Warframe

Warframe

View Stats:
How Does Split Chamber Work?
it says multishot but im not seeing two shots come out am I missing something or does it just count as two shots when it hits something?
< >
Showing 1-15 of 27 comments
fun time hippie Jun 9, 2017 @ 8:17pm 
the shots are usualy directly on top of each other.
some weapons are less accurate, and their is also a raw damage mod that also lowers accuracy.
It gives multishot as you already know, but is a percent chance, not a guaranteed multishot unless is over 100%. Each 100% is guaranteed extra shot free, while every fraction of 100% is like any other type of chance you know (you already know that one). When accuracy is less than perfect, you might see the additional shot(s) splitting due to the randomness at lost accuracy. Multishot itself doesn't make a not perfect accuracy weapon even less accurate, afaik. Each extra shot carries the same properties as the original shot and it's indeed additive for chances of any other kind (crit, status). I'll close this post with an example for the readers who might come around and still need clarification: less than 100% = you have x % chance of an extra shot. Over 100% = each 100%, 1 guaranteed shot plus x % chance of another --> lets say 350% = 3 extra shots (so 4 each time for the price of 1) plus 50% chance of a 5th shot.

P.S.: multishot adds to status chance, and does even more than adding status chance itself.
Last edited by 💫𝓗yp𝟹rspac𝟹💫; Jun 9, 2017 @ 8:43pm
robruckus65 Jun 9, 2017 @ 8:47pm 
an easy way to see the multishot in action is to throw heavy caliber and split chamber on a ferrox the extra projectiles wildly fly away from teh main shot...
kknd Jun 9, 2017 @ 8:48pm 
projectiles don't clip with each other. This allows multi-shot to fit 2 bullets in the same space. or lasers, or rockets ect. Hitscan weapons tend to show multi-shot pretty well in my experience.:raven:
fun time hippie Jun 9, 2017 @ 8:49pm 
Originally posted by hyp3rspac3:
P.S.: multishot adds to status chance, and does even more than adding status chance itself.
except for beam weapons.
meant status per second weapons.
Last edited by fun time hippie; Jun 9, 2017 @ 11:12pm
njdevil2k2 Jun 9, 2017 @ 9:16pm 
Originally posted by fun time hippie:
Originally posted by hyp3rspac3:
P.S.: multishot adds to status chance, and does even more than adding status chance itself.
except for beam weapons.
no it works you just dont see it...
fun time hippie Jun 9, 2017 @ 9:20pm 
Originally posted by njdevil2k2:
Originally posted by fun time hippie:
except for beam weapons.
no it works you just dont see it...
no it doesnt. if it did the stats in the arsenal would show it. if it was glitched than tahts an old glitch, and in fact beam weapons status was intentailly changed to act diffrent from other weapons instead of per shot its per sec. and it doesnt affect status. it used to but not any more.

"Status chance behaves differently for continuous weapons (i.e. Flux Rifle, Embolist etc.). Multishot has no effect on the status chance, and also has no effect on the rate of damage. Instead, each damage tick has a chance for extra damage based on the amount of multishot."
straight from the wiki
Last edited by fun time hippie; Jun 9, 2017 @ 9:21pm
njdevil2k2 Jun 9, 2017 @ 9:29pm 
Originally posted by fun time hippie:
Originally posted by njdevil2k2:
no it works you just dont see it...
no it doesnt. if it did the stats in the arsenal would show it. if it was glitched than tahts an old glitch, and in fact beam weapons status was intentailly changed to act diffrent from other weapons instead of per shot its per sec. and it doesnt affect status. it used to but not any more.

"Status chance behaves differently for continuous weapons (i.e. Flux Rifle, Embolist etc.). Multishot has no effect on the status chance, and also has no effect on the rate of damage. Instead, each damage tick has a chance for extra damage based on the amount of multishot."
straight from the wiki
to prove a point... lets use hidden stats as an example you ready....?
njdevil2k2 Jun 9, 2017 @ 9:35pm 
one word zenistar.... tell me hidden stat based weapons are not part of the meta ... and there alone you will have your answer... oh no ... orvious.... and before you go on saying why only melee.... secondary ...stug ...dual toxocyst.... oh and one of my favs... the glaxion... put s plit chamber on and your not gonna see the stat... but you will sure as heck feel them....hidden stats are everywhere in this game you just gotta run the numbers... dont always rely on the wiki man... run the numbers yourself
Last edited by njdevil2k2; Jun 9, 2017 @ 9:35pm
njdevil2k2 Jun 9, 2017 @ 9:36pm 
conditional stats my friend..lol
fun time hippie Jun 9, 2017 @ 9:39pm 
Originally posted by njdevil2k2:
conditional stats my friend..lol
what? looked up on google, and well nothing.
only thing was conditional overload. nothing else related to warframe.
so either you know somethign no one else does.
or you just think you know whats going on(this is the answer)(note i do know some waepon classes of hidden niches,[example] like daggers have innate armor ignore,but with CL it doesnt matter, and also everyone who has zenistar, me included knows its special niche is taht throw effect with any cloak and gas=op melee weapon, so its not so "hidden")

