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How Does Split Chamber Work?
it says multishot but im not seeing two shots come out am I missing something or does it just count as two shots when it hits something?
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njdevil2k2 10. juni 2017 kl. 10:02 
Oprindeligt skrevet af fun time hippie:
Oprindeligt skrevet af njdevil2k2:
conditional stats my friend..lol
what? looked up on google, and well nothing.
only thing was conditional overload. nothing else related to warframe.
so either you know somethign no one else does.
or you just think you know whats going on(this is the answer)(note i do know some waepon classes of hidden niches,[example] like daggers have innate armor ignore,but with CL it doesnt matter, and also everyone who has zenistar, me included knows its special niche is taht throw effect with any cloak and gas=op melee weapon, so its not so "hidden")

gonna go do test in simulcrum.
note. i got a riven with %220 multi shot so with a normal 120 one i should have %340 multi shots(forgot to mention i was gonna use phage as teh test weapon)
with that it should jump up to around about %60 status. from teh default %15. so it will be an easy test


also im talking about beam(status per secondweapons) weapons. not a zenistar or a projectile seconaries.
beam weapons are diffrent.

yea no i was right.
so withonly both my multishot(ones a riven with %232 MS) and 2 %60 %60 mods to make blast an easy to tell proc.
it barly went off. which in teh arsenal it was %33 status with it barly going off do to how status per second works.
then i boosted it by adding the other 2, so i have %50 status so with the way you think multishot works on beams i should have well over %100 status, which is not the case

here is the kicker. without multishots mods but with the 4 %60 %60 mods the teh rate status was going off was the same with mulitshot mods


and about galxion. nope same as phage. what i did was first added fire and ice duel stat mods tehn started shooting a lvl 100 heavy gunner and it was going off a lot since base status is 35 and doubling that makes it around %70 status.
so then i removed the duel stats and added the normal varient of ice and fire to make balst. added split chamber, and it barly went off comapred to with duel stat mods. put back on teh duel stats and boom status for days again.

Finale test. corrsive armor stripping. galxion as the test weapon.
with 2 duel stat mods for corrsive. when the lvl 145 corrupted grinner was compltly out of armor the glaxion still had 375 in reserve and jsut under 200 in teh clip.
with only split chamber and normal toxic and fire for corrsive... it never lost its armor. i killed it before it lost all of it with less than 200 left 80 in reserve adn jusut under 100 in teh clip. soo yea...



"run the numbers yourself"
i do, half the time i play now is to test builds in simlucrum and see how well i can do with a specfic weapon or frame. i rarly gone to teh wiki in the last year or 2. only exception was for relic farming locations.
and my post should prove i know how to "run the numbers"
lol google.. sorry bro...you are looking way too hard ... and the sim only values som of your numbers ...not all of them.. if it valued them all we wouldnt be debating this issue... have a good one...
Sidst redigeret af njdevil2k2; 10. juni 2017 kl. 10:04
njdevil2k2 10. juni 2017 kl. 10:08 
okok.. let me break it down for people who dont understand multishot... if you have a beam weapon ..it makes your weapon shoot at almost 2x the rate it normally does which doubles the amount of status or crit you do per second...(damage) nothing more nothing less...it is considered one of the most necessary mods for almost if not all weapons in game right now.
Sidst redigeret af njdevil2k2; 10. juni 2017 kl. 10:09
njdevil2k2 10. juni 2017 kl. 10:10 
that is the answer he wanted.. now let it be.. the discussion is done
Zefar 10. juni 2017 kl. 10:26 
I believe there where some weapons that didn't do well with multishot.

Penta and Synoid. I believe Penta just had it's grenades travel much shorter distance. Maybe it has been fixed as I haven't used it in over a year.

With Synoid weapons the orbs will go together much quicker. So it's not all that bad but sometimes a bit of extra range is good.
fun time hippie 10. juni 2017 kl. 10:37 
Oprindeligt skrevet af njdevil2k2:
okok.. let me break it down for people who dont understand multishot... if you have a beam weapon ..it makes your weapon shoot at almost 2x the rate it normally does which doubles the amount of status or crit you do per second...(damage) nothing more nothing less...it is considered one of the most necessary mods for almost if not all weapons in game right now.
so my tests showing that multishot does not affect status was wrong?
even though with my phage with my 340 multishot with all 4 duel stat mods having %50 in teh staus screen,with or without mutishot it was %50(since you think it affects my status per second with the %340 mutlishot i should have over %200 staus which is not the case)
staus was going off exactly the same with or without multishot

and also it doesnt make your beam weapon shoot double the firerate. it just doesnt.
if it did ammo would be eatin up faster. but with my tests. ammo consumption was exactly the same
only firerate mods do and when firerate goes up status goes up which it deosnt show taht with jsut multishot on
so in all honesty i think your talking out Your ***

i spent well over an hour testing multi shot with beam weapons and seeing how often status would go off. with or without multishot. and i am right. multishot DOES NOT affect status per second. if it did. IT would be shown in teh aresonal. why would they hide status from multishot fro beam weapons, DE would let it be shown.


