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Raw damage weapons do tend to fall by the wayside at higher levels, since high crit or status builds are simply superior to pure damage thanks to the game's current mechanics, with the possible exception of outrageously high-damage weapons like the Tigris series (although those can also be built for status instead). There's mainly just a tendency for many Warframers to always prefer whatever weapons and builds are the absolute cheesiest and most powerful out of all possible options, even though plenty of other weapons - while objectively they may be a bit inferior - will still do the job just fine.
i would say (i too returned after some 2.0 mechanics) try all crazy stuf, go wild. just have some "sortie worthy" builds ready. try some weapons. etc %)
Guess I'll do some research and figure out what the best status/crit weapons are and figure out if I want all my weapons to be status or crit or a mixture. Maybe make my guns status and my melee crit so if I feel like cheesing the game with the completely broken Naramon focus, I can.
While you spend too much in everything to reach up the enemy in high levels and hard situations by means of damage, procs help you do the opposite: bring down the enemy to [something comparable to] your level. Slash, viral, and radiation are the most universal way to go; but still worth to have weapons and builds that can produce other procs due to the wide variety of situations the game offers to counter, and thats where the game becomes fun and professional.
P.S.: For those who wonder about the procs I mentioned: Slash puts a good amount of your total damage straight into the enemy's health, bypassing armor and shield and resistances... pretty much bypass everything, hitting the enemy where is squeeshy; and hits the enemy more than once per proc and also stacks (is like stacking troops of Samurai Jack per proc, and enjoy the bleed). Viral temporarily halves enemy's max health and also halves the amount of remaining health after proc damage applied (eg, his max is 2000 and has 1000 remaining and the proc hits with 500, after proc will have max 1000 and 250 remaining), which can't be stacked but can remain refreshed with further proc (brings down the enemy to a lower level so you have a chance to kill the enemy someday instead of never, and in case of recovery, the life pool wil be smaller). Radiation distracts the enemy by making them kill each other for few seconds (cmon, what a better way to increase your raw damage than have them use their OP weapons against each other). Radiation also nullifies healers by making them enemies of their faction and so passing them damage rather than absorbing it, which also nullifies the extra resistances given by the healer to himself and his partners in crime.
Corrosive proc is only to strip 25% of remainig armor, so it will never end to strip unless use CP (which removes flat amount of armor) and is no good against enemies without armor. Ice, fire, and electricity are for cc only (not bad but you still need to add real damage). Magnetic is the shield counterpart of corrosive (which requires EMP aura instead of CP, and obviously work only on shields). Gas bypass shields but not armor and doesn't scale with the enemy (still useful in a creative way but will run short at high levels). Toxic is the same story as gas, since gas is actually a form of direct toxic damage that spreads to nearby enemies. Blast is only good if your intention is to move away enemies and cc for few seconds so you can just run away (it puts good damage but is still raw damage).
Just bring them down of their godlike level with viral, make them enemies and dispell healer buffs (if any) with radiation, and stab them repeatedly straight in their tender and squeeshy heart with an army of Samurai Jack's (slash). Speaking about pure dark evil, eh.
yeah, hybrids tend to be best, but holy hell do they eat alot of forma
First, there's no more reason to ever kill anything above level 120 (and even that is a stretch). As such, it will take actual effort to see damage-focused weaponry falling off.
Second, only reason status is considered superior is because of corrosive armor strip, which is easily replased by CP stacking - and suddenly crit and raw start to outperform it again.
Third, there are likes of Tigris Prime - some weapons deal so much raw damage that entire idea of crit or status superiority becomes laughable.
Bottomline - there's no meta. Pick something you like and use it. Just make sure it's not something godawful, like machete.
Also, I like my machetes, take that back
Actually it can completely remove armor without the use of Corrosive Projection due to the fact that game rounds up the amount. I know for sure as I did it sever times, especially on Sortie Vay Hek, against whom I take my Tigris P without CP. Depending on weapon and how many things it can proc, the time needed to completely strip all armor varies.
If you use a Corrosive + Blast Lesion, it will take much longer than using Prisma Obex for example, due to the number of hits. For the sake of the discussion, let's say they both have the exact same attack speed and 100% status. Due to the fact that for Prisma Obex hit 4 times in the same time Lesion hits once, even tho both would have 100% status chanec, P Obex will strip the armor much faster due to it being able to proc more status effects faster.
A Corrosive + Heat Silva & Aegis Prime will strip armor faster than Lesion as well, because beside the Corrosive and Radiation, each of Lesion's attacks also have a chance to proc Impact, Puncture or Slash, while Silva & Aegis can only proc Corrosive or Heat, but, due to how proc chance works, S&A P will mostly proc Corrosive, while Lesion will mostly proc Slash.
Same things go for primaries and secondaries. Tigris P will strip armor faster than Ignis W due to it being able to both proc more status effects at once and also faster.
Does the weapon have high crit? Then go Crit build because that's what it will do best at.
High status already? Boost it as much as possible.
Low status? Raw Elemental damage.
That's basically it.