gonna go do test in simulcrum.
note. i got a riven with %220 multi shot so with a normal 120 one i should have %340 multi shots(forgot to mention i was gonna use phage as teh test weapon)
with that it should jump up to around about %60 status. from teh default %15. so it will be an easy test


also im talking about beam(status per secondweapons) weapons. not a zenistar or a projectile seconaries.
beam weapons are diffrent.

yea no i was right.
so withonly both my multishot(ones a riven with %232 MS) and 2 %60 %60 mods to make blast an easy to tell proc.
it barly went off. which in teh arsenal it was %33 status with it barly going off do to how status per second works.
then i boosted it by adding the other 2, so i have %50 status so with the way you think multishot works on beams i should have well over %100 status, which is not the case

here is the kicker. without multishots mods but with the 4 %60 %60 mods the teh rate status was going off was the same with mulitshot mods


and about galxion. nope same as phage. what i did was first added fire and ice duel stat mods tehn started shooting a lvl 100 heavy gunner and it was going off a lot since base status is 35 and doubling that makes it around %70 status.
so then i removed the duel stats and added the normal varient of ice and fire to make balst. added split chamber, and it barly went off comapred to with duel stat mods. put back on teh duel stats and boom status for days again.

Finale test. corrsive armor stripping. galxion as the test weapon.
with 2 duel stat mods for corrsive. when the lvl 145 corrupted grinner was compltly out of armor the glaxion still had 375 in reserve and jsut under 200 in teh clip.
with only split chamber and normal toxic and fire for corrsive... it never lost its armor. i killed it before it lost all of it with less than 200 left 80 in reserve adn jusut under 100 in teh clip. soo yea...



"run the numbers yourself"
i do, half the time i play now is to test builds in simlucrum and see how well i can do with a specfic weapon or frame. i rarly gone to teh wiki in the last year or 2. only exception was for relic farming locations.
and my post should prove i know how to "run the numbers"
Last edited by fun time hippie; Jun 9, 2017 @ 11:27pm
robruckus65 Jun 9, 2017 @ 9:42pm 
Originally posted by njdevil2k2:
one word zenistar.... tell me hidden stat based weapons are not part of the meta ... and there alone you will have your answer... oh no ... orvious.... and before you go on saying why only melee.... secondary ...stug ...dual toxocyst.... oh and one of my favs... the glaxion... put s plit chamber on and your not gonna see the stat... but you will sure as heck feel them....hidden stats are everywhere in this game you just gotta run the numbers... dont always rely on the wiki man... run the numbers yourself
but multishot acts solely as a multiplier of damage on continuous beam weapons... it does nothign at all for status since it doesnt actually multiply the beams.. and since its status per second the best way to increase it is with fire rate mods...
AnonumusSoldier (Banned) Jun 9, 2017 @ 9:52pm 
Originally posted by fun time hippie:
Originally posted by hyp3rspac3:
P.S.: multishot adds to status chance, and does even more than adding status chance itself.
except for beam weapons.
Add status per sec weapons to that list.
fun time hippie Jun 9, 2017 @ 10:25pm 
Originally posted by AnonumusSoldier:
Originally posted by fun time hippie:
except for beam weapons.
Add status per sec weapons to that list.
eh thats what i meant. i just worded it wrong.
njdevil2k2 Jun 10, 2017 @ 10:01am 
Originally posted by AnonumusSoldier:
Originally posted by fun time hippie:
except for beam weapons.
Add status per sec weapons to that list.
this is what people miss lol thought it doesnt register as status chance the hidden stat is per second.... which makes multishot effective on beam weapons...lol
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Jun 9, 2017 @ 8:16pm
Posts: 27