but hey your just gonna say im wrong

and im gonna keep saying your wrong. also others also backed me up on the part that multsihot doesnt affect status per second
Sidst redigeret af fun time hippie; 10. juni 2017 kl. 11:01
fun time hippie 10. juni 2017 kl. 11:04 
Oprindeligt skrevet af njdevil2k2:
lol google.. sorry bro...you are looking way too hard ... and the sim only values som of your numbers ...not all of them.. if it valued them all we wouldnt be debating this issue... have a good one...
i googeld like for 2 minutes. sim? oh simulcrum, actaully gameplay wise its teh exact same. why would some features not wrok their but in teh base game it would, just doenst make sense.
BUT FINE. ill go do a mot and see how often status goes off.(warning i bet its gonna give me teh exact same results)

first test. only my 2 multi shot mods(%232+%120) plus fire and ice mods to make blast an easy to notice proc.
so with multishot and no extra status in your way you think it works i should have %60 status per second(sps) and should be going off at a good rate... but its still like its %15 huh so weird.

test 2, only 4 duel stats mods for blast and crrosive. with %50 status. and surprise it went off more often than with jsut multis shot.

test 3. both my MS and all duel stats mods.
and the resultes. exactly the same as test 2... hmm thats odd
Sidst redigeret af fun time hippie; 10. juni 2017 kl. 12:04
fun time hippie 10. juni 2017 kl. 11:21 
https://www.youtube.com/watch?v=_yfDX1Xtcy4
a detailed video on status per second.
and not once is multishot ever mentioend for staus per second.
searched over reddit, wfforums that bring up status per second. and not once is multishot brought into the equation

for staus per second, multishot is PURE damage increase
Sidst redigeret af fun time hippie; 10. juni 2017 kl. 11:22
AnonumusSoldier (Udelukket) 10. juni 2017 kl. 11:31 
Oprindeligt skrevet af njdevil2k2:
that is the answer he wanted.. now let it be.. the discussion is done
No, it's not. You are factually incorrect. DE specifically put in the patch notes about a year ago that multishot no longer applies to status per second weapons (because it used to) and that arsenal stats where adjusted to reflect the changes, DE cited that multishot was artificially boosting status weapons, so they nerfed it.
njdevil2k2 10. juni 2017 kl. 11:38 
you know what is funny you are all missing my point in every way.. but because you are... im done.. have fun giving this guy a basic answer... good day..
fun time hippie 10. juni 2017 kl. 11:47 
Oprindeligt skrevet af AnonumusSoldier:
Oprindeligt skrevet af njdevil2k2:
that is the answer he wanted.. now let it be.. the discussion is done
No, it's not. You are factually incorrect. DE specifically put in the patch notes about a year ago that multishot no longer applies to status per second weapons (because it used to) and that arsenal stats where adjusted to reflect the changes, DE cited that multishot was artificially boosting status weapons, so they nerfed it.


Oprindeligt skrevet af njdevil2k2:
you know what is funny you are all missing my point in every way.. but because you are... im done.. have fun giving this guy a basic answer... good day..


right im teh one ignoring facts.
i was talking about status per second weapons and it seemed you were to.
and your facts were wrong. then i went out of my way to prove you wrong with facts and tests.



just to quote soldier so i make sure you see it ". DE specifically put in the patch notes about a year ago that multishot no longer applies to status per second weapons"

also then what was your point cause iv been only talking about multishot and sps weapons nothing else.



heres a side note.
no beam sps weapon can compare to a shotgun with %100 status, my persanl fav is teh boar prime. status for days, melts armor for days. makes enemeis do pushups for days.
Sidst redigeret af fun time hippie; 10. juni 2017 kl. 12:54
Fishyflakes 10. juni 2017 kl. 11:51 
Very informative thread! :approve:
4FCG 10. juni 2017 kl. 13:16 
It throws your gun on the ground really hard and it splits in two, I don't know why people use it.
Sidst redigeret af 4FCG; 10. juni 2017 kl. 13:17
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