Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also dont put +firerate on bows that are already charging very quickly such as the mk1 paris.
The potential of a weapon depends on its crit or status chance. At 15% it starts being a good idea to put mods on that will increase these stats. Most low mr stuff is trash in that regard tho.
For volt only slot redirection since he has high shields by default and low hp.
The effects of the elemental damage types are listed on the wiki.
Also dont upgrade mods that show as broken in the description, they are awarded for the starting quest and very weak compared to their easily aquired normal version.
On a sidenote, ability focused builds (especially volts) rely on the user being able to supply himself with enough energy to keep it running. The most common method for that is zenurik , something he wont have access to for most of the star chart.