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Why do they have different polarities then? It might have been much better for them to have a single but unique one.
Thats exactly what I was thinking, for example, no matter how many times you re-roll the mod to get multishot stat, you wont get it if a polarity different (polarity that doesnt include multishots for example).
Well, sounds very contradictive, but, since you a pro at this game (orange-ish nick-name) I have to believe you :)
https://www.youtube.com/watch?v=V0oW_0d6ALc
(P.S. also, you don't have to believe me. I'm orange because I'm just a moderator, and I absolutely can be wrong from time to time. Not now, though)
It sounds contradictive because each polarity, most of the time, of a mod has a bunch of certain stats "attached" to it. Like Madurai polarity has all the damaging stats (multishots, damage to a fraction, damage increased, crit stats etc), Naramon has some utility stats like zoom and ammo capacity, and Vazarin has status related stats, most of the time. Sometimes same polarity includes all tree types of stats, but still, for me it looks like a polarity reflects a certain type of stats. And here we see riven mods with polarities that are totally un-tied from stats they might have. Thats why it sounds strange for me.