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I don't disagree with you that his end game effectiveness was lowered with this nerf, but come on. At high end missions, Rhino can depend on his weapons and his teammates. Of course his role for being a tank is lost, as Iron Skin becomes less of a God mode and more of added shield to protect you from flak as you nimbly roll between cover. Powerhouse enemies like Napalms and Bombards obviously not caring about that.
I still think it should be kept as it was, with that syndicate mod. It was actually some nifty interaction between powers, and rewarded people with thinking outside the box there. Comboing abilities and all.
Just trying to clarify, do you mean that when he iron charges,the buffed up armor doesn't affect Iron Skin anymore?
Roll between covers? Who even does that in Warframe? Even if one tried to do that Napalm Grineer will still rip you apart. That flame is the single strongest attack in the entire game.
Not to mention that would slow down the gameplay a lot.
I can just retire Rhino Prime now and switch to one of several other Warframes that have so much defense skills it makes the game too easy.
Maybe I'll just use Zephyr again and not be hit at all for the entire mission. Sounds unbalanced? Nah not at all.
Correct. Ironclad charge will not buff Ironskin anymore. So the mod is useless.
I used Rhino Prime for Hieracon farming and Ironclad still helped out my Iron Skin. I didn't keep track of the current hotfix versions but I definitely tried it during Harrow's Release (21.3.0)
On a normal mission just today. I had at least 700% bonus and then activated iron skin. No change.
Well that doesn't help Rhino all that much. It's also that it doesn't stack up and you need to find a group of 5 enemies every single time you want to boost the armor.
Well don't really wanna spam charge all the time so I'll use some other warframe that is much better at defense than Rhino. Zephyr or Mesa will have to do.
Once you get your temporary armor buff, you apply your iron skin to get the increased amount of health. The duration goes away but the health remains.
Is the nerf that the additional armor you got from the charge (let's say... your armor was 2000 with the buff, 673 default) disappears and no longer decreases the amount of damage you took?
I was trying to look on reddit to see if anybody else complained about Ironclad Charge recently and nobody mentioned anything.
There was 2 disgruntled anonymous wikia guests on the Ironclad Charge but they don't really explain what was the issue, just citing Ironclad Charge is useless.
Is my question about the additional armor defensive buff what you are referring to? If it is, perhaps sending in a ticket or contacting a developer may help. It might've been an oversight or something broke during the update. I doubt they'd intentionally take something benefical away from Rhino because his set-ups need some effort in obtaining syndicate mods which function as a psuedo-fix for him.
So this mean you have to spam charge far more often in order to keep up the defense.
Oh but this is DE we are talking about. They nerfed Mag to oblivion when it's Syndicate worked in a certain way. You could keep stacking shield from Corpus enemies on your own. They nerfed it so it could only be like twice your shield value. Which isn't a lot.
I see what you're talking about now. In my personal experience, I haven't felt my armor decrease (otherwise I'd get downed quickly since I tend to be loss dodgy when I have my buffed Iron Skin up). One of the recent thread about Ironclad Charge have users still saying it increases the health of Iron Skin after the buff is gone. Maybe it's an occasional glitch where the game resets the iron skin value (for whatever reason).
It might be also worth putting a thread on there to see if anybody else has experienced the same problem. I hope it is a bug because Rhino is so awesome to play as, despite other characters who have abilities that can overshadow him. Maybe if enough community outrage about it, they'll "fix" it or "keep" it the way it was before. Despite futile outcries of recent issues, sometimes it does work such as when DE decided to give back the Sonicor it's ragdoll CC capabilities, I believe?
That said, if they have nerfed it without even saying that's a pretty crappy thing to do.
I applied about 710% defense bonus to my Iron Skin on an infested mission. When the buff went off I let some infested hit me and if I would have had the defense bonus on they would have to hit several times to take away 1% of my iron skin.
But even just one hit removed 1% or more. Just casually running around the level had lowered my iron skin to about 80%.
There is no longer any permanent bonus to iron skin from Ironclad charge.
In my experiences. There's something up with Iron Skin/Ironclad Charge if players are getting these these inconsistent results.
I get it that you don't like your (probably) main way of playing as Rhino is now much less effective, and I am against any nerfs to Rhino in general - come on, it's Rhino, and he's on the short list of my favorite frames; but still, just because he is no longer immortal with one specific build does not make him useless or low-tier - only.