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翻訳の問題を報告
With a fully modded Venka... It does less than my friends melee weapons...
Compared to the Galantine Prime, they do a similar amount of damage output, except the Galantine can take a few swings to really start shining with a berzerker build, whilst the Venka doesn't hit as hard per swing but will attack significantly faster, balancing it out.
After then it all comes down to preference, Galantine has a long range and wide swinging arcs allowing you to hit multiple opponents, whilst the Venka's stances pretty much have you focussing on a single target at a time, but tearing through even the toughest enemies rapidly. A tanked up Valkyr Prime with a good Venka Prime build can 1-shot Grineer Bombards and Napalms up and beyond level 50 without the need for Hysteria.
They work exceptionally with bloodrush/berserk combo, boosted with Warcry/Eternal war. Might be matter of preference (and style) but it's very good weapon for Valkyrs (mods are mostly coherent with Hysteria, which has 50% crit chance by default). They literally shred lvl 140 mobs in simulacrum even with crit-based build.
I've replaced Galatine with these as the damage is comparable (Venka does more damage in mid term, Galatine a bit more once counter is 3.5x and more) and Venka allows you to move faster then Tempo but has lesser range (still quite wide with P.Reach).
(Did I mentioned claws on Valkyr? :) )
it doesn't get that counter with abilities. Valkyr Talons still have 0.5. And counter resets when "switching" melee weapons.