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翻訳の問題を報告
also, this has been suggested many times over the years, DE's answer was Maroos Bazzar. Your welcome.
I understand why people want an auction house, but TBH, I think this is better, as it means that players get to know each other in the process, and if I ever made a MMO type game, I would do something similar.
The biggest advantage to this system is that the market is less likely to be gamed, with people buying things and then reselling them quickly at lower prices. Instead, you get a much more vibrant community where a bit of bartering can take place to get that price down a bit, spatial if you see someone post in trade chat 4 or 5 times.
Did you ever play Firefall?
It had ingame player market browser where everything from resources to p2p content and currency was for sale.
It was a lot more efficient and easier to grind resources to sell for credits then buy mods and weapons than to gridn anything that could have dropped the said goods.
Crafting reguired very high amounts of resources so the whole system seemed to be rigged to balance out the fact that market was constantly skeving the avaibility of resources.
So in short: even if you didn't wan't to use the player market to improve your frames you simply had to. Past certain level doing quests and farming resources wasn't at all worth the countles hours you would had to spend grinding.
The economy was sort of screwed.
Prices were messed all over the place with jokers putting anything at sale for anything form 1 to 999999999 whateverthecurrencywascalled.
Not to mention that SOME did buy things at riddiculously high costs. It was either hackers or some money laundering scheme.
So it was at times a f2p Stockmarket Simulation married with a Tribes -clone
Firefall was very broken in general it's last years so the marked system wasn't what ultimately doomed it, but it would have also needed a complete overhaul to keep operating.
I am not to saying that the Warframe's chat spam -auction system is very good either, just thought I'd tell how it could be worse.
An ingame player run storehouse, like in games like Black Desert Online could work, but I am 100% against an auction house with bidding.
There would be no reason to remove the daily limit with an auction house. Players could still be limited to a certain number of sales and purchases per day. I think in Tera Online you can only post so many items for day, for example.
The ideas of bots in the market seems... overrated but valid? I'm pretty sure a lot of people in the trade channel use bots to post their sale items repeatedly so they don't have to retype the entire list again and again at set intervals. I've even tried just copy pasting and trade chat seems to eat those more than half the time. It's a fair point though that it might be a problem.
I'm welcome for what? o.o;
Gonna try to break down my reply a little.
1. Why does this mean an in game market isn't better? Why should I, or any other player, have to go to another website to trade items?
2. you just mentioned warframe.market, which does EXACTLY THIS.
3 and 4. This is sort of a fair point. If you want to read in a bit further in the thread, I'll address my issues with Maroo's Bazaar.
5. I have never ever seen anyone say they enjoyed trade chat, especially since you can get banned from it for saying anything other that that you're trying to buy or sell something. Maybe on some other server they allow it, but the NA server kicks you the minute you slip and try to be social.
I feel that the resistance to the idea of an old school marketplace comes down to the devs not wanting to put in the work on a free to play game, and the players doing what they always do in any game; getting 'set in their ways' and thinking 'change is the devil!' about anything new.
I'm all for Maroo's bazaar to a point. ...But what makes you think players aren't doing exactly what you say right now? I'm sure for every prime part being sold at one price, there's another that was weedled, tricked or scammed from some new player that was then made part of a set and sold for a LOT more platinum, purely based on the selling player's experience.
And again, unless you're talking about some trade chat I don't know about, it only lets you post once every 2 minutes (I think?) and will kick you if you mistype something. I've even has it eating my posts when I try to copy paste them; not just me missing them, but them actually not being posted, as if there's some system in place that doesn't allow copy pasting or something. It's weird and frustrating.
Well here's the thing. First, I wouldn't allow anything that was limited to P2P access to be sold. If you can't farm it, it shouldn't be in the auction house; it's exclusive to people who can pay for a reason, and should remain that way. Making things one person has to pay for available to another for in game currency is just a good way to stop people from actually buying your exclusive access, and encourages those who can to post up insane prices.
Speaking of insane prices, there would be what I call a 'rational limit' on what people could ask for any item. If somene posted something and asked 9 million platinum for it, they're either trolling the market or using it for storage (something that happens a lot in these markets; players post something for a price no one can meet, and it gets held in the market for them for a small cost, like renting a locker). There would be no option for posting an item at a ridiculous price, and there would be a small fee for whatever price you posted... the auction house taking a small cut of the profits. So if you tried 9 million platinum, to use my example again, you'd end up paying a percentage of that to post the sale... which would start hurting REALLY quick.
Resources would remain untradeable, and people would still have their daily trade limit. Nothing about the basic current trade system would be affected, so no one would be posting things by the dozen then leaving and only logging in to check things before logging out. ...not to mention this raises the question of what those people who only log in to check sales are selling all that stuff for if they don't actually play the game...
Also? Crafting. I have had many players tell me that the best way to craft a new Warframe is to 'log in, get the crafting started, then come back in a few days'. Since crafting already works like this, encouraging me to log in just for a bit, then leave, why not the market too? ...although I personally think rather than making a market that does this, they should remove the aspect of crafting that makes people play like this...
I never played Firefall, but it sounds to me like the devs of that game didn't give two sh!ts about it in the first place, which is why it folded. They had a broken market, and a lot of other broken things, and from what you two are telling me, they just left it til it died, then most likely moved on to something else or closed shop. I like to think the devs in Warframe are a little more willing to keep putting effort into their game rather than watch their prized cash cow die.
No, it doesn't. True social anxiety isn't cured by a few forced interactions. It's different from simple "I'm new to this" nervousness.
Personally, I'll never trade in this game because it's a hassle. Going to Maroo's Bazaar is like going back to the primitive days of gaming before dev companies started figuring out how to do it better and stop wasting the player's time. Because wasting the player's time is one of the worst, most inexcuable transgressions in game development.
Also, I have never seen a game with real AH's where trade chat and player-to-player trading has just disappeared. The only people who will stop interacting are the ones who never wanted to interact to begin with. The people who like trade chat and player-to-player trading will continue to do that. Just the people who never liked it won't be forced to anymore.
I mentioned this before but... this is most likely already happening. If you watch trade chat, you will see people selling a lot of completed sets for high prices (or high to me, since I can't buy platinum). How did they get all those parts? Yes, I believe for the most part they just farmed them, but I also think there are a large amount of 'professional traders' who game the markets by looking for people who are selling various items, talking them down or convincing them said items aren't worth as much as they're asking for it, then either reselling it at a higher price or combining the parts into a set they then sell for a profit.
There is no way to prevent this from happening, no matter how sales or trades are done in a game where such things are possible because people are inherently greedy. I have met a few awesome people who will sometimes give a mod or other thing for free, but I can count all of those I've met in my time playing on one hand.