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Zefar Aug 10, 2017 @ 12:11am
Ironclad Charge nerfed or it's bugged.
I'm gonna guess nerf because fun/awesome things are not allowed in this game by the looks of it.

Tested again with extreme values and was up in 2000% bonus. Then without. It does seems to be a difference.
Infested just deal too high damage at low level.

Updated:

For those who have not noticed, Ironclad Charge used to buff up Iron Skin while you had the defense bonus. This bonus was permanent until Iron Skin got destroyed or removed in some way.

Now it only gives you the bonus during the duration of Ironclad Charge. Which is about 10 seconds for me. Then you have to use Charge again to get the defense bonus.


So Rhino has been put down to low tier once again because his iron skin is as good as wet paper for protection in late game.
Now you're only good for running low level missions and getting 0% damage on you.

But it makes no sense to nerf it because it worked like that for a long time. Other Warframes have the capability to become neigh indestructible with normal skills. But for Rhino to use a Syndicate card to get to those levels? Well we can't just have that happen can we? No that's too powerful!


Undo this nerf because it's not doing anything good for Rhino players.
Last edited by Zefar; Aug 12, 2017 @ 2:07am
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Showing 1-15 of 55 comments
Watermelons Aug 10, 2017 @ 12:26am 
I think it's dumb to exaggerate and say he's only good for low level missions.

I don't disagree with you that his end game effectiveness was lowered with this nerf, but come on. At high end missions, Rhino can depend on his weapons and his teammates. Of course his role for being a tank is lost, as Iron Skin becomes less of a God mode and more of added shield to protect you from flak as you nimbly roll between cover. Powerhouse enemies like Napalms and Bombards obviously not caring about that.

I still think it should be kept as it was, with that syndicate mod. It was actually some nifty interaction between powers, and rewarded people with thinking outside the box there. Comboing abilities and all.
Last edited by Watermelons; Aug 10, 2017 @ 12:29am
Rain Aug 10, 2017 @ 12:29am 
"For those who have not noticed, Ironclad Charge used to buff up Iron Skin while you had the defense bonus. Now it does not."

Just trying to clarify, do you mean that when he iron charges,the buffed up armor doesn't affect Iron Skin anymore?
Zefar Aug 10, 2017 @ 12:31am 
Originally posted by A Metric Assload of Watermelons:
I think it's dumb to exaggerate and say he's only good for low level missions.

I don't disagree with you that his end game effectiveness was lowered with this nerf, but come on. At high end missions, Rhino can depend on his weapons and his teammates. Of course his role for being a tank is lost, as Iron Skin becomes less of a God mode and more of added shield to protect you from flak as you nimbly roll between cover. Powerhouse enemies like Napalms and Bombards obviously not caring about that.

I still think it should be kept as it was, with that syndicate mod. It was actually some nifty interaction between powers, and rewarded people with thinking outside the box there. Comboing abilities and all.

Roll between covers? Who even does that in Warframe? Even if one tried to do that Napalm Grineer will still rip you apart. That flame is the single strongest attack in the entire game.
Not to mention that would slow down the gameplay a lot.

I can just retire Rhino Prime now and switch to one of several other Warframes that have so much defense skills it makes the game too easy.
Maybe I'll just use Zephyr again and not be hit at all for the entire mission. Sounds unbalanced? Nah not at all.

Originally posted by Rain:
"For those who have not noticed, Ironclad Charge used to buff up Iron Skin while you had the defense bonus. Now it does not."

Just trying to clarify, do you mean that when he iron charges,the buffed up armor doesn't affect Iron Skin anymore?

Correct. Ironclad charge will not buff Ironskin anymore. So the mod is useless.
Last edited by Zefar; Aug 10, 2017 @ 12:32am
Rain Aug 10, 2017 @ 12:36am 
At least within the Sicularium (I could never spell that simulation room right), Ironclad still buffed my Iron Skin (4k to 22k) with a 700% armor increase. When did you see the nerf/glitch?

I used Rhino Prime for Hieracon farming and Ironclad still helped out my Iron Skin. I didn't keep track of the current hotfix versions but I definitely tried it during Harrow's Release (21.3.0)
Last edited by Rain; Aug 10, 2017 @ 12:37am
Zefar Aug 10, 2017 @ 12:37am 
Originally posted by Rain:
At least within the Sicularium (I could never spell that simulation room right), Ironclad still buffed my Iron Skin (4k to 22k) with a 700% armor increase. When did you see the nerf/glitch?

I used Rhino Prime for Hieracon farming and Ironclad really helped out my Iron Skin. I didn't keep track of the hotfix but I definitely tried him during Harrow's Release.

On a normal mission just today. I had at least 700% bonus and then activated iron skin. No change.
Zefar Aug 10, 2017 @ 12:43am 
After some more checking it only get buffed during the duration the charge is active.
Well that doesn't help Rhino all that much. It's also that it doesn't stack up and you need to find a group of 5 enemies every single time you want to boost the armor.

Well don't really wanna spam charge all the time so I'll use some other warframe that is much better at defense than Rhino. Zephyr or Mesa will have to do.
Rain Aug 10, 2017 @ 1:04am 
Hmmm, I just dont want to get misunderstanding. From what I've tested, charging to get an armor bonus for your Iron Skin, which effectively increases the amount of armor it has, still works.

