" while four people are headbutting a certain gate to death.
chaosbringer42 Oct 13, 2017 @ 3:37pm 
Originally posted by Lim:
i'm being really lenient on my criticisms of PoE b/c it's new but yeah i ultimately agree

i was really surprised to learn i couldn't just grab up all the available bounties and go after them all at once. i mean PoE is a HUGE place it seemed really...... idk the word for it honestly??...... to only be able to do literally one mission each time you enter
The only reason you cant take all bounties at once is because the enemies scale to the level of the bounty, which doesnt make too much sense. I would rather just have the enemies level that much and higher level bounties are further out.
uɐɐılʎʇs Oct 13, 2017 @ 3:40pm 
Originally posted by chaosbringer42:
Originally posted by Di5a5t3r:
Well, if the game actually let me finish a bounty and not fail randomly, that would be fun :steamhappy:
There are 3 ways to fail.
1. Run out of time
2. Let the protect target die
3. Let too many enemies into a defense zone

The only times I have had a "random fail" was when a mortar hit the drone just after I hacked it but before it started moving, instant killing it. After that I always kill everything near the drone BEFORE hacking it, and I havent had that problem since.

Edit : there is a 4th way, sorry about that
4. Pub group, defend zone, if someone runs off it counts as a loss for entire team

There is now a 5th way. Vaults button to open not working after the timer to defend is done.
Just a bug and will be fixed soon, just been getting it over and over.
Least mission fails(which are forced in a bug) still reward you with all the gear/items collect during that mission.
Renkuya Oct 13, 2017 @ 3:41pm 
Originally posted by Spook:
You know, it's still awful either way, but I may as well ask because I didn't try: Does it actually not let you run them again until they cycle, or do you just not get any standing if you do them again?
I didn't get another reward but I guess it could be bugs.

Originally posted by chaosbringer42:
Originally posted by Lim:
i'm being really lenient on my criticisms of PoE b/c it's new but yeah i ultimately agree

i was really surprised to learn i couldn't just grab up all the available bounties and go after them all at once. i mean PoE is a HUGE place it seemed really...... idk the word for it honestly??...... to only be able to do literally one mission each time you enter
The only reason you cant take all bounties at once is because the enemies scale to the level of the bounty, which doesnt make too much sense. I would rather just have the enemies level that much and higher level bounties are further out.
Still really cancer to run back and forth. If you end up at the top of the map you have to run all the way back south just so you can pick up a quest to turn around and run back across the map. Not a terribly great design choice.
MekaDovah Oct 13, 2017 @ 3:42pm 
I really do think getting a measily 50 endo for the second hardest one is a bit ridiculous. I didn't even notice I got the endo because I got more of it just from regular drops. I had to use process of elimination to figure it out after the fact. And it's on the uncommon reward list.

Yeah, credits and endo are useful things, I won't deny that, but putting them on the drop table for stuff like this gives us a chance to essentially get nothing for what can amount to a lot of work and frustration.
Last edited by MekaDovah; Oct 13, 2017 @ 3:44pm
Renkuya Oct 13, 2017 @ 3:45pm 
Originally posted by MekaDovah:
I really do think getting a measily 50 endo for the second hardest one is a bit ridiculous. I didn't even notice I got the endo because I got more of it just from regular drops. I had to use process of elimination to figure it out after the fact. And it's on the uncommon reward list.

Yeah, credits and endo are useful things, I won't deny that, but putting them on the drop table for stuff like this gives us a chance to basically get peanuts for what can amount to a lot of work.
I feel like it's on par with if they added credits to the sortie reward lol
MekaDovah Oct 13, 2017 @ 3:48pm 
I thought a bug at first and I got nothing at all.

But yeah, I dislike RNG based loot systems in general. Putting what is basically garbage on the drop table just makes it worse.
Last edited by MekaDovah; Oct 13, 2017 @ 3:50pm
Monarch Oct 13, 2017 @ 5:00pm 
Originally posted by chaosbringer42:
There are 3 ways to fail.
1. Run out of time
2. Let the protect target die
3. Let too many enemies into a defense zone

The only times I have had a "random fail" was when a mortar hit the drone just after I hacked it but before it started moving, instant killing it. After that I always kill everything near the drone BEFORE hacking it, and I havent had that problem since.

Edit : there is a 4th way, sorry about that
4. Pub group, defend zone, if someone runs off it counts as a loss for entire team

There's a 5th way.
Finished defending target (time's up), damn target won't open up. Effectively rendering all your work pointless, or any resource used, wasted.
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Date Posted: Oct 13, 2017 @ 3:07pm
Posts: 17