Warframe

Warframe

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Darx93 Mar 31, 2017 @ 3:12am
is the Ogris a good weapon now?
The recent update made the Ogris a very good weapon in my opinion. You can have 99% status and a decent fire rate even without speed trigger. Also the AOE has been increased. What do you think guys?
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Showing 1-6 of 6 comments
HiTmAn Mar 31, 2017 @ 3:16am 
i am not sure how much status build will work cz base dmg is low..i have main with 6 forma old build max dmg...its ok wen u use banshee but its so risky she is glass...for camping maybe not bad idk
FeLiinG Mar 31, 2017 @ 3:50am 
it was a monster before, now is a big monster :D
Criticalfire Mar 31, 2017 @ 5:16am 
Its a beast especially with nightwatch napalm mod. Took a bit but i think i got the range down and im using it with cc frames for effective survivability.



Originally posted by HiTmAn:
i am not sure how much status build will work cz base dmg is low..i have main with 6 forma old build max dmg...its ok wen u use banshee but its so risky she is glass...for camping maybe not bad idk
Status build works great for this gun especially since they boosted the speed. And base damage is not all that low and can be easy overcome with a max serration, split chamber, and heavy caliber(i would recommend watching out for heavy caliber because it does alter bullet spread/rocket deviantion)
Darx93 Mar 31, 2017 @ 7:21am 
Originally posted by Criticalfire:
Its a beast especially with nightwatch napalm mod. Took a bit but i think i got the range down and im using it with cc frames for effective survivability.



Originally posted by HiTmAn:
i am not sure how much status build will work cz base dmg is low..i have main with 6 forma old build max dmg...its ok wen u use banshee but its so risky she is glass...for camping maybe not bad idk
Status build works great for this gun especially since they boosted the speed. And base damage is not all that low and can be easy overcome with a max serration, split chamber, and heavy caliber(i would recommend watching out for heavy caliber because it does alter bullet spread/rocket deviantion)

Yeah, I agree. I'm using this config and works great! :)

https://steamuserimages-a.akamaihd.net/ugc/82595628823184271/50A6F34B972DB0DBCF5AEB1D7846DFAB49A009EA/

maybe I will replace the Naramon polarity with another Madurai so I can also put Rime Rounds for a 100% status!
Last edited by Darx93; Mar 31, 2017 @ 7:21am
Criticalfire Mar 31, 2017 @ 7:31am 
Originally posted by Darx93:
Originally posted by Criticalfire:
Its a beast especially with nightwatch napalm mod. Took a bit but i think i got the range down and im using it with cc frames for effective survivability.




Status build works great for this gun especially since they boosted the speed. And base damage is not all that low and can be easy overcome with a max serration, split chamber, and heavy caliber(i would recommend watching out for heavy caliber because it does alter bullet spread/rocket deviantion)

Yeah, I agree. I'm using this config and works great! :)

https://steamuserimages-a.akamaihd.net/ugc/82595628823184271/50A6F34B972DB0DBCF5AEB1D7846DFAB49A009EA/

maybe I will replace the Naramon polarity with another Madurai so I can also put Rime Rounds for a 100% status!
I would actually recommend keeping it like that. 99.9% status is just the chance to apply the proc. Since you have nightwatch napalm this 99.9% is applied to each tick of the napalm so in essence the intitial hit, blast radius hit, and napalm after effects is already stacking status. At this point its good to put more raw damage on it vs. More status procs since you already near cap.
Darx93 Mar 31, 2017 @ 7:49am 
yes that's true, thanks!
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Date Posted: Mar 31, 2017 @ 3:12am
Posts: 6