Once you get your temporary armor buff, you apply your iron skin to get the increased amount of health. The duration goes away but the health remains.

Is the nerf that the additional armor you got from the charge (let's say... your armor was 2000 with the buff, 673 default) disappears and no longer decreases the amount of damage you took?
I was trying to look on reddit to see if anybody else complained about Ironclad Charge recently and nobody mentioned anything.

There was 2 disgruntled anonymous wikia guests on the Ironclad Charge but they don't really explain what was the issue, just citing Ironclad Charge is useless.

Is my question about the additional armor defensive buff what you are referring to? If it is, perhaps sending in a ticket or contacting a developer may help. It might've been an oversight or something broke during the update. I doubt they'd intentionally take something benefical away from Rhino because his set-ups need some effort in obtaining syndicate mods which function as a psuedo-fix for him.
Zefar Aug 10, 2017 @ 1:08am 
The bonus armor from Ironclad charge is only applied during it's duration. So when that defense bonus goes away so does the extra armor from iron skin do. Reverting it back to the standard iron skin value.

So this mean you have to spam charge far more often in order to keep up the defense.



Originally posted by Rain:

Is my question about the additional armor defensive buff what you are referring to? If it is, perhaps sending in a ticket or contacting a developer may help. It might've been an oversight or something broke during the update. I doubt they'd intentionally take something benefical away from Rhino because his set-ups need some effort in obtaining syndicate mods which function as a psuedo-fix for him.

Oh but this is DE we are talking about. They nerfed Mag to oblivion when it's Syndicate worked in a certain way. You could keep stacking shield from Corpus enemies on your own. They nerfed it so it could only be like twice your shield value. Which isn't a lot.
G_lad Aug 10, 2017 @ 1:10am 
You know something is wrong when the moderator starts complaining.
G_lad Aug 10, 2017 @ 1:11am 
And yeah I noticed it before, on active augment the armour does increase, but as it wears off the iron skin gets to its normal state.
Rain Aug 10, 2017 @ 1:36am 
@Zefar

I see what you're talking about now. In my personal experience, I haven't felt my armor decrease (otherwise I'd get downed quickly since I tend to be loss dodgy when I have my buffed Iron Skin up). One of the recent thread about Ironclad Charge have users still saying it increases the health of Iron Skin after the buff is gone. Maybe it's an occasional glitch where the game resets the iron skin value (for whatever reason).

It might be also worth putting a thread on there to see if anybody else has experienced the same problem. I hope it is a bug because Rhino is so awesome to play as, despite other characters who have abilities that can overshadow him. Maybe if enough community outrage about it, they'll "fix" it or "keep" it the way it was before. Despite futile outcries of recent issues, sometimes it does work such as when DE decided to give back the Sonicor it's ragdoll CC capabilities, I believe?
WereChicken Aug 10, 2017 @ 1:54am 
Are you sure? I know it doesn't show you still have the extra iron skin after the charge buff wears off, but I was levelling my rhino prime after putting a forma on it and I definitely noticed a difference in my iron skin between not using the ironclad charge combo and using it.

That said, if they have nerfed it without even saying that's a pretty crappy thing to do.
Last edited by WereChicken; Aug 10, 2017 @ 1:55am
Zefar Aug 10, 2017 @ 1:58am 
Originally posted by WereChicken:
Are you sure? I know it doesn't show you still have the extra iron skin after the charge buff wears off, but I was levelling my rhino prime after putting a forma on it and I definitely noticed a difference in my iron skin between not using the ironclad charge combo and using it.

That said, if they have nerfed it without even saying that's a pretty crappy thing to do.

I applied about 710% defense bonus to my Iron Skin on an infested mission. When the buff went off I let some infested hit me and if I would have had the defense bonus on they would have to hit several times to take away 1% of my iron skin.

But even just one hit removed 1% or more. Just casually running around the level had lowered my iron skin to about 80%.

There is no longer any permanent bonus to iron skin from Ironclad charge.
Rain Aug 10, 2017 @ 2:04am 
When I did my Hieracon test, I put on my default iron skin and infested took that away in a short amount of time. I got a 500% increase and when the buff expired, it still definitely took them longer to wear down my armor.

In my experiences. There's something up with Iron Skin/Ironclad Charge if players are getting these these inconsistent results.
Last edited by Rain; Aug 10, 2017 @ 2:05am
Sithis Aug 10, 2017 @ 2:20am 
I just want to remind you that Rhino has some other abilities but Iron Skin and Charge, and can be quite useful if not arguably more useful for the team if he's built around those instead. Roar's damage buff is quite noticeable, and there's not much need in complete invulnerability if you can kill enemies faster than they can even start shooting, and I don't think I even need to mention how effective AoE stun abilities are when you can spam them.

I get it that you don't like your (probably) main way of playing as Rhino is now much less effective, and I am against any nerfs to Rhino in general - come on, it's Rhino, and he's on the short list of my favorite frames; but still, just because he is no longer immortal with one specific build does not make him useless or low-tier - only.
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Date Posted: Aug 10, 2017 @ 12:11am
Posts: 55