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If you didn't choose it... you know what, any frame can be endgame viable.
I'll choose Nova cuz I don't really like the looks of Ember
But while Nova is:
Press 4, press 4 again, keep pressing 4
Ember is:
Press 4 and then just run
Imo Ember is just for rushing low lvl defense and exterminate fissures
And Nova for rushing any lvl defense making enemies faster
The thing with Nova is that it's become a popular thing to build her for negative power strength, because of her 4th ability. When you cast it, you send a wave of energy that slowly expands from you. Any enemy caught in it will be covered in 'antimatter', and will normally be slowed down and take more damage, as well as violently explode when killed. These three things though are affected by your Power Strength. Having less than 100% power strength ( achievable with the Overextended mod that increases range in exchange for a loss in Strength) will turn this slow down effect and inversely speed enemies up.
This concept created the terms like Speed Nova or Slowva, depending on what you decide to do with your Strength.
Everyone and their mothers for whatever reason worship the negative speed builds because it makes enemies much faster, and therefore, letting you finish up defense waves faster. That is fine.
But don't be single minded and stick to only that. Building her for Power Strength makes her a tremendous damage dealer. Not only with her 4th, but also her 2nd, which is a floating ball of antimatter that absorbs damage you and enemies shoot into it, then explode on contact. It can so SO much damage if you build her for strength, and many people underutilize it.
Nova majorly increases the damage enemies take while also slowing them down. There's an alternative fast Nova build, but in general Slow Nova is how you build Nova. This makes Nova an excellent caster for a lot of higher end content. She also has an effective power in her ability to create bombs in areas which are made deadly by shooting them.
Ember is largely designed to burn away trash mobs passively with her fourth power aura, world on fire. While Ember technically has 3 other abilities, you usually just focus on world of fire and then run around a lot, using the others if you really need some emergency CC. World on Fire begins to fall off in effectiveness around level 50/60, so in order to keep it relevant you usually use the augment which knocks affected enemies down, giving Ember pretty decent CC.
Ember is more efficient than Nova if you are doing most starchart missions while Nova is a lot better for high level content. Personal preference between the two is definitely Nova, maybe just because i've had a fair number of situations where people playing Ember have been annoying and misused World on Fire during fissures. In theory World on Fire makes fissures go faster. In practice it often kills enemies in weird places making reactant harder to get (this is due to WoF killing enemies through walls) and killing enemies before they turn corrupted. Its also one of those cases where certain frames like Ember and Banshee are efficient at lower levels in killing stuff, but kind of make things really boring for everyone else. Not really the fault of the person playing the frame since that's just the efficient way of farming, it just gets boring being on the other side.
Well, I actually have her built for damage instead of negative strength, I just dont play her because I enjoy other frames more and think of her more like a tool to rush relic farming so I get disappointed with the relics I'm not looking for faster
That advice is not relevant. Ember and Nova are both better at what they do than an Excal (Excal is good and all, he just does different stuff than Ember and Nova). Endgame is something that changes from person to person, but in this case Nova is a lot more endgame viable that Ember since there are frames with better CC than Ember and Ember's damage can't keep up past a certain point. Nova will always be viable because she amplifies the damage enemies recieves which means she has infinite scalling essentially. Slowing enemies down is important to make it easier to land head shots and prevent them from flanking you in true endgame situations.
But what I said was more of general advice, because the meta can be a little annoying and boring, and can cause bad habits to form among players. Such bad habits then cause saltiness when others either point them out, or don't follow them, and it's just blah, blah, and more blah.
Stun things in a small aoe
Do aoe procs but not guarenteed
vs
Make everything in an area the size of index slow to 25% speed, take double damage, and guarentee a sort of fake proc which afaik ignores immunity (and damage boosts from condition overload)
be able to drop a grenade that does 14x weapon damage (1mill damage in just one mag of tigrisP) in about a 5-7m aoe
Ember = low level autokiller
Nova = mid-sortie level CC and damage dealer